添加图片素材读取流程
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@@ -1,3 +1,5 @@
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using Cysharp.Threading.Tasks;
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using SepCore.AsyncTask;
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using SepCore.Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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@@ -10,11 +12,14 @@ namespace SepCore.UI
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/// </summary>
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public partial class ItemDetailsForm : UGuiForm
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{
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private int _iconVersion = 0;
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/// <summary>
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/// 按物品 ID 刷新详情界面;配置不存在时清空显示。
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/// </summary>
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public void Refresh(int itemId)
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{
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_iconVersion++;
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ItemDetailsView view = View;
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if (view == null)
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{
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@@ -79,6 +84,8 @@ namespace SepCore.UI
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{
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view.itemDetailIcon.gameObject.SetActive(false);
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}
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ShowIconAsync(config.Icon_Ref, _iconVersion).Forget();
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}
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private static void ClearDetails(ItemDetailsView view)
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@@ -97,6 +104,31 @@ namespace SepCore.UI
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{
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view.itemDetailDescriptionText.text = string.Empty;
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}
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if (view.itemDetailIcon != null)
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{
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view.itemDetailIcon.gameObject.SetActive(false);
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}
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}
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/// <summary>
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/// 异步加载物品图标;iconVersion 用于防止连续刷新时旧加载结果覆盖新内容。
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/// </summary>
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private async UniTaskVoid ShowIconAsync(SpriteConfig iconConfig, int iconVersion)
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{
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if (iconConfig == null || View == null || View.itemDetailIcon == null)
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{
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return;
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}
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Sprite sprite = await SpriteLoader.LoadSpriteAsync(iconConfig);
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if (sprite == null || _iconVersion != iconVersion)
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{
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return;
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}
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View.itemDetailIcon.sprite = sprite;
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View.itemDetailIcon.gameObject.SetActive(true);
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}
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private static string GetItemTypeName(ItemType itemType)
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