添加图片素材读取流程
This commit is contained in:
@@ -18,6 +18,7 @@ namespace SepCore.Definition
|
||||
public const int DataTableAsset = 100;
|
||||
public const int DictionaryAsset = 100;
|
||||
public const int FontAsset = 50;
|
||||
public const int SpriteAsset = 40;
|
||||
public const int MusicAsset = 20;
|
||||
public const int SceneAsset = 0;
|
||||
public const int SoundAsset = 30;
|
||||
|
||||
@@ -28,6 +28,8 @@ public sealed partial class CharacterConfig : Luban.BeanBase
|
||||
SkillActionId = _buf.ReadInt();
|
||||
WeaponItemId = _buf.ReadInt();
|
||||
ArmorItemId = _buf.ReadInt();
|
||||
Icon = _buf.ReadString();
|
||||
Icon_Ref = null;
|
||||
}
|
||||
|
||||
public static CharacterConfig DeserializeCharacterConfig(ByteBuf _buf)
|
||||
@@ -83,6 +85,11 @@ public sealed partial class CharacterConfig : Luban.BeanBase
|
||||
/// 初始防具ID,0为空
|
||||
/// </summary>
|
||||
public readonly int ArmorItemId;
|
||||
/// <summary>
|
||||
/// 图标资源配置
|
||||
/// </summary>
|
||||
public readonly string Icon;
|
||||
public SpriteConfig Icon_Ref;
|
||||
|
||||
public const int __ID__ = 676994987;
|
||||
public override int GetTypeId() => __ID__;
|
||||
@@ -101,6 +108,7 @@ public sealed partial class CharacterConfig : Luban.BeanBase
|
||||
|
||||
|
||||
|
||||
Icon_Ref = tables.TbSpriteConfig.GetOrDefault(Icon);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
@@ -118,6 +126,7 @@ public sealed partial class CharacterConfig : Luban.BeanBase
|
||||
+ "skillActionId:" + SkillActionId + ","
|
||||
+ "weaponItemId:" + WeaponItemId + ","
|
||||
+ "armorItemId:" + ArmorItemId + ","
|
||||
+ "icon:" + Icon + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,8 @@ public sealed partial class ItemConfig : Luban.BeanBase
|
||||
AtkBonus = _buf.ReadInt();
|
||||
MatBonus = _buf.ReadInt();
|
||||
SpeedBonus = _buf.ReadInt();
|
||||
Icon = _buf.ReadString();
|
||||
Icon_Ref = null;
|
||||
}
|
||||
|
||||
public static ItemConfig DeserializeItemConfig(ByteBuf _buf)
|
||||
@@ -78,6 +80,11 @@ public sealed partial class ItemConfig : Luban.BeanBase
|
||||
/// SPD修正
|
||||
/// </summary>
|
||||
public readonly int SpeedBonus;
|
||||
/// <summary>
|
||||
/// 图标资源配置
|
||||
/// </summary>
|
||||
public readonly string Icon;
|
||||
public SpriteConfig Icon_Ref;
|
||||
|
||||
public const int __ID__ = -764023723;
|
||||
public override int GetTypeId() => __ID__;
|
||||
@@ -95,6 +102,7 @@ public sealed partial class ItemConfig : Luban.BeanBase
|
||||
|
||||
|
||||
|
||||
Icon_Ref = tables.TbSpriteConfig.GetOrDefault(Icon);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
@@ -111,6 +119,7 @@ public sealed partial class ItemConfig : Luban.BeanBase
|
||||
+ "atkBonus:" + AtkBonus + ","
|
||||
+ "matBonus:" + MatBonus + ","
|
||||
+ "speedBonus:" + SpeedBonus + ","
|
||||
+ "icon:" + Icon + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public sealed partial class SpriteConfig : Luban.BeanBase
|
||||
{
|
||||
public SpriteConfig(ByteBuf _buf)
|
||||
{
|
||||
Key = _buf.ReadString();
|
||||
AtlasPath = _buf.ReadString();
|
||||
SpriteIndex = _buf.ReadInt();
|
||||
}
|
||||
|
||||
public static SpriteConfig DeserializeSpriteConfig(ByteBuf _buf)
|
||||
{
|
||||
return new SpriteConfig(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源键
|
||||
/// </summary>
|
||||
public readonly string Key;
|
||||
/// <summary>
|
||||
