Files
Seek-Battle-Evacuate/Assets/GameMain/DataTables/tbspriteconfig.json
T
huangjun 7dcac0ac87 M1 回合制战斗架构收敛与 1v1 攻击闭环:BattleRuntime 内核、组件唯一入口、UI 数据驱动与 EditMode 测试
- 删除中间契约(BattleStartRequest/BattlePlayerInput/BattleReturnPlan/桥接与策略接口/FlowState),收敛为 BattleViewState/BattleStep/一层 BattleEvent
- 新增内部 BattleRuntime/BattleUnit/BattleStatus 共享上下文;TurnBattleComponent 成为唯一外部入口,吸收启动/暂停/回写职责
- 内核支持 1v1 攻击闭环:效果公式、HP/MP 钳制、阵亡、Victory/TotalDefeat、敌人随机决策;敌人行动间歇 0.6s 由组件协程编排并经 StepListener 推送
- UI:玩家卡片/敌人槽/回合槽按战局重建,图标配置驱动(含新增 EnemyConfig.Icon),每轮刷新一次 TurnSlots 且轮内只移动高亮
- 新增 Tests 程序集 + InternalsVisibleTo,25 个 BattleRuntime 纯逻辑用例全部通过
2026-09-02 08:42:04 +08:00

87 lines
1.4 KiB
JSON

[
{
"key": "角色1",
"atlasPath": "Characters.png",
"spriteIndex": 0
},
{
"key": "角色2",
"atlasPath": "Characters.png",
"spriteIndex": 1
},
{
"key": "角色3",
"atlasPath": "Characters.png",
"spriteIndex": 2
},
{
"key": "角色4",
"atlasPath": "Characters.png",
"spriteIndex": 3
},
{
"key": "敌人1",
"atlasPath": "Monsters.png",
"spriteIndex": 0
},
{
"key": "敌人2",
"atlasPath": "Monsters.png",
"spriteIndex": 1
},
{
"key": "敌人3",
"atlasPath": "Monsters.png",
"spriteIndex": 2
},
{
"key": "旧硬币",
"atlasPath": "Items.png",
"spriteIndex": 264
},
{
"key": "宝石碎片",
"atlasPath": "Items.png",
"spriteIndex": 275
},
{
"key": "古代零件",
"atlasPath": "Items.png",
"spriteIndex": 176
},
{
"key": "精致核心",
"atlasPath": "Items.png",
"spriteIndex": 238
},
{
"key": "神秘遗物",
"atlasPath": "Items.png",
"spriteIndex": 182
},
{
"key": "训练剑",
"atlasPath": "Items.png",
"spriteIndex": 0
},
{
"key": "法杖",
"atlasPath": "Items.png",
"spriteIndex": 110
},
{
"key": "布甲",
"atlasPath": "Items.png",
"spriteIndex": 132
},
{
"key": "术士长袍",
"atlasPath": "Items.png",
"spriteIndex": 134
},
{
"key": "恢复药",
"atlasPath": "Items.png",
"spriteIndex": 220
}
]