Files
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

77 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class ThreatLevelConfig : Luban.BeanBase
{
public ThreatLevelConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
MaxViewDistanceMilli = _buf.ReadInt();
AlertDecayPerSecondMilli = _buf.ReadInt();
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);DistanceBands = new System.Collections.Generic.List<AlertDistanceBand>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { AlertDistanceBand _e0; _e0 = AlertDistanceBand.DeserializeAlertDistanceBand(_buf); DistanceBands.Add(_e0);}}
}
public static ThreatLevelConfig DeserializeThreatLevelConfig(ByteBuf _buf)
{
return new ThreatLevelConfig(_buf);
}
/// <summary>
/// 威胁等级ID
/// </summary>
public readonly int Id;
/// <summary>
/// 显示名
/// </summary>
public readonly string Name;
/// <summary>
/// 最大正面视野距离,千分之一Unity单位
/// </summary>
public readonly int MaxViewDistanceMilli;
/// <summary>
/// 脱离视野后每秒降低警惕值
/// </summary>
public readonly int AlertDecayPerSecondMilli;
/// <summary>
/// 由近到远的警惕增长距离段
/// </summary>
public readonly System.Collections.Generic.List<AlertDistanceBand> DistanceBands;
public const int __ID__ = -916505268;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
foreach (var _e in DistanceBands) { _e?.ResolveRef(tables); }
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "maxViewDistanceMilli:" + MaxViewDistanceMilli + ","
+ "alertDecayPerSecondMilli:" + AlertDecayPerSecondMilli + ","
+ "distanceBands:" + Luban.StringUtil.CollectionToString(DistanceBands) + ","
+ "}";
}
}
}