- 暂时将 Entity 全部归进 Runtime 程序集里 - 调整部分 UI 的 UseCase/RawData/Context 之间的关系,让 RawData 更接近业务原始数据,Context 更接近 UI 直接可读的数据 - 调整其他程序集的引用关系
27 lines
639 B
Plaintext
27 lines
639 B
Plaintext
{
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"name": "Simulation.EditModeTests",
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"rootNamespace": "",
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"references": [
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"UnityGameFramework.Runtime",
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner",
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"SepCore.Runtime",
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"SepCore.Base"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll",
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"GameFramework.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": [],
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"noEngineReferences": false
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} |