parent
67e6b33677
commit
5973c1a4a7
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@ -85,3 +85,11 @@ crashlytics-build.properties
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/Assets/RawResources
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/.vscode
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# Excel temporary lock files
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~$*.xls
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~$*.xlsx
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~$*.xlsm
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~$*.xlsb
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/数据表/__pycache__
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@ -0,0 +1,7 @@
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# 对话标识表 筛选用数据
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# Id Title UIMode ChapterId
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# int string DialogUIMode int
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# 对话编号 策划备注 对话标识 对话形式 章节编号
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1001 第一章介绍 Chapter1_Intro Mask 1.001
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1002 第一章主流程 Chapter1_Main BottomBox 1.002
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1003 第一章玩法开始前闲聊 Chapter1_SmallTalk1 BubbleBox 1.003
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: 788b17ff3aef4cd4fb6c808826c875e5
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||||
TextScriptImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,13 @@
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# 对话内容表 筛选用数据
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# Id SpeakerId Expression SpeakerName Direction Text Emphasis ChapterId DialogId
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# int int ExpressionType string int string EmphasisType int int
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# 对话行编号 策划备注 说话人Id 表情 显示人名 说话朝向 说话内容 演出效果 章节Id 对话Id
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100100001 Id规则为 Null Null Null 0 相传。 1.00100001 1001.00001
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100100002 第1位数为章节Id Null Null Null 0 Mask。 1.00100002 1001.00002
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100100003 第2-4位数为对话Id Null Null Null 0 很好。 1.00100003 1001.00003
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100200001 第5-9位数为对话行Id Xu Normal 徐晟壹 0 你好,王。 1.00200001 1002.00001
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100200002 Wang Normal 王可嘉 1 你好,徐。 1.00200002 1002.00002
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100200003 Master Normal 李诫 1 你们好。 1.00200003 1002.00003
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100300001 Npc1 Null Null 0 这人谁啊? 1.00300001 1003.00001
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100300002 Npc2 Null Null 0 不知道啊? 1.00300002 1003.00002
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100300003 Npc1 Null Null 0 不知道你在这干嘛。 1.00300003 1003.00003
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 378604b840f56ae49831978cf0e0a6ea
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||||
TextScriptImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
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@ -5,4 +5,3 @@
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1 菜单场景 Menu 1
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2 战斗场景 Main 2
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3 压力测试场景 StressTest 0
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4 玩法A测试场景 GameplayA 0
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@ -6,4 +6,3 @@
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100 主菜单 MenuForm Default False True
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101 设置 SettingForm Default False True
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102 关于 AboutForm Default False True
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103 <09><><EFBFBD><EFBFBD><EFBFBD>淨A MVC<56><43><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD> CombineForm Default False True
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@ -9,7 +9,7 @@ using System;
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using System.IO;
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using UnityEngine;
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namespace StarForce
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namespace DataTable
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{
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public static class BinaryReaderExtension
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{
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@ -0,0 +1,39 @@
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using CustomUtility;
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using Definition.Enum;
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using UnityGameFramework.Runtime;
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namespace DataTable
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{
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public class DRDialog : DataRowBase
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{
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private int m_Id;
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/// <summary>
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/// 获取对话编号。
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/// </summary>
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public override int Id => m_Id;
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/// <summary>
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/// 获取对话标识。
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/// </summary>
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public string Title { get; private set; }
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/// <summary>
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/// 获取对话形式。
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/// </summary>
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public DialogUIMode UIMode { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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string[] fields = dataRowString.Split('\t');
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int index = 1;
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m_Id = int.Parse(fields[index++]);
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index++;
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Title = fields[index++];
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UIMode = EnumUtility<DialogUIMode>.Get(fields[index++]);
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return true;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fb12692f2a7e6174eae3b0d28c769e55
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,64 @@
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using CustomUtility;
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using Definition.Enum;
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using UnityGameFramework.Runtime;
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namespace DataTable
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{
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public class DRDialogLine : DataRowBase
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{
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private int m_Id;
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/// <summary>
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/// 获取对话行编号
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/// </summary>
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public override int Id { get; }
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/// <summary>
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/// 获取说话人 Id。
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/// </summary>
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public string SpeakerId { get; private set; }
