RunNode 接入游戏主流程
- NodeMapForm:节点地图
- NodeItem:节点入口
This commit is contained in:
@@ -1,23 +1,23 @@
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# Id 列1 DurationSeconds EndType EndParam
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# int int PhaseEndType string
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# 关卡阶段号 策划备注 波次持续时间 波次结束条件 结束参数
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1001 平原1.1 60 TimeElapsed 60
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1002 平原1.2 60 TimeElapsed 60
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1003 平原1.3 60 TimeElapsed 60
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1004 平原1.4 60 EnemiesCleared 60
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1001 平原1.1 55 TimeElapsed 60
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1002 平原1.2 55 TimeElapsed 60
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1003 平原1.3 55 TimeElapsed 60
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1004 平原1.4 55 EnemiesCleared
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1005 平原1.* 0
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2001 平原2.1 60 TimeElapsed 60
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2002 平原2.2 60 TimeElapsed 60
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2003 平原2.3 60 TimeElapsed 60
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2004 平原2.4 60 EnemiesCleared 60
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2001 平原2.1 55 TimeElapsed 60
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2002 平原2.2 55 TimeElapsed 60
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2003 平原2.3 55 TimeElapsed 60
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2004 平原2.4 55 EnemiesCleared
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2005 平原2.* 0
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3001 平原3.1 60 TimeElapsed 60
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3002 平原3.2 60 TimeElapsed 60
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3003 平原3.3 60 TimeElapsed 60
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3004 平原3.4 60 EnemiesCleared 60
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3001 平原3.1 55 TimeElapsed 60
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3002 平原3.2 55 TimeElapsed 60
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3003 平原3.3 55 TimeElapsed 60
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3004 平原3.4 55 EnemiesCleared
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3005 平原3.* 0
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4001 平原4.1 60 TimeElapsed 60
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4002 平原4.2 60 TimeElapsed 60
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4003 平原4.3 60 TimeElapsed 60
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4004 平原4.4 60 TimeElapsed 60
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4001 平原4.1 55 TimeElapsed 60
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4002 平原4.2 55 TimeElapsed 60
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4003 平原4.3 55 TimeElapsed 60
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4004 平原4.4 55 TimeElapsed 60
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4005 平原4.5 0 BossDead
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@@ -1,33 +1,33 @@
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# Id 列1 SpawnPointId StartTime EntryType EnemyId Count Interval Duration Gap
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# int int int EntryType int int float int float
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# 阶段条目号 策划备注 敌人出生口Id 相对时间 条目类型 敌人Id 单次出怪数量 出怪间隔 持续时间 单怪出生时间间隔
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1001001 1 5 Stream 1 3 5 60 0.5
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1001001 1 5 Stream 1 3 5 40 0.5
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1001002 2 5 Burst 1 10 0 0 0.2
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1002001 1 3 Stream 1 3 5 60 0.5
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1002001 1 3 Stream 1 3 5 40 0.5
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1002002 2 3 Burst 1 10 0 0 0.2
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1003001 1 5 Stream 1 3 5 60 0.5
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1003001 1 5 Stream 1 3 5 40 0.5
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1003002 2 5 Burst 1 10 0 0 0.2
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1004001 1 3 Stream 1 3 5 60 0.5
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1004001 1 3 Stream 1 3 5 40 0.5
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1004002 2 3 Burst 1 10 0 0 0.2
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1005001 1 5 Stream 1 3 5 60 0.5
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1005001 1 5 Stream 1 3 5 40 0.5
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1005002 2 5 Burst 1 10 0 0 0.2
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2001001 1 5 Stream 1 3 5 60 0.5
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2001001 1 5 Stream 1 3 5 40 0.5
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2002001 1 5 Burst 1 10 0 0 0.2
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2003001 1 5 Stream 1 3 5 60 0.5
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2003001 1 5 Stream 1 3 5 40 0.5
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2004001 1 5 Burst 1 10 0 0 0.2
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2005001 1 5 Stream 1 3 5 60 0.5
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3001001 1 5 Stream 1 3 5 60 0.5
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2005001 1 5 Stream 1 3 5 40 0.5
