CombatNode 相关逻辑补充

- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
This commit is contained in:
SepComet
2026-03-01 23:11:52 +08:00
parent 92cca14503
commit 564817d752
96 changed files with 7294 additions and 121 deletions
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namespace GeometryTD.UI
{
public class CombatFinishFormContext : UIContext
{
public string EnemyKilledText;
public string GoldGainedText;
public RepoItemContext[] RewardItems;
public bool CanReturn;
}
}
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namespace GeometryTD.UI
{
public enum CombatSelectActionType : byte
{
None = 0,
BuildTower = 1,
UpgradeTower = 2,
DestroyTower = 3
}
}
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using UnityEngine;
namespace GeometryTD.UI
{
public class CombatSelectFormContext : UIContext
{
public bool IsVisible;
public Vector2 ContentPosition;
public bool ShowBuildArea;
public bool ShowFuncArea;
public TowerSelectItemContext[] BuildItems;
public TowerSelectItemContext UpgradeItem;
public TowerSelectItemContext DestroyItem;
}
}
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using UnityEngine;
namespace GeometryTD.UI
{
public class TowerSelectItemContext : UIContext
{
public Sprite Icon;
public string PriceText;
public bool IsVisible;
public bool IsInteractable;
public CombatSelectActionType ActionType;
public int ActionIndex;
}
}
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using System.Collections.Generic;
using GameFramework.Event;
using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatFinishFormController : UIFormControllerCommonBase<CombatFinishFormContext, CombatFinishForm>
{
private CombatFinishFormUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.CombatFinishForm;
protected override void RefreshUI(CombatFinishForm form, CombatFinishFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
}
public override int? OpenUI(object userData = null)
{
if (userData is CombatFinishFormContext context)
{
return OpenUIInternal(context);
}
if (userData is CombatFinishFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("CombatFinishFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("CombatFinishFormController.OpenUI() useCase is null.");
return null;
}
CombatFinishFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public int? OpenUI(CombatFinishFormRawData rawData)
{
CombatFinishFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is CombatFinishFormUseCase combatFinishFormUseCase))
{
Log.Error("CombatFinishFormController.BindUseCase() useCase is invalid.");
return;
}
_useCase = combatFinishFormUseCase;
}
private static CombatFinishFormContext BuildContext(CombatFinishFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new CombatFinishFormContext
{
EnemyKilledText = rawData.DefeatedEnemyCount.ToString(),
GoldGainedText = rawData.GainedGold.ToString(),
RewardItems = BuildRewardItems(rawData.RewardInventory),
CanReturn = rawData.CanReturn
};
}
private static RepoItemContext[] BuildRewardItems(BackpackInventoryData inventory)
{
if (inventory == null)
{
return System.Array.Empty<RepoItemContext>();
}
List<RepoItemContext> itemContexts = new List<RepoItemContext>();
if (inventory.Towers != null)
{
for (int i = 0; i < inventory.Towers.Count; i++)
{
var tower = inventory.Towers[i];
if (tower == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Tower] {tower.Name} ({tower.Rarity})",
InstanceId = tower.InstanceId,
ComponentSlotType = TowerCompSlotType.None
});
}
}
if (inventory.MuzzleComponents != null)
{
for (int i = 0; i < inventory.MuzzleComponents.Count; i++)
{
var item = inventory.MuzzleComponents[i];
if (item == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Muzzle] {item.Name} ({item.Rarity})",
InstanceId = item.InstanceId,
ComponentSlotType = TowerCompSlotType.Muzzle
});
}
}
if (inventory.BearingComponents != null)
{
for (int i = 0; i < inventory.BearingComponents.Count; i++)
{
var item = inventory.BearingComponents[i];
