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SepComet b7c003f227 fix: 修复 spec 与实现的多处差异
- CombatEvent Hit 消息的 Damage 字段改为传递 configuration.DamagePerShot
- SyncSequenceTracker MoveInput streamKey 改为只按 playerId 追踪
- 登录成功后新增 AuthoritativeCombatState bootstrap 逻辑
- 更新 network-gameplay-message-types spec 字段命名以匹配实际 proto 定义
2026-04-07 20:42:18 +08:00
.claude fix 1 2026-04-06 16:19:44 +08:00
Assets fix: 修复 spec 与实现的多处差异 2026-04-07 20:42:18 +08:00
Packages 阶段 5 2026-03-27 13:27:14 +08:00
ProjectSettings 收口 Client 端,添加服务端约束 2026-03-29 15:06:17 +08:00
openspec fix: 修复 spec 与实现的多处差异 2026-04-07 20:42:18 +08:00
.gitattributes Init 2026-03-25 13:41:15 +08:00
.gitignore 修改操作方式为 坦克式运动 2026-04-03 15:03:42 +08:00
AGENTS.md add AGENTS.md 2026-03-27 13:33:11 +08:00
CLAUDE.md fix 1 2026-04-06 16:19:44 +08:00
CodeX-TODO.md 为本地抖动情况制定修补计划 2026-04-03 15:33:15 +08:00
MobaSyncMVP.md 将 openspec skills 迁移到全局 + 定义后续 proto 类型 2026-03-28 09:48:53 +08:00
ServerApplicationLayerConventions.md 收口 Client 端,添加服务端约束 2026-03-29 15:06:17 +08:00
TODO.md fix 1 2026-04-06 16:19:44 +08:00
check_result.md fix 1 2026-04-06 16:19:44 +08:00