581 lines
19 KiB
C#
581 lines
19 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using SepCore.Event;
|
|
using SepCore.Definition;
|
|
using SepCore.Entity;
|
|
using SepCore.Components;
|
|
using SepCore.CustomUtility;
|
|
using SepCore.Simulation;
|
|
using SepCore.EnemyManager;
|
|
using SepCore.Procedure;
|
|
using UnityEngine;
|
|
using UnityGameFramework.Runtime;
|
|
#if ENABLE_INPUT_SYSTEM
|
|
using UnityEngine.InputSystem;
|
|
#endif
|
|
|
|
|
|
public class RuntimeDebugPanelComponent : MonoBehaviour
|
|
|
|
{
|
|
private const float MinSpawnRate = 0.1f;
|
|
private const float CornerTapWindow = 0.6f;
|
|
private const int RequiredCornerTapCount = 3;
|
|
private const int DebugHealAmount = 200;
|
|
|
|
[Header("Window Content")] [SerializeField]
|
|
private bool _showBuffSection = true;
|
|
|
|
[SerializeField] private bool _showBattleOverview = true;
|
|
[SerializeField] private bool _showCollisionStats = true;
|
|
[SerializeField] private bool _showSpawnControls = true;
|
|
[SerializeField] private bool _showBattleDurationControls = true;
|
|
[SerializeField] private bool _showPlayerWeaponControls = true;
|
|
[SerializeField] private bool _showPlayerHealthControls = true;
|
|
[SerializeField] private bool _showTips = true;
|
|
|
|
private Rect _windowRect;
|
|
private Vector2 _panelScroll;
|
|
private GUISkin _panelSkin;
|
|
private bool _isPanelVisible;
|
|
private int _windowId;
|
|
|
|
private string _searchText = string.Empty;
|
|
private int _selectedIndex;
|
|
private int _addCount = 1;
|
|
private Vector2 _buffScroll;
|
|
|
|
private float _spawnRateScaleInput = 1f;
|
|
private float _extendDurationSeconds = 30f;
|
|
|
|
private IReadOnlyList<PropConfig> _allProps;
|
|
private IReadOnlyList<PropConfig> _filteredProps;
|
|
private string[] _displayNames = Array.Empty<string>();
|
|
|
|
private int _cornerTapCount;
|
|
private float _lastCornerTapTime = -10f;
|
|
private bool _lockPlayerHealthToMax;
|
|
|
|
private void Awake()
|
|
{
|
|
_windowId = GetInstanceID();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (IsTogglePressed())
|
|
{
|
|
_isPanelVisible = !_isPanelVisible;
|
|
}
|
|
|
|
HandleCornerTapGesture();
|
|
if (_lockPlayerHealthToMax)
|
|
{
|
|
KeepPlayerHealthAtMax();
|
|
}
|
|
}
|
|
|
|
private void OnGUI()
|
|
{
|
|
GUISkin previousSkin = GUI.skin;
|
|
Matrix4x4 previousMatrix = GUI.matrix;
|
|
if (_panelSkin == null)
|
|
{
|
|
_panelSkin = Instantiate(previousSkin);
|
|
_panelSkin.label.fontSize = 18;
|
|
_panelSkin.label.wordWrap = true;
|
|
_panelSkin.button.fontSize = 18;
|
|
_panelSkin.button.padding = new RectOffset(12, 12, 10, 10);
|
|
_panelSkin.button.fixedHeight = 44f;
|
|
_panelSkin.textField.fontSize = 20;
|
|
_panelSkin.textField.fixedHeight = 44f;
|
|
_panelSkin.textField.padding = new RectOffset(10, 10, 10, 10);
|
|
_panelSkin.window.padding = new RectOffset(16, 16, 12, 16);
|
|
_panelSkin.verticalScrollbar.fixedWidth = 28f;
|
|
_panelSkin.verticalScrollbarThumb.fixedWidth = 28f;
|
|
}
|
|
|
|
Rect safeArea = Screen.safeArea;
|
|
float scale = Mathf.Max(0.1f, Mathf.Min(safeArea.width, safeArea.height) / 480f);
|
|
Rect bounds = new Rect(0f, 0f, safeArea.width / scale, safeArea.height / scale);
|
|
try
|
|
{
|
|
GUI.skin = _panelSkin;
|
|
GUI.matrix = Matrix4x4.TRS(
|
|
new Vector3(safeArea.x, Screen.height - safeArea.yMax, 0f),
|
|
Quaternion.identity, new Vector3(scale, scale, 1f));
|
|
DrawToggleButton(bounds);
|
|