if (item == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Bearing] {item.Name} ({item.Rarity})",
InstanceId = item.InstanceId,
ComponentSlotType = TowerCompSlotType.Bearing
});
}
}
if (inventory.BaseComponents != null)
{
for (int i = 0; i < inventory.BaseComponents.Count; i++)
{
var item = inventory.BaseComponents[i];
if (item == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Base] {item.Name} ({item.Rarity})",
InstanceId = item.InstanceId,
ComponentSlotType = TowerCompSlotType.Base
});
}
}
return itemContexts.ToArray();
}
private void OnCombatFinishReturnButtonClicked(object sender, GameEventArgs e)
{
if (!(sender is CombatFinishForm) || !(e is CombatFinishReturnEventArgs))
{
return;
}
_useCase?.TryReturnToMenu();
}
}
}
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using GameFramework.Event;
using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatSelectFormController : UIFormControllerCommonBase<CombatSelectFormContext, CombatSelectForm>
{
private CombatSelectFormUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.CombatSelectForm;
protected override void RefreshUI(CombatSelectForm form, CombatSelectFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(CombatSelectItemClickEventArgs.EventId, OnSelectItemClicked);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(CombatSelectItemClickEventArgs.EventId, OnSelectItemClicked);
}
public int? OpenUI(CombatSelectFormRawData rawData)
{
CombatSelectFormContext context = BuildContext(rawData);
if (context == null || !context.IsVisible)
{
CloseUI();
return null;
}
return OpenUIInternal(context);
}
public override int? OpenUI(object userData = null)
{
if (userData is CombatSelectFormUserData clickUserData)
{
return OpenUI(clickUserData);
}
if (userData is CombatSelectFormContext context)
{
if (context == null || !context.IsVisible)
{
CloseUI();
return null;
}
return OpenUIInternal(context);
}
if (userData is CombatSelectFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("CombatSelectFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("CombatSelectFormController.OpenUI() useCase is null.");
return null;
}
CombatSelectFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public int? OpenUI(CombatSelectFormUserData userData)
{
if (_useCase == null)
{
Log.Error("CombatSelectFormController.OpenUI() useCase is null.");
return null;
}
if (userData == null)
{
_useCase.Hide();
CloseUI();
return null;
}
switch (userData.ClickObjectType)
{
case CombatSelectClickObjectType.Foundation:
_useCase.ShowForFoundation(userData.ContentPosition);
break;
case CombatSelectClickObjectType.Tower:
_useCase.SetUpgradePrice(userData.UpgradeCost);
_useCase.SetDestroyGain(userData.DestroyGain);
_useCase.ShowForTower(userData.ContentPosition);
break;
default:
_useCase.Hide();
CloseUI();
return null;
}
return OpenUI(_useCase.TryRefresh());
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is CombatSelectFormUseCase combatSelectFormUseCase))
{
Log.Error("CombatSelectFormController.BindUseCase() useCase is invalid.");
return;
}
_useCase = combatSelectFormUseCase;
}
public int? ShowForFoundation(Vector2 contentPosition)
{
if (_useCase == null)
{
Log.Error("CombatSelectFormController.ShowForFoundation() useCase is null.");
return null;
}
_useCase.ShowForFoundation(contentPosition);
return OpenUI(_useCase.TryRefresh());
}
public int? ShowForTower(Vector2 contentPosition, int upgradeCost, int destroyGain)
{
if (_useCase == null)
{
Log.Error("CombatSelectFormController.ShowForTower() useCase is null.");
return null;
}
_useCase.SetUpgradePrice(upgradeCost);
_useCase.SetDestroyGain(destroyGain);
_useCase.ShowForTower(contentPosition);
return OpenUI(_useCase.TryRefresh());
}
public void HideSelection()
{
_useCase?.Hide();
CloseUI();
}
public void RefreshFromUseCase()
{
if (_useCase == null)
{
return;
}
CombatSelectFormRawData rawData = _useCase.TryRefresh();
CombatSelectFormContext context = BuildContext(rawData);
if (context == null || !context.IsVisible)
{
CloseUI();
return;
}
SetContext(context);
RefreshCurrentUI();
}
