vampire-like/Assets/GameMain/Scripts/Simulation
SepComet dedd07e187 Checkpoint 7 测试结论:
- TickEnemies 有明显 GC 增长,主要来自桶结构每帧重建
- Simulation 内核仍直接依赖 Transform(不是纯数据更新)
- 引入 P1.5 来解决上述问题,避免 P2 进行 Job 替换时返工
2026-02-20 21:27:53 +08:00
..
SimData Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
EntityBinding.cs Checkpoint 1: 2026-02-20 18:27:14 +08:00
EntityBinding.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimData.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationTickContext.cs Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimulationTickContext.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimulationWorld.EntitySync.cs Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.EntitySync.cs.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.Presentation.cs Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.Presentation.cs.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.cs Checkpoint 7 测试结论: 2026-02-20 21:27:53 +08:00
SimulationWorld.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00