- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace SepCore.UI
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{
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public class CharacterSlotItem : MonoBehaviour
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{
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[SerializeField] private Image bg;
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[SerializeField] private Image icon;
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[SerializeField] private TextMeshProUGUI characterName;
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[SerializeField] private TextMeshProUGUI hpText;
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[SerializeField] private TextMeshProUGUI mpText;
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[SerializeField] private TextMeshProUGUI speedText;
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[SerializeField] private TextMeshProUGUI atkText;
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[SerializeField] private TextMeshProUGUI matText;
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}
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}
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fileFormatVersion: 2
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guid: 2d3418d26a66340028b5d353f0077c1c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace SepCore.UI
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{
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public class WarehouseSlotItem : MonoBehaviour
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{
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[SerializeField] private Image bg;
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[SerializeField] private Button button;
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[SerializeField] private Image icon;
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[SerializeField] private Image rarity;
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[SerializeField] private TextMeshProUGUI quantityText;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6ec7b73a5570746109f8d90e913c60fa
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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