private static CombatSelectFormContext BuildContext(CombatSelectFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new CombatSelectFormContext
{
IsVisible = rawData.IsVisible,
ContentPosition = rawData.ContentPosition,
ShowBuildArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Build,
ShowFuncArea = rawData.IsVisible && rawData.DisplayMode == CombatSelectDisplayMode.Func,
BuildItems = BuildItemContexts(rawData.BuildItems),
UpgradeItem = BuildItemContext(rawData.UpgradeItem),
DestroyItem = BuildItemContext(rawData.DestroyItem)
};
}
private static TowerSelectItemContext[] BuildItemContexts(TowerSelectItemRawData[] itemRawData)
{
if (itemRawData == null || itemRawData.Length <= 0)
{
return System.Array.Empty<TowerSelectItemContext>();
}
TowerSelectItemContext[] contexts = new TowerSelectItemContext[itemRawData.Length];
for (int i = 0; i < itemRawData.Length; i++)
{
contexts[i] = BuildItemContext(itemRawData[i]);
}
return contexts;
}
private static TowerSelectItemContext BuildItemContext(TowerSelectItemRawData rawData)
{
if (rawData == null)
{
return null;
}
return new TowerSelectItemContext
{
Icon = rawData.Icon,
PriceText = BuildPriceText(rawData.Price, rawData.IsGain),
IsVisible = rawData.IsVisible,
IsInteractable = rawData.IsInteractable,
ActionType = rawData.ActionType,
ActionIndex = rawData.ActionIndex
};
}
private static string BuildPriceText(int price, bool isGain)
{
int positivePrice = Mathf.Max(0, price);
if (isGain)
{
return $"+{positivePrice}";
}
return positivePrice.ToString();
}
private void OnSelectItemClicked(object sender, GameEventArgs e)
{
if (!(e is CombatSelectItemClickEventArgs args))
{
return;
}
if (_useCase == null)
{
return;
}
if (Form != null && sender is Component component)
{
CombatSelectForm ownerForm = component.GetComponentInParent<CombatSelectForm>();
if (ownerForm != Form)
{
return;
}
}
_useCase.TryExecuteAction(args.ActionType, args.ActionIndex);
RefreshFromUseCase();
}
}
}
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@@ -0,0 +1,12 @@
using GeometryTD.Definition;
namespace GeometryTD.UI
{
public class CombatFinishFormRawData
{
public int DefeatedEnemyCount;
public int GainedGold;
public BackpackInventoryData RewardInventory;
public bool CanReturn;
}
}
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namespace GeometryTD.UI
{
public enum CombatSelectClickObjectType : byte
{
None = 0,
Foundation = 1,
Tower = 2
}
}
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namespace GeometryTD.UI
{
public enum CombatSelectDisplayMode : byte
{
Hidden = 0,
Build = 1,
Func = 2
}
}
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using UnityEngine;
namespace GeometryTD.UI
{
public class CombatSelectFormRawData
{
public bool IsVisible;
public Vector2 ContentPosition;
public CombatSelectDisplayMode DisplayMode;
public TowerSelectItemRawData[] BuildItems;
public TowerSelectItemRawData UpgradeItem;
public TowerSelectItemRawData DestroyItem;
}
}
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using UnityEngine;
namespace GeometryTD.UI
{
public class CombatSelectFormUserData
{
public CombatSelectClickObjectType ClickObjectType;
public Vector2 ContentPosition;
public Vector3 WorldPosition;
public Vector3Int CellPosition;
public int TowerEntityId;
public int UpgradeCost;
public int DestroyGain;
}
}
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using UnityEngine;
namespace GeometryTD.UI
{
public class TowerSelectItemRawData
{
public Sprite Icon;
public int Price;
public bool IsGain;
public bool IsVisible;
public bool IsInteractable;
public CombatSelectActionType ActionType;
public int ActionIndex;
}
}
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using GeometryTD.CustomComponent;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.UI
{
public class CombatFinishFormUseCase : IUIUseCase
{
private readonly RepoFormUseCase _repoFormUseCase = new RepoFormUseCase();
private CombatScheduler _combatScheduler;
private int _defeatedEnemyCount;
private int _gainedGold;