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/// <summary>
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/// 获取说话人表情。
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/// </summary>
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public ExpressionType Expression { get; private set; }
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/// <summary>
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/// 获取说话人显示名。
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/// </summary>
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public string SpeakerName { get; private set; }
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/// <summary>
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/// 获取说话人朝向。
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/// </summary>
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public int Direction { get; private set; }
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/// <summary>
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/// 获取对话内容。
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/// </summary>
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public string Text { get; private set; }
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/// <summary>
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/// 获取对话效果。
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/// </summary>
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public EmphasisType Emphasis { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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string[] fields = dataRowString.Split('\t');
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int index = 0;
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index++;
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m_Id = int.Parse(fields[index++]);
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index++;
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SpeakerId = fields[index++];
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Expression = EnumUtility<ExpressionType>.Get(fields[index++]);
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SpeakerName = fields[index++];
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Direction = int.Parse(fields[index++]);
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Text = fields[index++];
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Emphasis = EnumUtility<EmphasisType>.Get(fields[index++]);
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return true;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fc6d3e8e61ab627488e22bb5fc28f95d
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
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@ -16,7 +16,7 @@ using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 实体表。
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@ -28,13 +28,7 @@ namespace StarForce
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/// <summary>
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/// 获取实体编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return m_Id;
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}
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}
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public override int Id => m_Id;
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/// <summary>
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/// 获取资源名称。
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@ -16,7 +16,7 @@ using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 音乐配置表。
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@ -1,22 +1,8 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.610
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//------------------------------------------------------------
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 场景配置表。
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@ -1,22 +1,8 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.625
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//------------------------------------------------------------
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 声音配置表。
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@ -1,14 +1,4 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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||||
//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.652
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -16,7 +6,7 @@ using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 界面配置表。
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|
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@ -1,14 +1,4 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.666
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -16,7 +6,7 @@ using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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/// <summary>
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/// 声音配置表。
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|
|
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@ -1,16 +1,10 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework.DataTable;
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using GameFramework.DataTable;
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using System;
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using Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace StarForce
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namespace DataTable
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{
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public static class DataTableExtension
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{
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@ -5,6 +5,7 @@
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using Definition;
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using GameFramework.Debugger;
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using GameFramework.Localization;
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using UnityEngine;
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|
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@ -5,7 +5,7 @@
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// Feedback: mailto:ellan@gameframework.cn
|
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//------------------------------------------------------------
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namespace StarForce
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namespace Definition
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||||
{
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public static partial class Constant
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{
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@ -7,7 +7,7 @@
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using UnityEngine;
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namespace StarForce
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namespace Definition
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{
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public static partial class Constant
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{
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|
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@ -5,7 +5,7 @@
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// Feedback: mailto:ellan@gameframework.cn
|
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//------------------------------------------------------------
|
||||
|
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namespace StarForce
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namespace Definition
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{
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public static partial class Constant
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{
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|
