Files
Seek-Battle-Evacuate/Assets/GameMain/Scripts/Runtime/UIBase/UGuiGroupHelper.cs
T
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

47 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
/// <summary>
/// uGUI 界面组辅助器。
/// </summary>
public class UGuiGroupHelper : UIGroupHelperBase
{
public const int DepthFactor = 10000;
private int m_Depth = 0;
private Canvas m_CachedCanvas = null;
/// <summary>
/// 设置界面组深度。
/// </summary>
/// <param name="depth">界面组深度。</param>
public override void SetDepth(int depth)
{
m_Depth = depth;
m_CachedCanvas.overrideSorting = true;
m_CachedCanvas.sortingOrder = DepthFactor * depth;
}
private void Awake()
{
m_CachedCanvas = gameObject.GetOrAddComponent<Canvas>();
gameObject.GetOrAddComponent<GraphicRaycaster>();
}
private void Start()
{
m_CachedCanvas.overrideSorting = true;
m_CachedCanvas.sortingOrder = DepthFactor * m_Depth;
RectTransform transform = GetComponent<RectTransform>();
transform.anchorMin = Vector2.zero;
transform.anchorMax = Vector2.one;
transform.anchoredPosition = Vector2.zero;
transform.sizeDelta = Vector2.zero;
}
}
}