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3001001 1 5 Stream 1 3 5 40 0.5
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3001002 2 5 Burst 1 10 0 0 0.2
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3002001 1 3 Stream 1 3 5 60 0.5
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3002001 1 3 Stream 1 3 5 40 0.5
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3002002 2 3 Burst 1 10 0 0 0.2
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3003001 1 5 Stream 1 3 5 60 0.5
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3003001 1 5 Stream 1 3 5 40 0.5
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3003002 2 5 Burst 1 10 0 0 0.2
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3004001 1 3 Stream 1 3 5 60 0.5
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3004001 1 3 Stream 1 3 5 40 0.5
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3004002 2 3 Burst 1 10 0 0 0.2
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3005001 1 5 Stream 1 3 5 60 0.5
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3005001 1 5 Stream 1 3 5 40 0.5
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3005002 2 5 Burst 1 10 0 0 0.2
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4001001 1 5 Stream 1 3 5 60 0.5
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4001001 1 5 Stream 1 3 5 40 0.5
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4002001 1 5 Burst 1 10 0 0 0.2
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4003001 1 5 Stream 1 3 5 60 0.5
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4003001 1 5 Stream 1 3 5 40 0.5
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4004001 1 5 Burst 1 10 0 0 0.2
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4005001 1 5 Boss 2 1 5 60 0
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4005001 1 5 Boss 2 1 5 40 0
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@@ -4,4 +4,4 @@
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# 场景编号 备注 资源名称 背景音乐编号
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1 菜单场景 Menu 1
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2 战斗场景 Main 2
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3 压力测试场景 StressTest 0
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3 压力测试场景 StressTest 0
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@@ -7,9 +7,10 @@
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102 关于 AboutForm Medium False True
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110 主界面 MainForm Medium False True
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111 仓库UI RepoForm Medium False True
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112 详细信息 ItemDescForm Medium True False
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113 奖励选择UI RewardSelectForm Medium False True
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130 事件UI EventForm Medium False False
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112 大地图UI NodeMapForm Medium False True
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113 详细信息 ItemDescForm Medium True False
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114 奖励选择UI RewardSelectForm Medium False True
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130 事件UI EventForm Medium False True
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140 战斗信息UI CombatInfoForm Medium False False
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141 战斗结束UI CombatFinishForm Medium False True
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142 战斗选择UI CombatSelectForm Overlay False False
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@@ -371,7 +371,7 @@ Transform:
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m_GameObject: {fileID: 961739749}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -174,7 +174,7 @@ namespace GeometryTD.CustomComponent
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EnsureCombatRuntimeInitialized();
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}
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public void StartCombat()
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public void StartCombat(int levelId = 0)
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{
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if (!EnsureCombatRuntimeInitialized())
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{
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@@ -182,9 +182,14 @@ namespace GeometryTD.CustomComponent
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return;
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}
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if (!TrySelectRandomLevel(out DRLevel selectedLevel))
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bool hasLevel = levelId > 0
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? TryGetLevelById(levelId, out DRLevel selectedLevel)
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: TrySelectRandomLevel(out selectedLevel);
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if (!hasLevel)
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{
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Log.Warning("CombatNodeComponent has no level cache. Call OnInit(levelThemeType) first.");
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Log.Warning(
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"CombatNodeComponent start failed. LevelId={0}. Missing cached level data or invalid level id.",
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levelId);
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return;
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}