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@ -0,0 +1,22 @@
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namespace Definition.Enum
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{
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public enum DialogUIMode
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{
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None = 0,
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/// <summary>
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/// 黑屏白字
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/// </summary>
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Mask = 1,
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/// <summary>
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||||
/// 底部对话框
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/// </summary>
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BottomBox = 2,
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||||
|
||||
/// <summary>
|
||||
/// 对话气泡
|
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/// </summary>
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BubbleBox = 3
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}
|
||||
}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 7a10763d137f413d828c534b0233f2a6
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timeCreated: 1770600423
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|
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@ -0,0 +1,13 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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|
||||
namespace Definition.Enum
|
||||
{
|
||||
public enum EmphasisType
|
||||
{
|
||||
None,
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||||
Shake,
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Blink,
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 96908bdc885697e4d9cb0f6627d13230
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
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@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
||||
|
||||
namespace Definition.Enum
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||||
{
|
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public enum ExpressionType
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||||
{
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||||
None,
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||||
Normal,
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Shock,
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||||
Happy,
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||||
}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 174e046d822a14d49843dc415067f13c
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,6 +7,8 @@
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|
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using GameFramework.DataTable;
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using System;
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using CustomUtility;
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using DataTable;
|
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using Entity;
|
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using Entity.EntityData;
|
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using UnityGameFramework.Runtime;
|
||||
|
|
|
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|
|
@ -1,10 +1,6 @@
|
|||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using CustomUtility;
|
||||
using DataTable;
|
||||
using Definition;
|
||||
using GameFramework.DataTable;
|
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using GameFramework.Event;
|
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using Scene;
|
||||
|
|
|
|||
|
|
@ -1,12 +1,6 @@
|
|||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework.Localization;
|
||||
using GameFramework.Localization;
|
||||
using System;
|
||||
using Definition;
|
||||
using StarForce;
|
||||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
|
|
|||
|
|
@ -1,15 +1,10 @@
|
|||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
using GameFramework.Resource;
|
||||
using System.Collections.Generic;
|
||||
using StarForce;
|
||||
using CustomUtility;
|
||||
using DataTable;
|
||||
using Definition;
|
||||
using TMPro;
|
||||
using UI;
|
||||
using UnityEngine;
|
||||
|
|
@ -28,6 +23,8 @@ namespace Procedure
|
|||
"Sound",
|
||||
"UIForm",
|
||||
"UISound",
|
||||
"Dialog",
|
||||
"DialogLine"
|
||||
};
|
||||
|
||||
private Dictionary<string, bool> _loadedFlag = new Dictionary<string, bool>();
|
||||
|
|
|
|||
|
|
@ -5,6 +5,9 @@
|
|||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using CustomUtility;
|
||||
using DataTable;
|
||||
using Definition;
|
||||
using Entity;
|
||||
using GameFramework;
|
||||
using GameFramework.DataTable;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8cb383e8977814343a630c164eed6c51
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,13 +1,9 @@
|
|||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework.DataTable;
|
||||
using GameFramework.DataTable;
|
||||
using GameFramework.UI;
|
||||
using System.Collections;
|
||||
using CustomUtility;
|
||||
using DataTable;
|
||||
using Definition;
|
||||
using Procedure;
|
||||
using StarForce;
|
||||
using UnityEngine;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
using GameFramework;
|
||||
|
||||
namespace StarForce
|
||||
namespace CustomUtility
|
||||
{
|
||||
public static class AssetUtility
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,27 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace CustomUtility
|
||||
{
|
||||
public static class EnumUtility<T> where T : struct, System.Enum
|
||||
{
|
||||
private static readonly Dictionary<string, T> _enumCache = new();
|
||||
|
||||
public static T Get(string value)
|
||||
{
|
||||
if (!_enumCache.TryGetValue(value, out T result))
|
||||
{
|
||||
if (System.Enum.TryParse(value, true, out result))
|
||||
{
|
||||
_enumCache[value] = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($"Enum 解析失败:类型:{typeof(T).Name} 不包含值 {value}");
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d0591e8f95955014f8c2f8d9ba3c9247
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -9,7 +9,7 @@ using GameFramework;
|
|||
using LitJson;
|
||||
using System;
|
||||
|
||||
namespace StarForce
|
||||
namespace CustomUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// LitJSON 函数集辅助器。
|
||||
|
|
|
|||
|
|
@ -1,13 +1,6 @@
|
|||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
using System;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StarForce
|
||||
namespace CustomUtility
|
||||
{
|
||||
public static class WebUtility
|
||||
{
|
||||
|
|
|
|||
|
|
@ -812,11 +812,23 @@ PlayerSettings:
|
|||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols:
|
||||
Android: ENABLE_DEBUG_AND_ABOVE_LOG
|
||||
Standalone: ENABLE_DEBUG_AND_ABOVE_LOG
|
||||
WebGL: ENABLE_DEBUG_AND_ABOVE_LOG
|
||||
Windows Store Apps: ENABLE_DEBUG_AND_ABOVE_LOG
|
||||
iPhone: ENABLE_DEBUG_AND_ABOVE_LOG
|
||||
Android: ENABLE_DEBUG_AND_ABOVE_LOG;DOTWEEN
|
||||
EmbeddedLinux: DOTWEEN
|
||||
GameCoreScarlett: DOTWEEN
|
||||
GameCoreXboxOne: DOTWEEN
|
||||
LinuxHeadlessSimulation: DOTWEEN
|
||||
Nintendo Switch: DOTWEEN
|
||||
PS4: DOTWEEN
|
||||
PS5: DOTWEEN
|
||||
QNX: DOTWEEN
|
||||
Stadia: DOTWEEN
|
||||
Standalone: ENABLE_DEBUG_AND_ABOVE_LOG;DOTWEEN
|
||||
VisionOS: DOTWEEN
|
||||
WebGL: ENABLE_DEBUG_AND_ABOVE_LOG;DOTWEEN
|
||||
Windows Store Apps: ENABLE_DEBUG_AND_ABOVE_LOG;DOTWEEN
|
||||
XboxOne: DOTWEEN
|
||||
iPhone: ENABLE_DEBUG_AND_ABOVE_LOG;DOTWEEN
|
||||
tvOS: DOTWEEN
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,7 @@
|
|||
# 对话标识表 筛选用数据
|
||||
# Id Title UIMode ChapterId
|
||||
# int string DialogUIMode int
|
||||
# 对话编号 策划备注 对话标识 对话形式 章节编号
|
||||
1001 第一章介绍 Chapter1_Intro Mask 1.001
|
||||
1002 第一章主流程 Chapter1_Main BottomBox 1.002
|
||||
1003 第一章玩法开始前闲聊 Chapter1_SmallTalk1 BubbleBox 1.003
|
||||
Binary file not shown.