if (!_isPanelVisible) return;
|
|
|
|
float width = Mathf.Min(460f, bounds.width - 24f);
|
|
_windowRect = new Rect(bounds.width - width - 12f, 72f, width,
|
|
Mathf.Min(760f, bounds.height - 84f));
|
|
GUI.Window(_windowId, _windowRect, DrawWindow, string.Empty);
|
|
}
|
|
finally
|
|
{
|
|
GUI.matrix = previousMatrix;
|
|
GUI.skin = previousSkin;
|
|
}
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
if (_panelSkin != null) Destroy(_panelSkin);
|
|
}
|
|
|
|
private void DrawToggleButton(Rect bounds)
|
|
{
|
|
const float width = 120f;
|
|
const float height = 48f;
|
|
Rect buttonRect = new Rect(bounds.width - width - 12f, 12f, width, height);
|
|
if (GUI.Button(buttonRect, "DEBUG"))
|
|
{
|
|
_isPanelVisible = !_isPanelVisible;
|
|
}
|
|
}
|
|
|
|
private void DrawWindow(int windowId)
|
|
{
|
|
if (_showBuffSection)
|
|
{
|
|
EnsurePropList();
|
|
}
|
|
|
|
GUILayout.BeginVertical();
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("Runtime Debug", GUILayout.ExpandWidth(true));
|
|
if (GUILayout.Button("Close", GUILayout.Width(90f))) _isPanelVisible = false;
|
|
GUILayout.EndHorizontal();
|
|
GUILayout.Space(8f);
|
|
_panelScroll = GUILayout.BeginScrollView(_panelScroll, false, true);
|
|
|
|
bool hasPreviousSection = false;
|
|
if (_showBuffSection)
|
|
{
|
|
DrawBuffSection();
|
|
hasPreviousSection = true;
|
|
}
|
|
|
|
if (HasVisibleBattleSection())
|
|
{
|
|
if (hasPreviousSection)
|
|
{
|
|
GUILayout.Space(8f);
|
|
GUILayout.Label(string.Empty, GUI.skin.horizontalSlider);
|
|
GUILayout.Space(8f);
|
|
}
|
|
|
|
DrawBattleSection();
|
|
hasPreviousSection = true;
|
|
}
|
|
|
|
if (_showTips)
|
|
{
|
|
if (hasPreviousSection)
|
|
{
|
|
GUILayout.Space(8f);
|
|
}
|
|
|
|
GUILayout.Label("Tips: press F8 or tap top-left corner 3 times to toggle.");
|
|
}
|
|
|
|
GUILayout.EndScrollView();
|
|
GUILayout.EndVertical();
|
|
}
|
|
|
|
private void DrawBuffSection()
|
|
{
|
|
GUILayout.Label("Buff Debug");
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("Search", GUILayout.Width(78f));
|
|
_searchText = GUILayout.TextField(_searchText);
|
|
if (GUILayout.Button("Refresh", GUILayout.Width(100f)))
|
|
{
|
|
EnsurePropList(true);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
ApplyFilter(_searchText);
|
|
if (_displayNames.Length == 0)
|
|
{
|
|
GUILayout.Label("No Buff data. Enter battle and try again.");
|
|
return;
|
|
}
|
|
|
|
_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
|
|
_buffScroll = GUILayout.BeginScrollView(_buffScroll, GUILayout.Height(120f));
|
|
_selectedIndex = GUILayout.SelectionGrid(_selectedIndex, _displayNames, 1);
|
|
GUILayout.EndScrollView();
|
|
|
|
PropConfig selectedProp = GetSelectedProp();
|
|
if (selectedProp == null) return;
|
|
|
|
GUILayout.Label($"Selected: {selectedProp.Name} ({selectedProp.Rarity})");
|
|
GUILayout.Label(ItemDescUtility.CreatePropDescription(selectedProp.Modifiers), GUILayout.Height(40f));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("Count", GUILayout.Width(78f));
|
|
string addCountText = GUILayout.TextField(_addCount.ToString(), GUILayout.Width(88f));
|
|
if (!int.TryParse(addCountText, out _addCount)) _addCount = 1;
|
|
_addCount = Mathf.Clamp(_addCount, 1, 99);
|
|
|
|
if (GUILayout.Button("Add Buff To Player", GUILayout.Height(44f)))
|
|
{
|
|
AddSelectedBuffToPlayer(selectedProp, _addCount);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
private void DrawBattleSection()
|
|
{
