Files
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

56 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
/// <summary>
/// 难度与怪物池
/// </summary>
public partial class TbDifficultyConfig
{
private readonly System.Collections.Generic.Dictionary<DifficultyTier, DifficultyConfig> _dataMap;
private readonly System.Collections.Generic.List<DifficultyConfig> _dataList;
public TbDifficultyConfig(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<DifficultyTier, DifficultyConfig>();
_dataList = new System.Collections.Generic.List<DifficultyConfig>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
DifficultyConfig _v;
_v = DifficultyConfig.DeserializeDifficultyConfig(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Tier, _v);
}
}
public System.Collections.Generic.Dictionary<DifficultyTier, DifficultyConfig> DataMap => _dataMap;
public System.Collections.Generic.List<DifficultyConfig> DataList => _dataList;
public DifficultyConfig GetOrDefault(DifficultyTier key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public DifficultyConfig Get(DifficultyTier key) => _dataMap[key];
public DifficultyConfig this[DifficultyTier key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}