biography-of-lijie/Assets/GameMain/Scripts/UI/Controller/AIChatFormController.cs

377 lines
11 KiB
C#

using System.Collections.Generic;
using System.Text;
using CustomComponent;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class AIChatFormController : IFormController<AIChatFormContext>
{
private AIChatFormContext _context;
private AIChatForm _aiChatForm;
private int? _formSerialId;
private bool _pendingRefresh;
private bool _aiChatEventsBound;
private bool _isStreaming;
private int _streamingMessageIndex = -1;
private readonly StringBuilder _streamingMessageBuffer = new StringBuilder();
public AIChatFormController()
{
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, OnCloseUIFormComplete);
}
public int? OpenUI(AIChatFormContext context)
{
if (context == null)
{
Log.Warning("AIChatFormController open failed. context is null.");
return null;
}
EnsureAIChatEventBinding();
context.Controller = this;
context.Messages ??= new List<AIChatMessageContext>();
_context = context;
if (_aiChatForm != null)
{
_aiChatForm.RefreshUI(_context);
return _formSerialId;
}
CloseUI();
_pendingRefresh = true;
_formSerialId = GameEntry.UI.OpenUIForm(UIFormId.AIChatForm, context);
return _formSerialId;
}
public void CloseUI()
{
_pendingRefresh = false;
if (_formSerialId.HasValue)
{
GameEntry.UI.CloseUIForm(_formSerialId.Value);
return;
}
if (_aiChatForm != null)
{
_aiChatForm.Close();
}
}
public void SubmitPlayerMessage(string input, int languageMode)
{
string trimmedInput = input == null ? string.Empty : input.Trim();
if (string.IsNullOrEmpty(trimmedInput))
{
return;
}
if (_isStreaming)
{
PublishErrorMessage("AI is still responding. Please wait.");
return;
}
EnsureAIChatEventBinding();
if (_context == null)
{
_context = new AIChatFormContext
{
Controller = this,
LanguageMode = 0,
Messages = new List<AIChatMessageContext>()
};
}
_context.LanguageMode = languageMode;
AddMessageToContext(true, trimmedInput);
_aiChatForm?.AppendPlayerDialog(new PlayerDialogItemContext
{
Content = trimmedInput
});
AIChatComponent aiChat = GameEntry.AIChat;
if (aiChat == null)
{
PublishErrorMessage("AIChatComponent is missing.");
return;
}
bool sendStarted = aiChat.SendChat(trimmedInput, BuildLanguageInstruction(languageMode));
if (!sendStarted)
{
PublishErrorMessage(string.IsNullOrEmpty(aiChat.LastRequestErrorMessage)
? "Failed to start AI chat request."
: aiChat.LastRequestErrorMessage);
return;
}
_isStreaming = true;
_streamingMessageIndex = -1;
_streamingMessageBuffer.Length = 0;
_aiChatForm?.SetInputInteractable(false);
}
private static string BuildLanguageInstruction(int languageMode)
{
if (languageMode == 1)
{
return "\u8bf7\u4f7f\u7528\u6587\u8a00\u6587\u56de\u7b54\uff0c\u8bed\u8a00\u5c3d\u91cf\u7b80\u6d01\u3001\u96c5\u6b63\u3001\u901a\u987a\u3002";
}
return "\u8bf7\u4f7f\u7528\u73b0\u4ee3\u767d\u8bdd\u6587\u56de\u7b54\uff0c\u8bed\u8a00\u6e05\u6670\u81ea\u7136\u3001\u6613\u4e8e\u7406\u89e3\u3002";
}
~AIChatFormController()
{
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, OnCloseUIFormComplete);
UnbindAIChatEvents();
}
private void EnsureAIChatEventBinding()
{
if (_aiChatEventsBound)
{
return;
}
AIChatComponent aiChat = GameEntry.AIChat;
if (aiChat == null)
{
return;
}
aiChat.StreamTextUpdated += OnStreamTextUpdated;
aiChat.StreamRequestCompleted += OnStreamRequestCompleted;
aiChat.StreamRequestFailed += OnStreamRequestFailed;
_aiChatEventsBound = true;
}
private void UnbindAIChatEvents()
{
if (!_aiChatEventsBound)
{
return;
}
AIChatComponent aiChat = GameEntry.AIChat;
if (aiChat == null)
{
_aiChatEventsBound = false;
return;
}
aiChat.StreamTextUpdated -= OnStreamTextUpdated;