private BackpackInventoryData _rewardInventory;
private bool _isSummaryPrepared;
public CombatFinishFormRawData CreateInitialModel()
{
return BuildModel();
}
public CombatFinishFormRawData TryRefresh()
{
return BuildModel();
}
public void SetSummary(int defeatedEnemyCount, int gainedGold, BackpackInventoryData rewardInventory = null)
{
_defeatedEnemyCount = Mathf.Max(0, defeatedEnemyCount);
_gainedGold = Mathf.Max(0, gainedGold);
_rewardInventory = rewardInventory;
_isSummaryPrepared = true;
}
public CombatFinishFormUseCase(CombatScheduler combatScheduler)
{
this._combatScheduler = combatScheduler;
}
public bool TryReturnToMenu()
{
return _combatScheduler.OnCombatFinishReturnRequested();
}
private CombatFinishFormRawData BuildModel()
{
if (!_isSummaryPrepared)
{
_defeatedEnemyCount = GameEntry.CombatNode != null
? Mathf.Max(0, GameEntry.CombatNode.LastDefeatedEnemyCount)
: 0;
_gainedGold = GameEntry.CombatNode != null
? Mathf.Max(0, GameEntry.CombatNode.LastGainedGold)
: 0;
_rewardInventory = null;
}
BackpackInventoryData rewardInventory = _rewardInventory;
if (rewardInventory == null)
{
RepoFormRawData repoRawData = _repoFormUseCase.CreateInitialModel();
rewardInventory = repoRawData != null ? repoRawData.Inventory : null;
}
return new CombatFinishFormRawData
{
DefeatedEnemyCount = _defeatedEnemyCount,
GainedGold = _gainedGold,
RewardInventory = rewardInventory,
CanReturn = true
};
}
}
}
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using System;
using UnityEngine;
namespace GeometryTD.UI
{
public class CombatSelectFormUseCase : IUIUseCase
{
private const int BuildOptionCount = 4;
private readonly Option[] _buildOptions = new Option[BuildOptionCount];
private readonly Option _upgradeOption = new Option(CombatSelectActionType.UpgradeTower, 0, true);
private readonly Option _destroyOption = new Option(CombatSelectActionType.DestroyTower, 0, false);
private Func<int> _coinProvider;
private bool _isVisible;
private CombatSelectDisplayMode _displayMode = CombatSelectDisplayMode.Hidden;
private Vector2 _contentPosition;
public CombatSelectFormUseCase()
{
_coinProvider = DefaultCoinProvider;
for (int i = 0; i < BuildOptionCount; i++)
{
_buildOptions[i] = new Option(CombatSelectActionType.BuildTower, i, true);
}
}
public CombatSelectFormRawData CreateInitialModel()
{
return BuildModel();
}
public CombatSelectFormRawData TryRefresh()
{
return BuildModel();
}
public void SetCoinProvider(Func<int> coinProvider)
{
_coinProvider = coinProvider ?? DefaultCoinProvider;
}
public void SetBuildAction(int buildIndex, Func<bool> buildAction, int cost, Sprite icon = null)
{
if (buildIndex < 0 || buildIndex >= _buildOptions.Length)
{
return;
}
Option option = _buildOptions[buildIndex];
option.Action = buildAction;
option.Price = Mathf.Max(0, cost);
option.Icon = icon;
option.IsGain = false;
option.IsVisible = true;
}
public void SetBuildAction(int buildIndex, Action buildAction, int cost, Sprite icon = null)
{
if (buildAction == null)
{
SetBuildAction(buildIndex, (Func<bool>)null, cost, icon);
return;
}
SetBuildAction(
buildIndex,
() =>
{
buildAction.Invoke();
return true;
},
cost,
icon);
}
public void SetUpgradeAction(Func<bool> upgradeAction, int cost, Sprite icon = null)
{
_upgradeOption.Action = upgradeAction;
_upgradeOption.Price = Mathf.Max(0, cost);
_upgradeOption.Icon = icon;
_upgradeOption.IsGain = false;
_upgradeOption.IsVisible = true;
}
public void SetUpgradeAction(Action upgradeAction, int cost, Sprite icon = null)
{
if (upgradeAction == null)
{
SetUpgradeAction((Func<bool>)null, cost, icon);
return;
}
SetUpgradeAction(
() =>
{
upgradeAction.Invoke();
return true;
},
cost,
icon);
}
public void SetDestroyAction(Func<bool> destroyAction, int gain, Sprite icon = null)
{
_destroyOption.Action = destroyAction;
_destroyOption.Price = Mathf.Max(0, gain);
_destroyOption.Icon = icon;
_destroyOption.IsGain = true;
_destroyOption.IsVisible = true;
}
public void SetDestroyAction(Action destroyAction, int gain, Sprite icon = null)
{
if (destroyAction == null)
