Vampire-Act-Mono/production/session-state/active.md

2.1 KiB
Raw Blame History

Session State

Epic: Pre-Production Feature: System GDD Authoring Task: Combat Logic GDD complete (GDD #2)

Completed This Session

  • /brainstorm → Game concept: 夜裔 (Nightborn) → design/gdd/game-concept.md
  • /setup-engine → Unity 2022.3.62f3c1, C#, URP configured
  • /art-bible → Sections 14 (Visual Identity core) → design/art/art-bible.md
  • /map-systems → 17 systems indexed → design/gdd/systems-index.md
  • /create-architecture → Master architecture → docs/architecture/architecture.md

Key Decisions

  • Architecture: L0 Pure C# (no Unity) / L1 Unity Adapter / L2 Unity Presentation
  • L0→L1 communication: C# event only (L0 never calls up)
  • asmdef: Core (no Unity refs) → Adapters (Core + Unity) → Presentation (Core + Adapters + Unity)
  • Visual: Minimalist geometric — Triangle (human), Rectangle (wolf), Circle (mist)
  • Review mode: Lean (default)
  • 3 forms: Human (precision), Wolf (burst), Mist (control)
  • Form switching: Resource-driven (Blood Energy), rhythmic (commitment animation)
  • External developer model: GDD = deliverable spec; /code-review = acceptance gate

Pending ADRs

  • BLOCKING: ADR-001 (Three-Layer Architecture), ADR-002 (Event Bus), ADR-003 (Pure C# Geometry)
  • HIGH: ADR-004 (Form Switch SM), ADR-005 (Enemy AI Model)
  • MEDIUM: ADR-006 (Wave Data Format), ADR-007 (Serialization)
  • LOW: ADR-008 (Skill Tree), ADR-009 (Score Formula)

Current State

  • Phase: Pre-Production — Architecture complete, GDDs pending
  • Next: Design individual system GDDs in dependency order
  • First GDD: Blood Energy Economy

Files Modified

  • design/gdd/game-concept.md — created
  • design/art/art-bible.md — created (sections 1-4)
  • design/gdd/systems-index.md — created
  • docs/architecture/architecture.md — created
  • Claude-Code-Game-Studios/CLAUDE.md — Technology Stack updated
  • Claude-Code-Game-Studios/.claude/docs/technical-preferences.md — populated
  • Claude-Code-Game-Studios/docs/engine-reference/unity/VERSION.md — created
  • Claude-Code-Game-Studios/.claude/agents/unity-specialist.md — Version Awareness added