/// 图集路径(相对于 Assets/GameMain/Textures)
|
||||
/// </summary>
|
||||
public readonly string AtlasPath;
|
||||
/// <summary>
|
||||
/// Sprite 索引(-1 表示整张图)
|
||||
/// </summary>
|
||||
public readonly int SpriteIndex;
|
||||
|
||||
public const int __ID__ = -1527849337;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "key:" + Key + ","
|
||||
+ "atlasPath:" + AtlasPath + ","
|
||||
+ "spriteIndex:" + SpriteIndex + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3c1026f4da3a46e4af39d3feb237024
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -82,6 +82,10 @@ public partial class Tables
|
||||
/// 界面音效配置
|
||||
/// </summary>
|
||||
public TbUISoundConfig TbUISoundConfig {get; }
|
||||
/// <summary>
|
||||
/// 图片资源配置
|
||||
/// </summary>
|
||||
public TbSpriteConfig TbSpriteConfig {get; }
|
||||
|
||||
public Tables(System.Func<string, ByteBuf> loader)
|
||||
{
|
||||
@@ -103,6 +107,7 @@ public partial class Tables
|
||||
TbSoundConfig = new TbSoundConfig(loader("tbsoundconfig"));
|
||||
TbUIFormConfig = new TbUIFormConfig(loader("tbuiformconfig"));
|
||||
TbUISoundConfig = new TbUISoundConfig(loader("tbuisoundconfig"));
|
||||
TbSpriteConfig = new TbSpriteConfig(loader("tbspriteconfig"));
|
||||
ResolveRef();
|
||||
}
|
||||
|
||||
@@ -126,6 +131,7 @@ public partial class Tables
|
||||
TbSoundConfig.ResolveRef(this);
|
||||
TbUIFormConfig.ResolveRef(this);
|
||||
TbUISoundConfig.ResolveRef(this);
|
||||
TbSpriteConfig.ResolveRef(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
/// <summary>
|
||||
/// 图片资源配置
|
||||
/// </summary>
|
||||
public partial class TbSpriteConfig
|
||||
{
|
||||
private readonly System.Collections.Generic.Dictionary<string, SpriteConfig> _dataMap;
|
||||
private readonly System.Collections.Generic.List<SpriteConfig> _dataList;
|
||||
|
||||
public TbSpriteConfig(ByteBuf _buf)
|
||||
{
|
||||
_dataMap = new System.Collections.Generic.Dictionary<string, SpriteConfig>();
|
||||
_dataList = new System.Collections.Generic.List<SpriteConfig>();
|
||||
|
||||
for(int n = _buf.ReadSize() ; n > 0 ; --n)
|
||||
{
|
||||
SpriteConfig _v;
|
||||
_v = SpriteConfig.DeserializeSpriteConfig(_buf);
|
||||
_dataList.Add(_v);
|
||||
_dataMap.Add(_v.Key, _v);
|
||||
}
|
||||
}
|
||||
|
||||
public System.Collections.Generic.Dictionary<string, SpriteConfig> DataMap => _dataMap;
|
||||
public System.Collections.Generic.List<SpriteConfig> DataList => _dataList;
|
||||
|
||||
public SpriteConfig GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
|
||||
public SpriteConfig Get(string key) => _dataMap[key];
|
||||
public SpriteConfig this[string key] => _dataMap[key];
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
foreach(var _v in _dataList)
|
||||
{
|
||||
_v.ResolveRef(tables);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96ef8dd7c7cf44d7b8a3b64f80723105
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -61,5 +61,13 @@ namespace SepCore.Utility
|
||||
{
|
||||
return GameFramework.Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取图片资源路径,assetName 为相对 Assets/GameMain/Textures 的路径,需包含扩展名
|
||||
/// </summary>
|
||||
public static string GetSpriteAsset(string assetName)
|
||||
{
|
||||
return GameFramework.Utility.Text.Format("Assets/GameMain/Textures/{0}", assetName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,178 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using SepCore.Definition;
