9 lines
375 B
Markdown
9 lines
375 B
Markdown
## 1. Implementation
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- [x] 1.1 Change `AccumulateLatest(Time.fixedDeltaTime)` to `AccumulateLatest(kServerSimulationStepSeconds)` in `MovementComponent.FixedUpdate()`
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## 2. Verification
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- [x] 2.1 Run all EditMode tests ensure no regression
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- [x] 2.2 Local loopback validation — controlled-player loopback movement no longer shows jitter under steady turn-and-move input
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