|
|
@ -0,0 +1,13 @@
|
|||
# 对话内容表 筛选用数据
|
||||
# Id SpeakerId Expression SpeakerName Direction Text Emphasis ChapterId DialogId
|
||||
# int int ExpressionType string int string EmphasisType int int
|
||||
# 对话行编号 策划备注 说话人Id 表情 显示人名 说话朝向 说话内容 演出效果 章节Id 对话Id
|
||||
100100001 Id规则为 Null Null Null 0 相传。 1.00100001 1001.00001
|
||||
100100002 第1位数为章节Id Null Null Null 0 Mask。 1.00100002 1001.00002
|
||||
100100003 第2-4位数为对话Id Null Null Null 0 很好。 1.00100003 1001.00003
|
||||
100200001 第5-9位数为对话行Id Xu Normal 徐晟壹 0 你好,王。 1.00200001 1002.00001
|
||||
100200002 Wang Normal 王可嘉 1 你好,徐。 1.00200002 1002.00002
|
||||
100200003 Master Normal 李诫 1 你们好。 1.00200003 1002.00003
|
||||
100300001 Npc1 Null Null 0 这人谁啊? 1.00300001 1003.00001
|
||||
100300002 Npc2 Null Null 0 不知道啊? 1.00300002 1003.00002
|
||||
100300003 Npc1 Null Null 0 不知道你在这干嘛。 1.00300003 1003.00003
|
||||
Binary file not shown.
|
|
@ -5,4 +5,3 @@
|
|||
1 菜单场景 Menu 1
|
||||
2 战斗场景 Main 2
|
||||
3 压力测试场景 StressTest 0
|
||||
4 玩法A测试场景 GameplayA 0
|
||||
|
|
@ -6,4 +6,3 @@
|
|||
100 主菜单 MenuForm Default False True
|
||||
101 设置 SettingForm Default False True
|
||||
102 关于 AboutForm Default False True
|
||||
103 核心玩法A MVC测试界面 CoreGameplayAMvcForm Default False True
|
||||
|
|
|
|||
|
|
@ -1,5 +0,0 @@
|
|||
# 武器表
|
||||
# Id Attack AttackInterval BulletId BulletSpeed BulletSoundId
|
||||
# int int float int float int
|
||||
# 武器编号 策划备注 攻击力 攻击间隔 子弹编号 子弹速度 子弹声音编号
|
||||
30000 玩家武器 100 0.2 50000 20 10000
|
||||
BIN
数据表/Weapon.xlsx
BIN
数据表/Weapon.xlsx
Binary file not shown.
|
|
@ -1,9 +1,11 @@
|
|||
import pandas as pd
|
||||
import os
|
||||
import os
|
||||
import shutil
|
||||
|
||||
import pandas as pd
|
||||
|
||||
|
||||
def convert_excel_to_txt(folder_path='.'):
|
||||
# 计数器,用于最后汇总
|
||||
# 计数器,用于最后统计
|
||||
count = 0
|
||||
target_dir = os.path.join(os.path.dirname(__file__), '../Assets/GameMain/DataTables')
|
||||
target_dir = os.path.abspath(target_dir)
|
||||
|
|
@ -11,13 +13,19 @@ def convert_excel_to_txt(folder_path='.'):
|
|||
# 确保目标目录存在
|
||||
os.makedirs(target_dir, exist_ok=True)
|
||||
|
||||
for file_name in os.listdir(folder_path):
|
||||
if file_name.endswith(('.xlsx', '.xls')):
|
||||
file_path = os.path.join(folder_path, file_name)
|
||||
base_name = os.path.splitext(file_path)[0]
|
||||
output_file = base_name.replace(os.path.basename(base_name), os.path.basename(base_name)) + '.txt'
|
||||
for root, _, files in os.walk(folder_path):
|
||||
for file_name in files:
|
||||
if not file_name.lower().endswith(('.xlsx', '.xls')):
|
||||
continue
|
||||
# 跳过 Excel 临时锁文件
|
||||
if file_name.startswith('~$'):
|
||||
continue
|
||||
|
||||
print(f"正在处理: {file_name}...")
|
||||
file_path = os.path.join(root, file_name)
|
||||
base_name = os.path.splitext(file_path)[0]
|
||||
output_file = base_name + '.txt'
|
||||
|
||||
print(f"正在处理: {file_path}...")
|
||||
|
||||
try:
|
||||
df = pd.read_excel(file_path, header=None)
|
||||
|
|
@ -33,13 +41,13 @@ def convert_excel_to_txt(folder_path='.'):
|
|||
count += 1
|
||||
|
||||
except Exception as e:
|
||||
print(f"处理 {file_name} 时出错: {e}")
|
||||
print(f"处理 {file_path} 时出错: {e}")
|
||||
|
||||
print(f"\n任务完成!共转换了 {count} 个文件。")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
convert_excel_to_txt('.')
|
||||
|
||||
# --- 关键修改:在这里添加暂停 ---
|
||||
print("\n" + "=" * 30)
|
||||
input("按回车键(Enter)退出程序...")
|
||||
Loading…
Reference in New Issue