|
||||
using SepCore.Utility;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// 图集 Sprite 加载器,通过图集名 + 序号定位 Sprite。
|
||||
/// 序号 -1 表示图集本身就是一张完整 Sprite,不需要切分。
|
||||
/// </summary>
|
||||
public static class SpriteLoader
|
||||
{
|
||||
private const float DefaultPixelsPerUnit = 32f;
|
||||
|
||||
private static readonly Dictionary<string, Texture2D> _textureCache = new();
|
||||
private static readonly Dictionary<string, Task<Texture2D>> _loadingTextures = new();
|
||||
private static readonly Dictionary<string, Dictionary<int, Sprite>> _spriteCache = new();
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载图集 Sprite
|
||||
/// </summary>
|
||||
/// <param name="config">Sprite 配置</param>
|
||||
/// <param name="tileSize">切分块尺寸(像素),默认 32</param>
|
||||
/// <param name="pixelsPerUnit">Sprite 像素单位比,默认 32</param>
|
||||
/// <param name="timeout">超时时间(秒),0 表示不超时</param>
|
||||
/// <returns>加载的 Sprite,失败时返回 null</returns>
|
||||
public static UniTask<Sprite> LoadSpriteAsync(SpriteConfig config, int tileSize = 32,
|
||||
float pixelsPerUnit = DefaultPixelsPerUnit, float timeout = 0f)
|
||||
{
|
||||
return LoadSpriteAsync(config.AtlasPath, config.SpriteIndex, tileSize, pixelsPerUnit, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载图集 Sprite
|
||||
/// </summary>
|
||||
/// <param name="atlasName">图集名称(相对 Assets/GameMain/Textures 的路径,含扩展名,如 32rogues/monsters.png)</param>
|
||||
/// <param name="index">序号,-1 表示整张图集作为一张 Sprite</param>
|
||||
/// <param name="tileSize">切分块尺寸(像素),默认 32</param>
|
||||
/// <param name="pixelsPerUnit">Sprite 像素单位比,默认 32</param>
|
||||
/// <param name="timeout">超时时间(秒),0 表示不超时</param>
|
||||
/// <returns>加载的 Sprite,失败时返回 null</returns>
|
||||
public static async UniTask<Sprite> LoadSpriteAsync(string atlasName, int index, int tileSize = 32,
|
||||
float pixelsPerUnit = DefaultPixelsPerUnit, float timeout = 0f)
|
||||
{
|
||||
Texture2D texture = await GetTextureAsync(atlasName, timeout);
|
||||
if (texture == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int cacheKey = index < 0 ? -1 : index;
|
||||
if (!_spriteCache.TryGetValue(atlasName, out Dictionary<int, Sprite> sprites))
|
||||
{
|
||||
sprites = new Dictionary<int, Sprite>();
|
||||
_spriteCache[atlasName] = sprites;
|
||||
}
|
||||
|
||||
if (sprites.TryGetValue(cacheKey, out Sprite cached))
|
||||
{
|
||||
return cached;
|
||||
}
|
||||
|
||||
Sprite sprite = CreateSprite(texture, cacheKey, tileSize, pixelsPerUnit);
|
||||
if (sprite != null)
|
||||
{
|
||||
sprites[cacheKey] = sprite;
|
||||
}
|
||||
return sprite;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放指定图集的所有 Sprite 和纹理引用
|
||||
/// </summary>
|
||||
public static void Release(string atlasName)
|
||||
{
|
||||
if (_spriteCache.TryGetValue(atlasName, out Dictionary<int, Sprite> sprites))
|
||||
{
|
||||
foreach (Sprite sprite in sprites.Values)
|
||||
{
|
||||
if (sprite != null)
|
||||
{
|
||||
UnityEngine.Object.Destroy(sprite);
|
||||
}
|
||||
}
|
||||
sprites.Clear();
|
||||
_spriteCache.Remove(atlasName);
|
||||
}
|
||||
|
||||
if (_textureCache.TryGetValue(atlasName, out Texture2D texture))
|
||||
{
|
||||
global::GameEntry.Resource.UnloadAsset(texture);
|
||||
_textureCache.Remove(atlasName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放所有图集的 Sprite 和纹理引用
|
||||
/// </summary>
|
||||
public static void ReleaseAll()