{
SetDestroyAction((Func<bool>)null, gain, icon);
return;
}
SetDestroyAction(
() =>
{
destroyAction.Invoke();
return true;
},
gain,
icon);
}
public void SetUpgradePrice(int cost)
{
_upgradeOption.Price = Mathf.Max(0, cost);
}
public void SetDestroyGain(int gain)
{
_destroyOption.Price = Mathf.Max(0, gain);
_destroyOption.IsGain = true;
}
public void ShowForFoundation(Vector2 contentPosition)
{
_contentPosition = contentPosition;
_displayMode = CombatSelectDisplayMode.Build;
_isVisible = true;
}
public void ShowForTower(Vector2 contentPosition)
{
_contentPosition = contentPosition;
_displayMode = CombatSelectDisplayMode.Func;
_isVisible = true;
}
public void Hide()
{
_isVisible = false;
_displayMode = CombatSelectDisplayMode.Hidden;
}
public bool TryExecuteAction(CombatSelectActionType actionType, int actionIndex)
{
if (!_isVisible)
{
return false;
}
Option option = GetOption(actionType, actionIndex);
if (option == null || !option.IsVisible)
{
return false;
}
int currentCoin = Mathf.Max(0, _coinProvider != null ? _coinProvider.Invoke() : 0);
if (!CanExecute(option, currentCoin))
{
return false;
}
if (option.Action == null)
{
return false;
}
bool result = option.Action.Invoke();
if (result)
{
Hide();
}
return result;
}
private CombatSelectFormRawData BuildModel()
{
int currentCoin = Mathf.Max(0, _coinProvider != null ? _coinProvider.Invoke() : 0);
TowerSelectItemRawData[] buildItems = new TowerSelectItemRawData[_buildOptions.Length];
for (int i = 0; i < _buildOptions.Length; i++)
{
buildItems[i] = BuildOptionRawData(_buildOptions[i], currentCoin);
}
return new CombatSelectFormRawData
{
IsVisible = _isVisible,
ContentPosition = _contentPosition,
DisplayMode = _displayMode,
BuildItems = buildItems,
UpgradeItem = BuildOptionRawData(_upgradeOption, currentCoin),
DestroyItem = BuildOptionRawData(_destroyOption, currentCoin)
};
}
private Option GetOption(CombatSelectActionType actionType, int actionIndex)
{
switch (actionType)
{
case CombatSelectActionType.BuildTower:
if (actionIndex < 0 || actionIndex >= _buildOptions.Length)
{
return null;
}
return _buildOptions[actionIndex];
case CombatSelectActionType.UpgradeTower:
return _upgradeOption;
case CombatSelectActionType.DestroyTower:
return _destroyOption;
default:
return null;
}
}
private static int DefaultCoinProvider()
{
if (GameEntry.CombatNode == null)
{
return 0;
}
return Mathf.Max(0, GameEntry.CombatNode.CurrentCoin);
}
private static bool CanExecute(Option option, int currentCoin)
{
if (option == null)
{
return false;
}
if (option.RequiresAffordable && currentCoin < option.Price)
{
return false;
}
return true;
}
private static TowerSelectItemRawData BuildOptionRawData(Option option, int currentCoin)
{
if (option == null)
{
return null;
}
return new TowerSelectItemRawData
{
Icon = option.Icon,
Price = option.Price,
IsGain = option.IsGain,
IsVisible = option.IsVisible,
IsInteractable = option.Action != null && CanExecute(option, currentCoin),
ActionType = option.ActionType,
ActionIndex = option.ActionIndex
};
}
private sealed class Option
{
public readonly CombatSelectActionType ActionType;
public readonly int ActionIndex;
public readonly bool RequiresAffordable;
public int Price;
public bool IsGain;
public bool IsVisible = true;
public Sprite Icon;
public Func<bool> Action;
public Option(CombatSelectActionType actionType, int actionIndex, bool requiresAffordable)
{
ActionType = actionType;
ActionIndex = actionIndex;
RequiresAffordable = requiresAffordable;
}
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,173 @@
using System.Collections.Generic;
using GameFramework.ObjectPool;
using GeometryTD.CustomEvent;
using GeometryTD.PoolObjectBase;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatFinishForm : UGuiForm
{
[SerializeField] private TMP_Text _enemyKilledText;
[SerializeField] private TMP_Text _goldGainedText;
[SerializeField] private Transform _itemGainedParent;
[SerializeField] private RepoItem _itemTemplate;
[SerializeField] private int _instancePoolCapacity = 16;