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@@ -348,6 +353,17 @@ namespace GeometryTD.CustomComponent
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return _levelsById.TryGetValue(selectedLevelId, out level);
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}
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private bool TryGetLevelById(int levelId, out DRLevel level)
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{
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level = null;
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if (levelId <= 0)
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{
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return false;
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}
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return _levelsById.TryGetValue(levelId, out level);
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}
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private int CountPhases()
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{
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int count = 0;
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@@ -15,7 +15,6 @@ namespace GeometryTD.CustomComponent
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private readonly List<EventItem> _eventItems = new List<EventItem>();
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private EventFormUseCase _eventFormUseCase;
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private EventFormController _eventFormController;
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private bool _initialized;
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public void OnInit()
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@@ -42,11 +41,7 @@ namespace GeometryTD.CustomComponent
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_eventFormUseCase = new EventFormUseCase();
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}
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if (_eventFormController == null)
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{
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_eventFormController = new EventFormController();
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_eventFormController.BindUseCase(_eventFormUseCase);
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}
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GameEntry.UIRouter.BindUIUseCase(UIFormType.EventForm, _eventFormUseCase);
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_initialized = true;
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Log.Info("EventNodeComponent initialized with {0} events.", _eventItems.Count);
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@@ -68,14 +63,14 @@ namespace GeometryTD.CustomComponent
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int index = Random.Range(0, _eventItems.Count);
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EventItem randomEvent = _eventItems[index];
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if (_eventFormUseCase == null || _eventFormController == null)
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if (_eventFormUseCase == null)
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{
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Log.Warning("EventNodeComponent StartEvent failed. Event form is not initialized.");
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return;
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}
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_eventFormUseCase.SetCurrentEvent(randomEvent);
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_eventFormController.OpenUI();
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GameEntry.UIRouter.OpenUI(UIFormType.EventForm);
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GameEntry.Event.Fire(this, NodeEnterEventArgs.Create());
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}
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@@ -177,4 +172,4 @@ namespace GeometryTD.CustomComponent
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return effects.ToArray();
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}
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}
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}
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}
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@@ -1,19 +1,5 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.652
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//------------------------------------------------------------
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.DataTable
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@@ -28,49 +14,27 @@ namespace GeometryTD.DataTable
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/// <summary>
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/// 获取界面编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return m_Id;
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}
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}
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public override int Id => m_Id;
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/// <summary>
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/// 获取资源名称。
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/// </summary>
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public string AssetName
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{
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get;
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private set;
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}