|
||||
{
|
||||
List<string> atlasNames = new List<string>(_textureCache.Keys);
|
||||
foreach (string atlasName in atlasNames)
|
||||
{
|
||||
Release(atlasName);
|
||||
}
|
||||
}
|
||||
|
||||
private static async UniTask<Texture2D> GetTextureAsync(string atlasName, float timeout)
|
||||
{
|
||||
if (_textureCache.TryGetValue(atlasName, out Texture2D cached))
|
||||
{
|
||||
return cached;
|
||||
}
|
||||
|
||||
if (_loadingTextures.TryGetValue(atlasName, out Task<Texture2D> loading))
|
||||
{
|
||||
return await loading;
|
||||
}
|
||||
|
||||
Task<Texture2D> task = LoadTextureAsync(atlasName, timeout).AsTask();
|
||||
_loadingTextures[atlasName] = task;
|
||||
try
|
||||
{
|
||||
Texture2D texture = await task;
|
||||
if (texture != null)
|
||||
{
|
||||
_textureCache[atlasName] = texture;
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_loadingTextures.Remove(atlasName);
|
||||
}
|
||||
}
|
||||
|
||||
private static async UniTask<Texture2D> LoadTextureAsync(string atlasName, float timeout)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await global::GameEntry.Resource.LoadAssetAsync<Texture2D>(
|
||||
AssetUtility.GetSpriteAsset(atlasName), Constant.AssetPriority.SpriteAsset, timeout: timeout);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error("加载图集失败: {0}, error: {1}", atlasName, e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static Sprite CreateSprite(Texture2D texture, int index, int tileSize, float pixelsPerUnit)
|
||||
{
|
||||
if (index < 0)
|
||||
{
|
||||
return Sprite.Create(texture, new Rect(0f, 0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), pixelsPerUnit);
|
||||
}
|
||||
|
||||
int columns = Mathf.Max(1, texture.width / tileSize);
|
||||
int rows = Mathf.Max(1, texture.height / tileSize);
|
||||
int column = index % columns;
|
||||
int row = index / columns;
|
||||
if (row >= rows)
|
||||
{
|
||||
Log.Error("图集 {0} 序号 {1} 超出范围 (cols: {2}, rows: {3})", texture.name, index, columns, rows);
|
||||
return null;
|
||||
}
|
||||
|
||||
float x = column * tileSize;
|
||||
float y = texture.height - (row + 1) * tileSize;
|
||||
return Sprite.Create(texture, new Rect(x, y, tileSize, tileSize), new Vector2(0.5f, 0.5f), pixelsPerUnit);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b27858426f6b44b718b0279bdff6bc1e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -35,12 +35,14 @@ namespace SepCore.CustomComponent
|
||||
"tbsoundconfig",
|
||||
"tbuiformconfig",
|
||||
"tbuisoundconfig",
|
||||
"tbformattext"
|
||||
"tbformattext",
|
||||
"tbspriteconfig"
|
||||
};
|
||||
|
||||
private sealed class TableAccessor
|
||||
{
|
||||
public Func<Tables, int, object> RowGetter;
|
||||
public Func<Tables, string, object> StringRowGetter;
|
||||
public Func<Tables, object> ListGetter;
|
||||
}
|
||||
|
||||
@@ -127,6 +129,11 @@ namespace SepCore.CustomComponent
|
||||
Accessor(tables => id => tables.TbUISoundConfig.GetOrDefault(id),
|
||||
tables => tables.TbUISoundConfig.DataList)
|
||||
},
|
||||
{
|
||||
typeof(SpriteConfig),
|
||||
StringAccessor(tables => key => tables.TbSpriteConfig.GetOrDefault(key),
|
||||
tables => tables.TbSpriteConfig.DataList)
|
||||
},
|
||||
};
|
||||
|
||||
private static TableAccessor Accessor<TValue>(Func<Tables, Func<int, object>> rowGetterFactory,
|
||||
@@ -139,6 +146,16 @@ namespace SepCore.CustomComponent
|
||||
