RUDPFramework/openspec/changes/archive/2026-04-06-align-client-pre.../tasks.md

375 B

1. Implementation

  • 1.1 Change AccumulateLatest(Time.fixedDeltaTime) to AccumulateLatest(kServerSimulationStepSeconds) in MovementComponent.FixedUpdate()

2. Verification

  • 2.1 Run all EditMode tests ensure no regression
  • 2.2 Local loopback validation — controlled-player loopback movement no longer shows jitter under steady turn-and-move input