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public string AssetName { get; private set; }
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/// <summary>
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/// 获取界面组名称。
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/// </summary>
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public string UIGroupName
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{
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get;
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private set;
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}
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public string UIGroupName { get; private set; }
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/// <summary>
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/// 获取是否允许多个界面实例。
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/// </summary>
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public bool AllowMultiInstance
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{
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get;
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private set;
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}
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public bool AllowMultiInstance { get; private set; }
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/// <summary>
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/// 获取是否暂停被其覆盖的界面。
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/// </summary>
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public bool PauseCoveredUIForm
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{
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get;
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private set;
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}
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||||
public bool PauseCoveredUIForm { get; private set; }
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||||
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||||
public override bool ParseDataRow(string dataRowString, object userData)
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{
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@@ -37,15 +37,20 @@
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/// </summary>
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RepoForm = 111,
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/// <summary>
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/// 节点地图界面。
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/// </summary>
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NodeMapForm = 112,
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/// <summary>
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/// 道具详细信息界面。
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/// </summary>
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ItemDescForm = 112,
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ItemDescForm = 113,
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/// <summary>
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/// 奖励三选一界面。
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/// </summary>
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RewardSelectForm = 113,
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RewardSelectForm = 114,
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/// <summary>
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/// 事件节点界面。
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@@ -77,4 +82,4 @@
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/// </summary>
|
||||
TestMenuForm = 200,
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||||
}
|
||||
}
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||||
}
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||||
@@ -0,0 +1,26 @@
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||||
using GameFramework;
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using GameFramework.Event;
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||||
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||||
namespace GeometryTD.CustomEvent
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||||
{
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||||
public sealed class NodeMapNodeClickEventArgs : GameEventArgs
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||||
{
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public static int EventId => typeof(NodeMapNodeClickEventArgs).GetHashCode();
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||||
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public override int Id => EventId;
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||||
|
||||
public int SequenceIndex { get; private set; }
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||||
|
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public static NodeMapNodeClickEventArgs Create(int sequenceIndex)
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||||
{
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||||
NodeMapNodeClickEventArgs args = ReferencePool.Acquire<NodeMapNodeClickEventArgs>();
|
||||
args.SequenceIndex = sequenceIndex;
|
||||
return args;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
SequenceIndex = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f16aabf150fd6f640ad6e2ab01705d4f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,43 @@
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.CustomEvent
|
||||
{
|
||||
public sealed class NodeMapNodeEnterRequestedEventArgs : GameEventArgs
|
||||
{
|
||||