};
|
||||
}
|
||||
|
||||
private static TableAccessor StringAccessor<TValue>(Func<Tables, Func<string, object>> rowGetterFactory,
|
||||
Func<Tables, List<TValue>> listGetter) where TValue : BeanBase
|
||||
{
|
||||
return new TableAccessor
|
||||
{
|
||||
StringRowGetter = (tables, key) => rowGetterFactory(tables)(key),
|
||||
ListGetter = tables => listGetter(tables)
|
||||
};
|
||||
}
|
||||
|
||||
private Dictionary<string, byte[]> _tableBytes = null;
|
||||
private int _remainCount = 0;
|
||||
private Action _onLoadSuccess = null;
|
||||
@@ -178,6 +195,33 @@ namespace SepCore.CustomComponent
|
||||
return (T)accessor.RowGetter(Tables, id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按字符串主键获取数据行,未找到时返回 null。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">数据行类型(对应生成的 xxxConfig 类)。</typeparam>
|
||||
/// <param name="key">数据行字符串主键。</param>
|
||||
/// <returns>数据行,未找到时返回 null。</returns>
|
||||
public T Get<T>(string key) where T : class
|
||||
{
|
||||
if (Tables == null)
|
||||
{
|
||||
throw new InvalidOperationException("Luban data tables are not loaded yet.");
|
||||
}
|
||||
|
||||
TableAccessor accessor;
|
||||
if (!TableAccessors.TryGetValue(typeof(T), out accessor))
|
||||
{
|
||||
throw new NotSupportedException("No table getter is registered for type '" + typeof(T).FullName + "'.");
|
||||
}
|
||||
|
||||
if (accessor.StringRowGetter == null)
|
||||
{
|
||||
throw new NotSupportedException("Table for type '" + typeof(T).FullName + "' does not use a string key.");
|
||||
}
|
||||
|
||||
return (T)accessor.StringRowGetter(Tables, key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取整个表的所有数据行。
|
||||
/// </summary>
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using SepCore.AsyncTask;
|
||||
using SepCore.Definition;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
@@ -17,6 +19,8 @@ namespace SepCore.UI
|
||||
[SerializeField] private FormatTextUI atkText;
|
||||
[SerializeField] private FormatTextUI matText;
|
||||
|
||||
private int _iconVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 用存档角色填充格子;角色配置不存在时按空格子显示。
|
||||
/// </summary>
|
||||
@@ -36,7 +40,8 @@ namespace SepCore.UI
|
||||
speedText.Set(config.Speed);
|
||||
atkText.Set(config.Atk);
|
||||
matText.Set(config.Mat);
|
||||
HideIcon();
|
||||
_iconVersion++;
|
||||
ShowIconAsync(config.Icon_Ref, _iconVersion).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -44,6 +49,7 @@ namespace SepCore.UI
|
||||
/// </summary>
|
||||
public void SetEmpty()
|
||||
{
|
||||
_iconVersion++;
|
||||
characterName.text = string.Empty;
|
||||
hpText.Clear();
|
||||
mpText.Clear();
|
||||
@@ -63,5 +69,25 @@ namespace SepCore.UI
|
||||
icon.sprite = null;
|
||||
icon.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载角色图标;iconVersion 用于防止复用格子时旧加载结果覆盖新内容。
|
||||
/// </summary>
|
||||
private async UniTaskVoid ShowIconAsync(SpriteConfig iconConfig, int iconVersion)
|
||||
{
|
||||
if (iconConfig == null || icon == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Sprite sprite = await SpriteLoader.LoadSpriteAsync(iconConfig);
|
||||
if (sprite == null || _iconVersion != iconVersion)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
icon.sprite = sprite;
|
||||
icon.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,5 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using SepCore.AsyncTask;
|
||||
