修复已知功能
1. 添加章节开始 UI 介绍 2. 清理不使用的资源 3. 补充 AIChat 入口 UI 4. 接上所有的正常对话流程
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using GameFramework;
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using GameFramework.Event;
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namespace Event
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{
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public class ChapterTitleCompletedEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(ChapterTitleCompletedEventArgs).GetHashCode();
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public override int Id => EventId;
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public int ChapterId { get; private set; }
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public int RequestId { get; private set; }
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public ChapterTitleCompletedEventArgs()
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{
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ChapterId = 0;
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RequestId = 0;
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}
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public static ChapterTitleCompletedEventArgs Create(int chapterId, int requestId)
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{
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ChapterTitleCompletedEventArgs args = ReferencePool.Acquire<ChapterTitleCompletedEventArgs>();
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args.ChapterId = chapterId;
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args.RequestId = requestId;
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return args;
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}
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public override void Clear()
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{
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ChapterId = 0;
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RequestId = 0;
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}
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}
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}
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@@ -0,0 +1,11 @@
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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