Files
Seek-Battle-Evacuate/Assets/GameMain/Scripts/Base/Gen/ItemConfig.cs
T
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

112 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class ItemConfig : Luban.BeanBase
{
public ItemConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
ItemType = (ItemType)_buf.ReadInt();
Rarity = (Rarity)_buf.ReadInt();
StackLimit = _buf.ReadInt();
EquipSlot = (EquipmentSlotType)_buf.ReadInt();
MaxHpBonus = _buf.ReadInt();
MaxMpBonus = _buf.ReadInt();
AtkBonus = _buf.ReadInt();
MatBonus = _buf.ReadInt();
}
public static ItemConfig DeserializeItemConfig(ByteBuf _buf)
{
return new ItemConfig(_buf);
}
/// <summary>
/// 物品ID
/// </summary>
public readonly int Id;
/// <summary>
/// 原型名
/// </summary>
public readonly string Name;
/// <summary>
/// 物品类型
/// </summary>
public readonly ItemType ItemType;
/// <summary>
/// 稀有度
/// </summary>
public readonly Rarity Rarity;
/// <summary>
/// 单格堆叠上限
/// </summary>
public readonly int StackLimit;
/// <summary>
/// 装备栏类型
/// </summary>
public readonly EquipmentSlotType EquipSlot;
/// <summary>
/// HP上限修正
/// </summary>
public readonly int MaxHpBonus;
/// <summary>
/// MP上限修正
/// </summary>
public readonly int MaxMpBonus;
/// <summary>
/// ATK修正
/// </summary>
public readonly int AtkBonus;
/// <summary>
/// MAT修正
/// </summary>
public readonly int MatBonus;
public const int __ID__ = -764023723;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "itemType:" + ItemType + ","
+ "rarity:" + Rarity + ","
+ "stackLimit:" + StackLimit + ","
+ "equipSlot:" + EquipSlot + ","
+ "maxHpBonus:" + MaxHpBonus + ","
+ "maxMpBonus:" + MaxMpBonus + ","
+ "atkBonus:" + AtkBonus + ","
+ "matBonus:" + MatBonus + ","
+ "}";
}
}
}