vampire-like/Assets/GameMain/Scripts/UI/GameScene/Controller/DisplayItemInfoFormControll...

76 lines
2.2 KiB
C#

using Definition.Enum;
using UnityGameFramework.Runtime;
namespace UI
{
public class DisplayItemInfoFormController : UIFormControllerCommonBase<DisplayItemInfoFormContext, DisplayItemInfoForm>
{
protected override UIFormType UIFormTypeId => UIFormType.DisplayItemInfoForm;
protected override void RefreshUI(DisplayItemInfoForm form, DisplayItemInfoFormContext context)
{
form.RefreshUI(context);
}
protected override void CloseLoadedFormDirect(DisplayItemInfoForm form)
{
GameEntry.UI.CloseUIForm(form);
}
private static DisplayItemInfoFormContext BuildContext(DisplayItemInfoFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new DisplayItemInfoFormContext
{
IconAssetName = rawData.IconAssetName,
Title = rawData.Title,
Rarity = rawData.Rarity,
TypeText = rawData.TypeText,
Description = rawData.Description,
Price = rawData.Price,
IsWeapon = rawData.IsWeapon,
TargetPos = rawData.TargetPos
};
}
public int? OpenUI(DisplayItemInfoFormRawData rawData)
{
DisplayItemInfoFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override int? OpenUI(object userData = null)
{
if (userData is DisplayItemInfoFormContext context)
{
return OpenUIInternal(context);
}
if (userData is DisplayItemInfoFormRawData rawData)
{
return OpenUI(rawData);
}
if (userData != null)
{
Log.Warning("DisplayItemInfoFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(Context);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is DisplayItemInfoFormUseCase))
{
Log.Error("DisplayItemInfoForm.BindUseCase() useCase is invalid.");
}
}
}
}