Files
vampire-like/Assets/GameMain/Scripts/Editor/GameFrameworkConfigs.cs
T
SepComet edd7088804 规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
2026-06-03 16:57:40 +08:00

24 lines
1022 B
C#

using System.IO;
using GameFramework;
using UnityEngine;
using UnityGameFramework.Editor;
using UnityGameFramework.Editor.ResourceTools;
namespace SepCore.Editor
{
public static class GameFrameworkConfigs
{
[BuildSettingsConfigPath] public static string BuildSettingsConfig =
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
[ResourceCollectionConfigPath] public static string ResourceCollectionConfig =
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
[ResourceEditorConfigPath] public static string ResourceEditorConfig =
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
[ResourceBuilderConfigPath] public static string ResourceBuilderConfig =
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
}
}