vampire-like/Assets/GameMain/Scripts/Simulation
SepComet e6d722ee1d Checkpoint 7
1. Job 通道数据结构改为 Unity.Mathematics 类型(float3/quaternion),并保留 Simulation 主数据结构不变。
2. 更新了通道边界转换函数:进入 Job 通道时转为数学类型,回写 Simulation 时转回 Vector3/Quaternion。
3. 敌人 Job 热路径去掉 Vector3/Quaternion 中间态,核心执行统一 math.* + float3/quaternion。
4. 投射物移动 Job 热路径同样统一为数学类型计算与输出。
5. 新增 Burst 开关 A/B 一致性回归测试(EditMode + PlayMode),并补了反射入口校验。
2026-02-23 10:29:47 +08:00
..
SimData Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
EntityBinding.cs - 修复 EntityBinding.cs 的字典不一致问题 2026-02-20 22:19:25 +08:00
EntityBinding.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimData.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationTickContext.cs Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimulationTickContext.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimulationWorld.EnemyJobs.cs Checkpoint 7 2026-02-23 10:29:47 +08:00
SimulationWorld.EnemyJobs.cs.meta Checkpoint 2 & Checkpoint 3 2026-02-22 10:47:42 +08:00
SimulationWorld.EntitySync.cs Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
SimulationWorld.EntitySync.cs.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.JobDataChannel.cs Checkpoint 7 2026-02-23 10:29:47 +08:00
SimulationWorld.JobDataChannel.cs.meta Checkpoint 2 & Checkpoint 3 2026-02-22 10:47:42 +08:00
SimulationWorld.Presentation.cs Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
SimulationWorld.Presentation.cs.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.ProjectileJobs.cs Checkpoint 7 2026-02-23 10:29:47 +08:00
SimulationWorld.ProjectileJobs.cs.meta Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
SimulationWorld.TargetSelectionSpatialIndex.cs Checkpoint 3 fix 2026-02-22 14:11:53 +08:00
SimulationWorld.TargetSelectionSpatialIndex.cs.meta Checkpoint 3 fix 2026-02-22 14:11:53 +08:00
SimulationWorld.cs Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
SimulationWorld.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00