aiChat.StreamRequestCompleted -= OnStreamRequestCompleted;
aiChat.StreamRequestFailed -= OnStreamRequestFailed;
_aiChatEventsBound = false;
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_aiChatForm == null)
{
_pendingRefresh = true;
return;
}
_aiChatForm.RefreshUI(_context);
_pendingRefresh = false;
}
private void AddMessageToContext(bool isPlayer, string content)
{
if (_context == null)
{
return;
}
_context.Messages ??= new List<AIChatMessageContext>();
_context.Messages.Add(new AIChatMessageContext
{
IsPlayer = isPlayer,
Content = content
});
}
private void PublishErrorMessage(string errorMessage)
{
string content = string.IsNullOrEmpty(errorMessage) ? "Unknown error." : errorMessage;
string formattedContent = "[Error] " + content;
AddMessageToContext(false, formattedContent);
_aiChatForm?.AppendAIDialog(new AIDialogItemContext
{
ParentWidth = GetContentWidth(),
Content = formattedContent
});
_aiChatForm?.SetInputInteractable(true);
_isStreaming = false;
_streamingMessageIndex = -1;
_streamingMessageBuffer.Length = 0;
}
private void EndStreaming(string finalAIContent)
{
string content = string.IsNullOrEmpty(finalAIContent) ? string.Empty : finalAIContent;
if (_streamingMessageIndex >= 0)
{
_aiChatForm?.UpdateAIDialog(_streamingMessageIndex, new AIDialogItemContext
{
ParentWidth = GetContentWidth(),
Content = content
});
}
else if (!string.IsNullOrEmpty(content))
{
_aiChatForm?.AppendAIDialog(new AIDialogItemContext
{
ParentWidth = GetContentWidth(),
Content = content
});
}
if (!string.IsNullOrEmpty(content))
{
AddMessageToContext(false, content);
}
_isStreaming = false;
_streamingMessageIndex = -1;
_streamingMessageBuffer.Length = 0;
_aiChatForm?.SetInputInteractable(true);
_aiChatForm?.FocusInputField();
}
private void OnStreamTextUpdated(string delta)
{
if (!_isStreaming)
{
return;
}
if (string.IsNullOrEmpty(delta))
{
return;
}
_streamingMessageBuffer.Append(delta);
if (_streamingMessageIndex < 0 && _aiChatForm != null)
{
_streamingMessageIndex = _aiChatForm.AppendAIDialog(new AIDialogItemContext
{
ParentWidth = GetContentWidth(),
Content = string.Empty
});
}
if (_streamingMessageIndex >= 0)
{
_aiChatForm?.UpdateAIDialog(_streamingMessageIndex, new AIDialogItemContext
{
ParentWidth = GetContentWidth(),
Content = _streamingMessageBuffer.ToString()
});
}
}
private float GetContentWidth()
{
return _aiChatForm != null ? _aiChatForm.ContentSize.x : 0f;
}
private void OnStreamRequestCompleted(string response)
{
if (!_isStreaming)
{
return;
}
string finalText = string.IsNullOrEmpty(response) ? _streamingMessageBuffer.ToString() : response;
EndStreaming(finalText);
}
private void OnStreamRequestFailed(string errorMessage)
{
if (!_isStreaming)
{
PublishErrorMessage(errorMessage);
return;
}
string partialContent = _streamingMessageBuffer.ToString();
if (string.IsNullOrEmpty(partialContent))
{
EndStreaming("[Error] " + (string.IsNullOrEmpty(errorMessage) ? "Request failed." : errorMessage));
return;
}
EndStreaming(partialContent + "\n\n[Error] " +
(string.IsNullOrEmpty(errorMessage) ? "Request failed." : errorMessage));
}
private void OnOpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args))
{
return;
}
if (!_formSerialId.HasValue)
{
return;
}
if (args.UIForm == null || args.UIForm.SerialId != _formSerialId.Value || args.UserData != _context)
{
return;
}
_aiChatForm = args.UIForm.Logic as AIChatForm;
if (_aiChatForm == null)
{
Log.Warning("AIChatFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void OnCloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _formSerialId)
{
return;
}
_aiChatForm = null;
_formSerialId = null;
_pendingRefresh = false;
}
}
}