|
StoryChangeBackgroundDirectiveAsset.cs
|
规范对话数据
|
2026-04-20 19:49:18 +08:00 |
|
StoryChangeBgmDirectiveAsset.cs
|
引入 BGM 切换+文档初版草稿
|
2026-04-25 23:49:38 +08:00 |
|
StoryChangeBgmDirectiveAsset.cs.meta
|
引入 BGM 切换+文档初版草稿
|
2026-04-25 23:49:38 +08:00 |
|
StoryCombineConfig.cs
|
调整对话,将 Combine 接入对话
|
2026-04-22 22:21:09 +08:00 |
|
StoryCombineConfig.cs.meta
|
gameplay refine
|
2026-04-20 15:26:36 +08:00 |
|
StoryDirectiveAsset.cs
|
跑通对话全流程
|
2026-04-24 21:41:48 +08:00 |
|
StoryDirectiveAsset.cs.meta
|
gameplay refine
|
2026-04-20 15:26:36 +08:00 |
|
StoryEndChapterDirectiveAsset.cs
|
gameplay refine
|
2026-04-20 15:26:36 +08:00 |
|
StoryEndChapterDirectiveAsset.cs.meta
|
gameplay refine
|
2026-04-20 15:26:36 +08:00 |
|
StoryStartCombineDirectiveAsset.cs
|
迭代拼装玩法与素材
|
2026-04-22 10:54:24 +08:00 |
|
StoryStartCombineDirectiveAsset.cs.meta
|
gameplay refine
|
2026-04-20 15:26:36 +08:00 |
|
StoryStartDialogDirectiveAsset.cs
|
gameplay refine
|
2026-04-20 15:26:36 +08:00 |
|
StoryStartDialogDirectiveAsset.cs.meta
|
gameplay refine
|
2026-04-20 15:26:36 +08:00 |
|
StoryTriggerType.cs
|
gameplay refine
|
2026-04-20 15:26:36 +08:00 |
|
StoryTriggerType.cs.meta
|
gameplay refine
|
2026-04-20 15:26:36 +08:00 |