|
|
GUILayout.Label("Battle Debug");
|
|
ProcedureGame procedure = GameEntry.Procedure.CurrentProcedure as ProcedureGame;
|
|
EnemyManagerComponent enemyManager = GameEntry.EnemyManager;
|
|
Player player = FindPlayer();
|
|
HealthComponent playerHealth = player != null ? player.GetComponent<HealthComponent>() : null;
|
|
|
|
if (enemyManager == null)
|
|
{
|
|
GUILayout.Label("EnemyManager unavailable.");
|
|
return;
|
|
}
|
|
|
|
if (procedure == null)
|
|
{
|
|
GUILayout.Label("ProcedureGame unavailable.");
|
|
return;
|
|
}
|
|
|
|
if (_showBattleOverview)
|
|
{
|
|
GUILayout.Label($"Spawn Rate: {enemyManager.SpawnRateScale:F2}");
|
|
GUILayout.Label(
|
|
$"Battle Time: {enemyManager.ElapsedBattleTime:F1}s / {enemyManager.BattleDuration:F1}s");
|
|
GUILayout.Label($"Enemy Count: {enemyManager.CurrentEnemyCount}");
|
|
}
|
|
|
|
SimulationWorld simulationWorld = GameEntry.SimulationWorld;
|
|
if (_showCollisionStats && simulationWorld != null)
|
|
{
|
|
GUILayout.Space(4f);
|
|
GUILayout.Label(
|
|
$"Collision Queries: total {simulationWorld.LastCollisionQueryCount} (Projectile {simulationWorld.LastProjectileCollisionQueryCount} / Area {simulationWorld.LastAreaCollisionQueryCount})");
|
|
GUILayout.Label(
|
|
$"Collision Candidates: total {simulationWorld.LastCollisionCandidateCount} (Projectile {simulationWorld.LastProjectileCollisionCandidateCount} / Area {simulationWorld.LastAreaCollisionCandidateCount})");
|
|
GUILayout.Label(
|
|
$"Area Resolve: hits {simulationWorld.LastResolvedAreaHitCount}");
|
|
GUILayout.Label(
|
|
$"Broad Phase: cell {simulationWorld.LastCollisionCellSize:F2}, hasEnemyTargets {(simulationWorld.LastCollisionHasEnemyTargets ? "Yes" : "No")}");
|
|
if (simulationWorld.LastCollisionCandidateCount != 0)
|
|
{
|
|
Log.Info($"LastCollisionCandidateCount:{simulationWorld.LastCollisionCandidateCount}");
|
|
}
|
|
|
|
if (simulationWorld.LastResolvedAreaHitCount != 0)
|
|
{
|
|
Log.Info($"LastResolvedAreaHitCount:{simulationWorld.LastResolvedAreaHitCount}");
|
|
}
|
|
}
|
|
|
|
if (_showSpawnControls)
|
|
{
|
|
GUILayout.Space(12f);
|
|
GUILayout.Label("Enemy Spawn Rate");
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("Rate", GUILayout.Width(78f));
|
|
string rateText = GUILayout.TextField(_spawnRateScaleInput.ToString("F2"), GUILayout.Width(88f));
|
|
if (float.TryParse(rateText, out float parsedRate))
|
|
{
|
|
_spawnRateScaleInput = Mathf.Clamp(parsedRate, MinSpawnRate, 50f);
|
|
}
|
|
|
|
if (GUILayout.Button("Apply", GUILayout.Width(100f)))
|
|
{
|
|
enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (GUILayout.Button("x0.5"))
|
|
{
|
|
_spawnRateScaleInput = Mathf.Max(MinSpawnRate, enemyManager.SpawnRateScale * 0.5f);
|
|
enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
|
|
}
|
|
|
|
if (GUILayout.Button("x2"))
|
|
{
|
|
_spawnRateScaleInput = enemyManager.SpawnRateScale * 2f;
|
|
enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (_showBattleDurationControls)
|
|
{
|
|
GUILayout.Space(12f);
|
|
GUILayout.Label("Battle Duration");
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("Add Sec", GUILayout.Width(78f));
|
|
string durationText = GUILayout.TextField(_extendDurationSeconds.ToString("F0"), GUILayout.Width(88f));
|
|
if (float.TryParse(durationText, out float parsedDuration))
|
|
{
|
|
_extendDurationSeconds = Mathf.Clamp(parsedDuration, 1f, 3600f);
|
|
}
|
|
|
|
if (GUILayout.Button("Extend Battle", GUILayout.Height(44f)))
