vampire-like/Assets/GameMain/Scripts/Utility/ItemDescUtility.cs

105 lines
3.0 KiB
C#

using System.Collections.Generic;
using System.Text;
using DataTable;
using Definition.DataStruct;
using Entity.EntityData;
using Entity.Weapon;
using UnityGameFramework.Runtime;
namespace CustomUtility
{
public static class ItemDescUtility
{
private static readonly Dictionary<string, string> _paramsDict = new()
{
{"hitradius", "伤害范围"},
{"sectorangle", "攻击角度"}
};
public static string CreatePropDescription(StatModifier[] modifiers)
{
if (modifiers == null || modifiers.Length == 0)
{
return null;
}
StringBuilder sb = new StringBuilder();
foreach (StatModifier modifier in modifiers)
{
sb.Append(modifier);
sb.Append('\n');
}
return sb.ToString();
}
public static string CreateWeaponDescription(DRWeapon drWeapon)
{
if (drWeapon == null)
{
return null;
}
return CreateWeaponDescription(drWeapon.Attack, drWeapon.Cooldown, drWeapon.AttackRange, drWeapon.Modifiers,
drWeapon.Pramas);
}
public static string CreateWeaponDescription(WeaponBase weapon)
{
if (weapon == null || weapon.WeaponData == null)
{
return null;
}
return CreateWeaponDescription(weapon.WeaponData);
}
public static string CreateWeaponDescription(WeaponData weaponData)
{
if (weaponData == null)
{
return null;
}
return CreateWeaponDescription(weaponData.Attack, weaponData.Cooldown,
weaponData.AttackRange, weaponData.Modifiers, weaponData.Params);
}
public static string CreatePropDescription(PropItem prop)
{
if (prop == null)
{
return null;
}
return CreatePropDescription(prop.Modifiers);
}
private static string CreateWeaponDescription(int attack, float cooldown, float attackRange,
StatModifier[] modifiers, Dictionary<string, string> @params)
{
StringBuilder sb = new StringBuilder();
sb.AppendLine($"攻击: {attack}");
sb.AppendLine($"冷却: {cooldown}");
sb.AppendLine($"范围: {attackRange}");
string modifiersDesc = CreatePropDescription(modifiers);
if (!string.IsNullOrEmpty(modifiersDesc))
{
sb.Append(modifiersDesc);
}
foreach (var kvp in @params)
{
if (!_paramsDict.TryGetValue(kvp.Key, out string value))
{
value = kvp.Key;
Log.Warning($"{kvp.Key} is not defined.");
}
sb.AppendLine($"{value}: {kvp.Value}");
}
return sb.ToString();
}
}
}