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huangjun 7dcac0ac87 M1 回合制战斗架构收敛与 1v1 攻击闭环:BattleRuntime 内核、组件唯一入口、UI 数据驱动与 EditMode 测试
- 删除中间契约(BattleStartRequest/BattlePlayerInput/BattleReturnPlan/桥接与策略接口/FlowState),收敛为 BattleViewState/BattleStep/一层 BattleEvent
- 新增内部 BattleRuntime/BattleUnit/BattleStatus 共享上下文;TurnBattleComponent 成为唯一外部入口,吸收启动/暂停/回写职责
- 内核支持 1v1 攻击闭环:效果公式、HP/MP 钳制、阵亡、Victory/TotalDefeat、敌人随机决策;敌人行动间歇 0.6s 由组件协程编排并经 StepListener 推送
- UI:玩家卡片/敌人槽/回合槽按战局重建,图标配置驱动(含新增 EnemyConfig.Icon),每轮刷新一次 TurnSlots 且轮内只移动高亮
- 新增 Tests 程序集 + InternalsVisibleTo,25 个 BattleRuntime 纯逻辑用例全部通过
2026-09-02 08:42:04 +08:00

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[
{
"id": 3001,
"name": "敌人1",
"maxHp": 50,
"maxMp": 0,
"atk": 8,
"mat": 0,
"speed": 8,
"threatLevelId": 1,
"aiType": 1,
"actionIds": [
201
],
"dropTableId": 1,
"icon": "敌人1"
},
{
"id": 3002,
"name": "敌人2",
"maxHp": 80,
"maxMp": 0,
"atk": 12,
"mat": 0,
"speed": 10,
"threatLevelId": 2,
"aiType": 1,
"actionIds": [
201
],
"dropTableId": 2,
"icon": "敌人2"
},
{
"id": 3003,
"name": "敌人3",
"maxHp": 60,
"maxMp": 30,
"atk": 6,
"mat": 12,
"speed": 12,
"threatLevelId": 3,
"aiType": 1,
"actionIds": [
201,
202
],
"dropTableId": 3,
"icon": "敌人3"
}
]