public static int EventId => typeof(NodeMapNodeEnterRequestedEventArgs).GetHashCode();
|
||||
|
||||
public override int Id => EventId;
|
||||
|
||||
public string RunId { get; private set; }
|
||||
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public RunNodeType NodeType { get; private set; }
|
||||
|
||||
public int SequenceIndex { get; private set; }
|
||||
|
||||
public static NodeMapNodeEnterRequestedEventArgs Create(
|
||||
string runId,
|
||||
int nodeId,
|
||||
RunNodeType nodeType,
|
||||
int sequenceIndex)
|
||||
{
|
||||
NodeMapNodeEnterRequestedEventArgs args = ReferencePool.Acquire<NodeMapNodeEnterRequestedEventArgs>();
|
||||
args.RunId = runId;
|
||||
args.NodeId = nodeId;
|
||||
args.NodeType = nodeType;
|
||||
args.SequenceIndex = sequenceIndex;
|
||||
return args;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
RunId = null;
|
||||
NodeId = 0;
|
||||
NodeType = RunNodeType.None;
|
||||
SequenceIndex = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef66951469c024d49a35903ac4c6eb13
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6892232c51df8e1439ccc908fb93307b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
|
||||
namespace GeometryTD.CustomEvent
|
||||
{
|
||||
public class MenuExitRequestedEventArgs : GameEventArgs
|
||||
{
|
||||
public static int EventId => typeof(MenuExitRequestedEventArgs).GetHashCode();
|
||||
|
||||
public override int Id => EventId;
|
||||
|
||||
public static MenuExitRequestedEventArgs Create()
|
||||
{
|
||||
return ReferencePool.Acquire<MenuExitRequestedEventArgs>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f6b431184ddeace4489032ecdd5996b8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
|
||||
namespace GeometryTD.CustomEvent
|
||||
{
|
||||
public class MenuSettingsRequestedEventArgs : GameEventArgs
|
||||
{
|
||||
public static int EventId => typeof(MenuSettingsRequestedEventArgs).GetHashCode();
|
||||
|
||||
public override int Id => EventId;
|
||||
|
||||
public static MenuSettingsRequestedEventArgs Create()
|
||||
{
|
||||
return ReferencePool.Acquire<MenuSettingsRequestedEventArgs>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b9028de1ea48854caaafc4c9022319a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
|
||||
namespace GeometryTD.CustomEvent
|
||||
{
|
||||
public class MenuStartRequestedEventArgs : GameEventArgs
|
||||
{
|
||||
public static int EventId => typeof(MenuStartRequestedEventArgs).GetHashCode();
|
||||
|
||||
public override int Id => EventId;
|
||||
|
||||
public static MenuStartRequestedEventArgs Create()
|
||||
{
|
||||
return ReferencePool.Acquire<MenuStartRequestedEventArgs>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6605592d400a4b478c9380e0c97ad3a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d17e5e91c45a8814c954edf31b063100
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+2
-2
@@ -86,7 +86,7 @@ namespace GeometryTD.Procedure
|
||||
ChangeState<ProcedureMenu>(procedureOwner);
|
||||
break;
|
||||
case SceneType.Main:
|
||||
ChangeState<ProcedureTest>(procedureOwner);
|
||||
ChangeState<ProcedureMain>(procedureOwner);
|
||||
break;
|
||||
default:
|
||||
Log.Debug($"Scene {sceneType.ToString()} don't configure a procedure");
|
||||
@@ -146,4 +146,4 @@ namespace GeometryTD.Procedure
|
||||
ne.DependencyAssetName, ne.LoadedCount.ToString(), ne.TotalCount.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
using GameFramework.Event;
|
||||
using GameFramework.Fsm;
|
||||
using GameFramework.Procedure;
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.Procedure
|
||||
{
|
||||
public class ProcedureMain : ProcedureBase
|
||||
{
|
||||
public override bool UseNativeDialog => false;
|
||||
|
||||
private RepoFormUseCase _repoFormUseCase;
|
||||
private NodeMapFormUseCase _nodeMapFormUseCase;
|
||||
private RunState _currentRunState;
|
||||
|
||||
#region FSM
|
||||
|
||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
|
||||
GameEntry.Event.Subscribe(CombatFailureReturnEventArgs.EventId, OnCombatFailureReturn);
|
||||
GameEntry.Event.Subscribe(NodeCompleteEventArgs.EventId, OnNodeComplete);
|
||||
GameEntry.Event.Subscribe(NodeEnterEventArgs.EventId, OnNodeEnter);
|
||||
GameEntry.Event.Subscribe(NodeMapNodeEnterRequestedEventArgs.EventId, OnNodeMapNodeEnterRequested);
|
||||
|
||||
GameEntry.EventNode.OnInit();
|
||||
GameEntry.CombatNode.OnInit(LevelThemeType.Plain);
|
||||
GameEntry.ShopNode.OnInit();
|
||||
GameEntry.PlayerInventory?.OnInit();
|
||||
|
||||
_currentRunState = RunStateFactory.CreateFixedRun(
|
||||
LevelThemeType.Plain,
|
||||
GameEntry.PlayerInventory != null
|
||||
? GameEntry.PlayerInventory.GetInventorySnapshot()
|
||||
: null);
|
||||
|
||||
_repoFormUseCase = new RepoFormUseCase();
|
||||
GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase);
|
||||
|
||||
_nodeMapFormUseCase = new NodeMapFormUseCase();
|
||||
_nodeMapFormUseCase.SetRunState(_currentRunState);
|
||||
GameEntry.UIRouter.BindUIUseCase(UIFormType.NodeMapForm, _nodeMapFormUseCase);
|
||||
|
||||
OpenHubUI();
|
||||
}
|
||||
|
||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
|
||||
float realElapseSeconds)
|
||||
{
|
||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||
|
||||
GameEntry.CombatNode.OnUpdate(elapseSeconds, realElapseSeconds);
|
||||
}
|
||||
|
||||
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
|
||||
{
|
||||
GameEntry.CombatNode.OnShutdown();
|
||||
GameEntry.Event.Unsubscribe(NodeMapNodeEnterRequestedEventArgs.EventId, OnNodeMapNodeEnterRequested);
|
||||
GameEntry.Event.Unsubscribe(CombatFailureReturnEventArgs.EventId, OnCombatFailureReturn);
|
||||
GameEntry.Event.Unsubscribe(NodeEnterEventArgs.EventId, OnNodeEnter);