using SepCore.Base;
|
||||
using SepCore.Definition;
|
||||
using TMPro;
|
||||
@@ -26,6 +28,7 @@ namespace SepCore.UI
|
||||
private int _slotId = 0;
|
||||
private bool _filled = false;
|
||||
private bool _clickBound = false;
|
||||
private int _iconVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 设置格子在固定网格中的索引,点击事件以此作为唯一标识。
|
||||
@@ -49,9 +52,10 @@ namespace SepCore.UI
|
||||
}
|
||||
|
||||
_filled = true;
|
||||
_iconVersion++;
|
||||
rarity.color = GetRarityColor(config.Rarity);
|
||||
quantityText.text = stack.count.ToString();
|
||||
HideIcon();
|
||||
ShowIconAsync(config.Icon_Ref, _iconVersion).Forget();
|
||||
BindClick();
|
||||
if (button != null)
|
||||
{
|
||||
@@ -65,6 +69,7 @@ namespace SepCore.UI
|
||||
public void SetEmpty()
|
||||
{
|
||||
_filled = false;
|
||||
_iconVersion++;
|
||||
rarity.color = RarityEmpty;
|
||||
quantityText.text = string.Empty;
|
||||
HideIcon();
|
||||
@@ -117,6 +122,26 @@ namespace SepCore.UI
|
||||
icon.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载物品图标;iconVersion 用于防止复用格子时旧加载结果覆盖新内容。
|
||||
/// </summary>
|
||||
private async UniTaskVoid ShowIconAsync(SpriteConfig iconConfig, int iconVersion)
|
||||
{
|
||||
if (iconConfig == null || icon == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Sprite sprite = await SpriteLoader.LoadSpriteAsync(iconConfig);
|
||||
if (sprite == null || _iconVersion != iconVersion)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
icon.sprite = sprite;
|
||||
icon.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private static Color GetRarityColor(Rarity rarity)
|
||||
{
|
||||
switch (rarity)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using SepCore.AsyncTask;
|
||||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
@@ -10,11 +12,14 @@ namespace SepCore.UI
|
||||
/// </summary>
|
||||
public partial class ItemDetailsForm : UGuiForm
|
||||
{
|
||||
private int _iconVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 按物品 ID 刷新详情界面;配置不存在时清空显示。
|
||||
/// </summary>
|
||||
public void Refresh(int itemId)
|
||||
{
|
||||
_iconVersion++;
|
||||
ItemDetailsView view = View;
|
||||
if (view == null)
|
||||
{
|
||||
@@ -79,6 +84,8 @@ namespace SepCore.UI
|
||||
{
|
||||
view.itemDetailIcon.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
ShowIconAsync(config.Icon_Ref, _iconVersion).Forget();
|
||||
}
|
||||
|
||||
private static void ClearDetails(ItemDetailsView view)
|
||||
@@ -97,6 +104,31 @@ namespace SepCore.UI
|
||||
{
|
||||
view.itemDetailDescriptionText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (view.itemDetailIcon != null)
|
||||
{
|
||||
view.itemDetailIcon.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载物品图标;iconVersion 用于防止连续刷新时旧加载结果覆盖新内容。
|
||||
/// </summary>
|
||||
private async UniTaskVoid ShowIconAsync(SpriteConfig iconConfig, int iconVersion)
|
||||
{
|
||||
if (iconConfig == null || View == null || View.itemDetailIcon == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Sprite sprite = await SpriteLoader.LoadSpriteAsync(iconConfig);
|
||||
if (sprite == null || _iconVersion != iconVersion)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
View.itemDetailIcon.sprite = sprite;
|
||||
View.itemDetailIcon.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private static string GetItemTypeName(ItemType itemType)
|
||||
|
||||
Reference in New Issue
Block a user