|
|
{
|
|
if (procedure.CurrentGameState is GameStateBattle gameState)
|
|
{
|
|
gameState.AddBattleDuration(_extendDurationSeconds);
|
|
}
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (_showPlayerWeaponControls)
|
|
{
|
|
GUILayout.Space(12f);
|
|
GUILayout.Label(
|
|
$"Player Weapon: {(player == null ? "Player not found" : (player.WeaponEnabled ? "Enabled" : "Disabled"))}");
|
|
GUILayout.BeginHorizontal();
|
|
GUI.enabled = player != null;
|
|
if (GUILayout.Button("Disable Weapons", GUILayout.Height(44f)))
|
|
{
|
|
player.SetWeaponEnabled(false);
|
|
}
|
|
|
|
if (GUILayout.Button("Enable Weapons", GUILayout.Height(44f)))
|
|
{
|
|
player.SetWeaponEnabled(true);
|
|
}
|
|
|
|
GUI.enabled = true;
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
if (_showPlayerHealthControls)
|
|
{
|
|
GUILayout.Space(4f);
|
|
GUILayout.Label(
|
|
$"Player HP: {(playerHealth == null ? "Unavailable" : $"{playerHealth.CurrentHealth}/{playerHealth.MaxHealth}")}");
|
|
GUILayout.BeginHorizontal();
|
|
GUI.enabled = playerHealth != null;
|
|
if (GUILayout.Button($"+{DebugHealAmount} HP", GUILayout.Height(44f)))
|
|
{
|
|
AddPlayerHealth(playerHealth, DebugHealAmount);
|
|
}
|
|
|
|
if (GUILayout.Button(_lockPlayerHealthToMax ? "GodMode: ON" : "GodMode: OFF", GUILayout.Height(44f)))
|
|
{
|
|
_lockPlayerHealthToMax = !_lockPlayerHealthToMax;
|
|
if (_lockPlayerHealthToMax)
|
|
{
|
|
RestorePlayerHealthToMax(playerHealth);
|
|
}
|
|
}
|
|
|
|
GUI.enabled = true;
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
}
|
|
|
|
private bool HasVisibleBattleSection()
|
|
{
|
|
return _showBattleOverview ||
|
|
_showCollisionStats ||
|
|
_showSpawnControls ||
|
|
_showBattleDurationControls ||
|
|
_showPlayerWeaponControls ||
|
|
_showPlayerHealthControls;
|
|
}
|
|
|
|
private void EnsurePropList(bool force = false)
|
|
{
|
|
if (!force && _allProps != null && _allProps.Count > 0) return;
|
|
|
|
if (GameEntry.Luban == null)
|
|
{
|
|
_allProps = Array.Empty<PropConfig>();
|
|
_displayNames = Array.Empty<string>();
|
|
return;
|
|
}
|
|
|
|
_allProps = GameEntry.Luban.GetTable<PropConfig>();
|
|
_selectedIndex = Mathf.Clamp(_selectedIndex, 0, Mathf.Max(0, _allProps.Count - 1));
|
|
ApplyFilter(_searchText);
|
|
}
|
|
|
|
private void ApplyFilter(string keyword)
|
|
{
|
|
if (_allProps == null || _allProps.Count == 0)
|
|
{
|
|
_displayNames = Array.Empty<string>();
|
|
return;
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(keyword))
|
|
{
|
|
_filteredProps = _allProps;
|
|
}
|
|
else
|
|
{
|
|
string search = keyword.Trim();
|
|
_filteredProps = _allProps.Where(p =>
|
|
p != null &&
|
|
(p.Name?.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0 ||
|
|
p.Id.ToString().Contains(search))).ToArray();
|
|
}
|
|
|
|
_displayNames = _filteredProps.Select(p => $"[{p.Id}] {p.Name} ({p.Rarity})").ToArray();
|
|
if (_displayNames.Length == 0) _selectedIndex = 0;
|
|
else _selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
|
|
}
|
|
|
|
private PropConfig GetSelectedProp()
|
|
{
|
|
if (_filteredProps == null || _filteredProps.Count == 0) return null;
|
|
_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _filteredProps.Count - 1);
|
|
return _filteredProps[_selectedIndex];
|
|
}
|
|
|
|
private static Player FindPlayer()
|
|
{
|
|
return UnityEngine.Object.FindObjectOfType<Player>();
|
|
}
|
|
|
|
private void KeepPlayerHealthAtMax()
|
|
{
|
|
Player player = FindPlayer();