|
||||
GameEntry.Event.Unsubscribe(NodeCompleteEventArgs.EventId, OnNodeComplete);
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.RepoForm);
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.NodeMapForm);
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.MainForm);
|
||||
_repoFormUseCase = null;
|
||||
_nodeMapFormUseCase = null;
|
||||
_currentRunState = null;
|
||||
|
||||
base.OnLeave(procedureOwner, isShutdown);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
private void OnNodeEnter(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is NodeEnterEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.NodeMapForm);
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.MainForm);
|
||||
}
|
||||
|
||||
private void OnNodeComplete(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is NodeCompleteEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BackpackInventoryData snapshot = args.InventorySnapshotAfterNode;
|
||||
if (snapshot == null && GameEntry.PlayerInventory != null)
|
||||
{
|
||||
snapshot = GameEntry.PlayerInventory.GetInventorySnapshot();
|
||||
}
|
||||
|
||||
AdvanceRunState(true, snapshot);
|
||||
OpenHubUI();
|
||||
}
|
||||
|
||||
private void OnCombatFailureReturn(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is CombatFailureReturnEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BackpackInventoryData snapshot = GameEntry.PlayerInventory != null
|
||||
? GameEntry.PlayerInventory.GetInventorySnapshot()
|
||||
: null;
|
||||
AdvanceRunState(false, snapshot);
|
||||
OpenHubUI();
|
||||
}
|
||||
|
||||
private void OnNodeMapNodeEnterRequested(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is NodeMapForm) || !(e is NodeMapNodeEnterRequestedEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RunNodeState currentNode = _currentRunState?.CurrentNode;
|
||||
if (_currentRunState == null || !_currentRunState.CanEnterCurrentNode || currentNode == null)
|
||||
{
|
||||
Log.Warning("ProcedureMain.OnNodeMapNodeEnterRequested() ignored. Current run has no enterable node.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.SequenceIndex != currentNode.SequenceIndex || args.NodeType != currentNode.NodeType)
|
||||
{
|
||||
Log.Warning(
|
||||
"ProcedureMain.OnNodeMapNodeEnterRequested() ignored. Requested={0}#{1}, CurrentNode={2}#{3}.",
|
||||
args.NodeType,
|
||||
args.SequenceIndex,
|
||||
currentNode.NodeType,
|
||||
currentNode.SequenceIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (currentNode.NodeType)
|
||||
{
|
||||
case RunNodeType.Combat:
|
||||
case RunNodeType.BossCombat:
|
||||
if (!HasAvailableParticipantTower())
|
||||
{
|
||||
Log.Warning("ProcedureMain blocked combat start. No participant tower is available.");
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.CombatNode.StartCombat(currentNode.LinkedLevelId);
|
||||
return;
|
||||
case RunNodeType.Event:
|
||||
GameEntry.EventNode.StartEvent();
|
||||
return;
|
||||
case RunNodeType.Shop:
|
||||
GameEntry.ShopNode.StartShop();
|
||||
return;
|
||||
default:
|
||||
Log.Warning("ProcedureMain.OnNodeMapNodeEnterRequested() encountered unsupported node type: {0}.", currentNode.NodeType);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void AdvanceRunState(bool succeeded, BackpackInventoryData snapshot)
|
||||
{
|
||||
if (_currentRunState == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RunStateAdvanceService.TryCompleteCurrentNode(_currentRunState, succeeded, snapshot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentRunState.IsCompleted)
|
||||
{
|
||||
Log.Info("ProcedureMain run completed. RunId={0}", _currentRunState.RunId);
|
||||
return;
|
||||
}
|
||||
|
||||
RunNodeState nextNode = _currentRunState.CurrentNode;
|
||||
if (nextNode != null)
|
||||
{
|
||||
Log.Info(
|
||||
"ProcedureMain advanced run. RunId={0}, NextNodeType={1}, SequenceIndex={2}, LevelId={3}.",
|
||||
_currentRunState.RunId,
|
||||
nextNode.NodeType,
|
||||
nextNode.SequenceIndex,
|
||||
nextNode.LinkedLevelId);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool HasAvailableParticipantTower()
|
||||
{
|
||||
return GameEntry.PlayerInventory != null &&
|
||||
GameEntry.PlayerInventory.GetParticipantTowerSnapshot().Count > 0;
|
||||
}
|
||||
|
||||
private void OpenHubUI()
|
||||
{
|
||||
_nodeMapFormUseCase?.SetRunState(_currentRunState);
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.MainForm);
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.NodeMapForm);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e6f092ddfab48b74d8e8cc338e4742e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,7 +1,5 @@
|
||||
using GameFramework.Event;
|
||||
using GameFramework.Fsm;
|
||||
using GameFramework.Procedure;
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
@@ -14,7 +12,7 @@ namespace GeometryTD.Procedure
|
||||
|
||||
public bool GameStart { get; set; }
|
||||
|
||||
private RepoFormUseCase _repoFormUseCase;
|
||||
private MenuFormUseCase _menuFormUseCase;
|
||||
|
||||
#region FSM
|
||||
|
||||
@@ -27,22 +25,11 @@ namespace GeometryTD.Procedure
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
|
||||
GameEntry.Event.Subscribe(CombatFailureReturnEventArgs.EventId, OnCombatFailureReturn);
|
||||
GameEntry.Event.Subscribe(NodeCompleteEventArgs.EventId, OnNodeComplete);
|
||||
GameEntry.Event.Subscribe(NodeEnterEventArgs.EventId, OnNodeEnter);
|
||||
|
||||
GameStart = false;
|
||||
|
||||
GameEntry.EventNode.OnInit();
|
||||
GameEntry.CombatNode.OnInit(LevelThemeType.Plain);
|
||||
GameEntry.ShopNode.OnInit();
|
||||
GameEntry.PlayerInventory?.OnInit();
|
||||
|
||||
_repoFormUseCase = new RepoFormUseCase();
|
||||
GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase);