private readonly List<RepoItem> _activeItems = new List<RepoItem>();
private IObjectPool<RepoItemObject> _itemPool;
private string _poolName;
private CombatFinishFormContext _context;
public void RefreshUI(CombatFinishFormContext context)
{
_context = context;
if (_enemyKilledText != null)
{
_enemyKilledText.text = context?.EnemyKilledText ?? "0";
}
if (_goldGainedText != null)
{
_goldGainedText.text = context?.GoldGainedText ?? "0";
}
RefreshRewardItems(context?.RewardItems);
}
public void OnReturnButtonClick()
{
if (_context != null && !_context.CanReturn)
{
return;
}
GameEntry.Event.Fire(this, CombatFinishReturnEventArgs.Create());
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is CombatFinishFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("CombatFinishForm requires CombatFinishFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
if (_enemyKilledText != null)
{
_enemyKilledText.text = string.Empty;
}
if (_goldGainedText != null)
{
_goldGainedText.text = string.Empty;
}
ClearRewardItems();
base.OnClose(isShutdown, userData);
}
private void OnDestroy()
{
ClearRewardItems();
_itemPool?.ReleaseAllUnused();
}
private void EnsurePool()
{
if (_itemPool != null)
{
return;
}
_poolName = $"CombatFinishRepoItemPool_{GetInstanceID()}";
_itemPool = GameEntry.ObjectPool.CreateSingleSpawnObjectPool<RepoItemObject>(_poolName, _instancePoolCapacity);
}
private void RefreshRewardItems(RepoItemContext[] rewardItems)
{
ClearRewardItems();
if (rewardItems == null || rewardItems.Length <= 0)
{
return;
}
EnsurePool();
for (int i = 0; i < rewardItems.Length; i++)
{
RepoItem item = CreateOrSpawnItem();
if (item == null)
{
continue;
}
item.gameObject.SetActive(true);
item.OnInit(rewardItems[i]);
_activeItems.Add(item);
}
}
private void ClearRewardItems()
{
for (int i = _activeItems.Count - 1; i >= 0; i--)
{
RepoItem item = _activeItems[i];
if (item == null)
{
continue;
}
item.OnReset();
item.gameObject.SetActive(false);
_itemPool?.Unspawn(item);
}
_activeItems.Clear();
}
private RepoItem CreateOrSpawnItem()
{
if (_itemGainedParent == null)
{
Log.Warning("CombatFinishForm requires an item gained parent.");
return null;
}
if (_itemPool == null)
{
return null;
}
RepoItemObject itemObject = _itemPool.Spawn();
RepoItem item = itemObject != null ? (RepoItem)itemObject.Target : null;
if (item == null)
{
if (_itemTemplate == null)
{
Log.Warning("CombatFinishForm requires an item template.");
return null;
}
item = Instantiate(_itemTemplate);
_itemPool.Register(RepoItemObject.Create(item), true);
}
item.transform.SetParent(_itemGainedParent, false);
return item;
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,60 @@
using UnityEngine;
namespace GeometryTD.UI
{
public class CombatSelectBuildArea : MonoBehaviour
{
[SerializeField] private TowerSelectItem[] _towerBuildItems;
public void OnInit(TowerSelectItemContext[] itemContexts)
{
if (_towerBuildItems == null)
{
return;
}
for (int i = 0; i < _towerBuildItems.Length; i++)
{
TowerSelectItem item = _towerBuildItems[i];
if (item == null)
{
continue;
}
TowerSelectItemContext itemContext =
itemContexts != null && i < itemContexts.Length ? itemContexts[i] : null;
bool isVisible = itemContext != null && itemContext.IsVisible;
item.gameObject.SetActive(isVisible);
if (isVisible)
{
item.OnInit(itemContext);
}
else
{
item.OnReset();
}
}
}
public void OnReset()
{
if (_towerBuildItems == null)
{
return;
}
for (int i = 0; i < _towerBuildItems.Length; i++)
{
TowerSelectItem item = _towerBuildItems[i];
if (item == null)
{
continue;
}
item.OnReset();
item.gameObject.SetActive(false);
}
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,111 @@
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatSelectForm : UGuiForm
{
[SerializeField] private RectTransform _content;
[SerializeField] private CombatSelectBuildArea _buildArea;
[SerializeField] private CombatSelectFuncArea _funcArea;
private CombatSelectFormContext _context;
public void RefreshUI(CombatSelectFormContext context)
{
