- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class ItemDetailsView : MonoBehaviour
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{
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[SerializeField] public global::UnityEngine.UI.Image itemDetailIcon;
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[SerializeField] public global::TMPro.TextMeshProUGUI itemDetailNameText;
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[SerializeField] public global::TMPro.TextMeshProUGUI itemDetailTypeText;
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[SerializeField] public global::TMPro.TextMeshProUGUI hpText;
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[SerializeField] public global::TMPro.TextMeshProUGUI atkText;
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[SerializeField] public global::TMPro.TextMeshProUGUI mpText;
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[SerializeField] public global::TMPro.TextMeshProUGUI matText;
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[SerializeField] public global::TMPro.TextMeshProUGUI speedText;
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[SerializeField] public global::TMPro.TextMeshProUGUI stackText;
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[SerializeField] public global::TMPro.TextMeshProUGUI itemDetailDescriptionText;
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[SerializeField] public global::UnityEngine.UI.Button openLoadoutButton;
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}
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}
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