|
|
if (player == null) return;
|
|
|
|
HealthComponent playerHealth = player.GetComponent<HealthComponent>();
|
|
if (playerHealth == null) return;
|
|
|
|
RestorePlayerHealthToMax(playerHealth);
|
|
}
|
|
|
|
private static void AddPlayerHealth(HealthComponent playerHealth, int amount)
|
|
{
|
|
if (playerHealth == null || amount <= 0) return;
|
|
if (playerHealth.CurrentHealth <= 0) return;
|
|
|
|
int maxHealth = playerHealth.MaxHealth;
|
|
if (maxHealth <= 0) return;
|
|
|
|
int nextHealth = Mathf.Clamp(playerHealth.CurrentHealth + amount, 0, maxHealth);
|
|
if (nextHealth == playerHealth.CurrentHealth) return;
|
|
|
|
playerHealth.CurrentHealth = nextHealth;
|
|
PublishPlayerHealthChanged(playerHealth);
|
|
}
|
|
|
|
private static void RestorePlayerHealthToMax(HealthComponent playerHealth)
|
|
{
|
|
if (playerHealth == null) return;
|
|
if (playerHealth.CurrentHealth <= 0) return;
|
|
|
|
int maxHealth = playerHealth.MaxHealth;
|
|
if (maxHealth <= 0 || playerHealth.CurrentHealth >= maxHealth) return;
|
|
|
|
playerHealth.CurrentHealth = maxHealth;
|
|
PublishPlayerHealthChanged(playerHealth);
|
|
}
|
|
|
|
private static void PublishPlayerHealthChanged(HealthComponent playerHealth)
|
|
{
|
|
if (playerHealth == null || GameEntry.Event == null) return;
|
|
|
|
GameEntry.Event.Fire(null,
|
|
PlayerHealthChangeEventArgs.Create(0, playerHealth.CurrentHealth, playerHealth.MaxHealth));
|
|
}
|
|
|
|
private static void AddSelectedBuffToPlayer(PropConfig prop, int count)
|
|
{
|
|
Player player = FindPlayer();
|
|
if (player == null || prop == null || prop.Modifiers == null) return;
|
|
|
|
int applyCount = Mathf.Clamp(count, 1, 99);
|
|
for (int i = 0; i < applyCount; i++)
|
|
{
|
|
player.AddProp(new PropItem(prop));
|
|
}
|
|
}
|
|
|
|
private void HandleCornerTapGesture()
|
|
{
|
|
if (!TryGetTouchReleased(out Vector2 touchPosition)) return;
|
|
if (touchPosition.x > 80f || touchPosition.y < Screen.height - 80f) return;
|
|
|
|
float now = Time.unscaledTime;
|
|
if (now - _lastCornerTapTime > CornerTapWindow)
|
|
{
|
|
_cornerTapCount = 0;
|
|
}
|
|
|
|
_lastCornerTapTime = now;
|
|
_cornerTapCount++;
|
|
|
|
if (_cornerTapCount >= RequiredCornerTapCount)
|
|
{
|
|
_cornerTapCount = 0;
|
|
_isPanelVisible = !_isPanelVisible;
|
|
}
|
|
}
|
|
|
|
private static bool IsTogglePressed()
|
|
{
|
|
#if ENABLE_INPUT_SYSTEM
|
|
Keyboard keyboard = Keyboard.current;
|
|
if (keyboard == null) return false;
|
|
return keyboard.backquoteKey.wasPressedThisFrame || keyboard.f8Key.wasPressedThisFrame;
|
|
#else
|
|
return Input.GetKeyDown(KeyCode.BackQuote) || Input.GetKeyDown(KeyCode.F8);
|
|
#endif
|
|
}
|
|
|
|
private static bool TryGetTouchReleased(out Vector2 touchPosition)
|
|
{
|
|
#if ENABLE_INPUT_SYSTEM
|
|
Touchscreen touchscreen = Touchscreen.current;
|
|
if (touchscreen == null)
|
|
{
|
|
touchPosition = default;
|
|
return false;
|
|
}
|
|
|
|
var touch = touchscreen.primaryTouch;
|
|
if (!touch.press.wasReleasedThisFrame)
|
|
{
|
|
touchPosition = default;
|
|
return false;
|
|
}
|
|
|
|
touchPosition = touch.position.ReadValue();
|
|
return true;
|
|
#else
|
|
if (Input.touchCount <= 0)
|
|
{
|
|
touchPosition = default;
|
|
return false;
|
|
}
|
|
|
|
Touch touch = Input.GetTouch(0);
|
|
if (touch.phase != TouchPhase.Ended)
|
|
{
|
|
touchPosition = default;
|
|
return false;
|
|
}
|
|
|
|
touchPosition = touch.position;
|
|
return true;
|
|
#endif
|
|
}
|
|
}
|