vampire-like/Assets/GameMain/Scripts/Entity/EntityLogic
SepComet 6494ebc5fd Checkpoint 3 & Checkpoint 4:
- GameStateBattle 接入 Simulation 主更新入口
- SimulationWorld 增加开关 UseSimulationMovement(默认 false)
- SimulationWorld.Tick(...) 现在在开关开启时执行敌人追踪/移动模拟,基本还原 MovementComponent 功能(敌人互斥)
- 调整 IEnemySeparationSolver 系列方法,不再依赖 MovementComponent
2026-02-20 19:54:44 +08:00
..
Enemy Checkpoint 3 & Checkpoint 4: 2026-02-20 19:54:44 +08:00
Weapon - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
CoinEntity.cs - 调整项目结构以适应打包需求 2026-02-18 22:53:33 +08:00
CoinEntity.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Effect.cs 初始化仓库 2026-02-07 19:38:49 +08:00
Effect.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Enemy.meta 初始化仓库 2026-02-07 19:38:49 +08:00
EntityBase.cs 初始化仓库 2026-02-07 19:38:49 +08:00
EntityBase.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00
ExpEntity.cs - 调整项目结构以适应打包需求 2026-02-18 22:53:33 +08:00
ExpEntity.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Player.cs - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
Player.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00
TargetableObject.cs - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
TargetableObject.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Weapon.meta 初始化仓库 2026-02-07 19:38:49 +08:00