Files
Seek-Battle-Evacuate/Assets/GameMain/Scripts/UI/Battle/BattleView.cs
T

24 lines
1.2 KiB
C#

// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class BattleView : MonoBehaviour
{
[SerializeField] public global::UnityEngine.RectTransform turnSlotsRoot;
[SerializeField] public global::SepCore.UI.BattleTurnSlotItem battleTurnSlotTemplate;
[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard1;
[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard2;
[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard3;
[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard4;
[SerializeField] public global::UnityEngine.UI.HorizontalLayoutGroup enemySlotsRoot;
[SerializeField] public global::SepCore.UI.BattleEnemySlotItem battleEnemySlotTemplate;
[SerializeField] public global::TMPro.TextMeshProUGUI currentActorText;
[SerializeField] public global::UnityEngine.UI.Button attackButton;
[SerializeField] public global::UnityEngine.UI.Button skillButton;
[SerializeField] public global::UnityEngine.UI.Button itemButton;
[SerializeField] public global::UnityEngine.UI.Button escapeButton;
}
}