_context = context;
EnsureContentReference();
if (_content == null)
{
Log.Warning("CombatSelectForm content is missing.");
return;
}
bool isVisible = context != null && context.IsVisible;
_content.gameObject.SetActive(isVisible);
if (!isVisible)
{
_buildArea?.OnReset();
_funcArea?.OnReset();
return;
}
_content.anchoredPosition = context.ContentPosition;
if (_buildArea != null)
{
bool showBuildArea = context.ShowBuildArea;
_buildArea.gameObject.SetActive(showBuildArea);
if (showBuildArea)
{
_buildArea.OnInit(context.BuildItems);
}
else
{
_buildArea.OnReset();
}
}
if (_funcArea != null)
{
bool showFuncArea = context.ShowFuncArea;
_funcArea.gameObject.SetActive(showFuncArea);
if (showFuncArea)
{
_funcArea.OnInit(context.UpgradeItem, context.DestroyItem);
}
else
{
_funcArea.OnReset();
}
}
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is CombatSelectFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("CombatSelectForm requires CombatSelectFormContext as userData.");
RefreshUI(null);
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
_buildArea?.OnReset();
_funcArea?.OnReset();
if (_content != null)
{
_content.gameObject.SetActive(false);
}
base.OnClose(isShutdown, userData);
}
private void Awake()
{
EnsureContentReference();
}
private void EnsureContentReference()
{
if (_content != null)
{
return;
}
Transform contentTransform = transform.Find("Content");
_content = contentTransform as RectTransform;
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,53 @@
using UnityEngine;
namespace GeometryTD.UI
{
public class CombatSelectFuncArea : MonoBehaviour
{
[SerializeField] private TowerSelectItem _upgradeItem;
[SerializeField] private TowerSelectItem _destroyItem;
public void OnInit(TowerSelectItemContext upgradeItemContext, TowerSelectItemContext destroyItemContext)
{
RefreshItem(_upgradeItem, upgradeItemContext);
RefreshItem(_destroyItem, destroyItemContext);
}
public void OnReset()
{
ResetItem(_upgradeItem);
ResetItem(_destroyItem);
}
private static void RefreshItem(TowerSelectItem item, TowerSelectItemContext context)
{
if (item == null)
{
return;
}
bool isVisible = context != null && context.IsVisible;
item.gameObject.SetActive(isVisible);
if (isVisible)
{
item.OnInit(context);
}
else
{
item.OnReset();
}
}
private static void ResetItem(TowerSelectItem item)
{
if (item == null)
{
return;
}
item.OnReset();
item.gameObject.SetActive(false);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,96 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using GeometryTD.CustomEvent;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class TowerSelectItem : MonoBehaviour
{
[SerializeField] private Image _icon;
[SerializeField] private TMP_Text _price;
[SerializeField] private CommonButton _button;
private TowerSelectItemContext _context;
private Sprite _defaultIcon;
private bool _hasCachedDefaultIcon;
public void OnInit(TowerSelectItemContext context)
{
CacheDefaultIcon();
_context = context;
if (_icon != null)
{
if (context != null && context.Icon != null)
{
_icon.sprite = context.Icon;
}
else if (_defaultIcon != null)
{
_icon.sprite = _defaultIcon;
}
_icon.enabled = _icon.sprite != null;
}
if (_price != null)
{
_price.text = context?.PriceText ?? string.Empty;
}
if (_button != null)
{
_button.Interactive = context != null && context.IsInteractable;
}
}
public void OnReset()
{
_context = null;
CacheDefaultIcon();
if (_icon != null)
{
_icon.sprite = _defaultIcon;
_icon.enabled = _icon.sprite != null;
}
if (_price != null)
{
_price.text = string.Empty;
}
if (_button != null)
{
_button.Interactive = false;
}
}
public void OnClick()
{
if (_context == null || !_context.IsInteractable)
{
return;
}
GameEntry.Event.Fire(
this,
CombatSelectItemClickEventArgs.Create(_context.ActionType, _context.ActionIndex));
}
private void CacheDefaultIcon()
{
if (_hasCachedDefaultIcon || _icon == null)
{
return;
}
_defaultIcon = _icon.sprite;
_hasCachedDefaultIcon = true;
}
}
}
@@ -0,0 +1,11 @@
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