|
||||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.MainForm);
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.TestMenuForm);
|
||||
_menuFormUseCase = new MenuFormUseCase();
|
||||
GameEntry.UIRouter.BindUIUseCase(UIFormType.MenuForm, _menuFormUseCase);
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.MenuForm);
|
||||
}
|
||||
|
||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
|
||||
@@ -57,44 +44,16 @@ namespace GeometryTD.Procedure
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.CombatNode.OnUpdate(elapseSeconds, realElapseSeconds);
|
||||
}
|
||||
|
||||
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
|
||||
{
|
||||
GameEntry.CombatNode.OnShutdown();
|
||||
GameEntry.Event.Unsubscribe(CombatFailureReturnEventArgs.EventId, OnCombatFailureReturn);
|
||||
GameEntry.Event.Unsubscribe(NodeEnterEventArgs.EventId, OnNodeEnter);
|
||||
GameEntry.Event.Unsubscribe(NodeCompleteEventArgs.EventId, OnNodeComplete);
|
||||
_repoFormUseCase = null;
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.MenuForm);
|
||||
_menuFormUseCase = null;
|
||||
|
||||
base.OnLeave(procedureOwner, isShutdown);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnNodeEnter(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is NodeEnterEventArgs)) return;
|
||||
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.TestMenuForm);
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.MainForm);
|
||||
}
|
||||
|
||||
private void OnNodeComplete(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is NodeCompleteEventArgs)) return;
|
||||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.TestMenuForm);
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.MainForm);
|
||||
}
|
||||
|
||||
private void OnCombatFailureReturn(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is CombatFailureReturnEventArgs)) return;
|
||||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.TestMenuForm);
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.MainForm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed class NodeItemContext : UIContext
|
||||
{
|
||||
public int NodeId;
|
||||
public int SequenceIndex;
|
||||
public RunNodeType NodeType;
|
||||
public bool IsLocked;
|
||||
public bool IsCurrent;
|
||||
public bool IsCompleted;
|
||||
public bool IsFailed;
|
||||
public bool CanClick;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da34e789554bd744e913db9fa3615322
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,11 @@
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed class NodeMapFormContext : UIContext
|
||||
{
|
||||
public string Title;
|
||||
public string ProgressText;
|
||||
public string CurrentNodeText;
|
||||
public bool IsRunCompleted;
|
||||
public NodeItemContext[] NodeItems;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb4720747caac9641b0bf06abbdad70f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,162 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Procedure;
|
||||
using GameFramework.Event;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed class NodeMapFormController : UIFormControllerCommonBase<NodeMapFormContext, NodeMapForm>
|
||||
{
|
||||
private NodeMapFormUseCase _useCase;
|
||||
|
||||
protected override UIFormType UIFormTypeId => UIFormType.NodeMapForm;
|
||||
|
||||
protected override void RefreshUI(NodeMapForm form, NodeMapFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(NodeMapNodeClickEventArgs.EventId, OnNodeClicked);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(NodeMapNodeClickEventArgs.EventId, OnNodeClicked);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is NodeMapFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData is NodeMapFormRawData rawDataFromUserData)
|
||||
{
|
||||
return OpenUI(rawDataFromUserData);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("NodeMapFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("NodeMapFormController.OpenUI() useCase is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return OpenUI(_useCase.CreateInitialModel());
|
||||
}
|
||||
|
||||
public int? OpenUI(NodeMapFormRawData rawData)
|
||||
{
|
||||
return OpenUIInternal(BuildContext(rawData));
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is NodeMapFormUseCase nodeMapFormUseCase))
|
||||
{
|
||||
Log.Error("NodeMapFormController.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase = nodeMapFormUseCase;
|
||||
}
|
||||
|
||||
private void OnNodeClicked(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender) || !(e is NodeMapNodeClickEventArgs args) || _useCase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_useCase.TryRequestEnterNode(args.SequenceIndex, out NodeMapNodeRawData selectedNode, out NodeMapFormRawData latestRawData))
|
||||
{
|
||||
if (latestRawData != null)
|
||||
{
|
||||
SetContext(BuildContext(latestRawData));
|
||||
RefreshCurrentUI();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (latestRawData != null)
|
||||
{
|
||||
SetContext(BuildContext(latestRawData));
|
||||
RefreshCurrentUI();
|
||||
}
|
||||
|
||||
if (Form != null && selectedNode != null)
|
||||
{
|
||||
GameEntry.Event.Fire(Form, NodeMapNodeEnterRequestedEventArgs.Create(
|
||||
selectedNode.RunId,
|
||||
selectedNode.NodeId,
|
||||
selectedNode.NodeType,
|
||||
selectedNode.SequenceIndex));
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsEventFromCurrentForm(object sender)
|
||||
{
|
||||
if (Form == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(sender, Form))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (sender is Component component)
|
||||
{
|
||||
NodeMapForm ownerForm = component.GetComponentInParent<NodeMapForm>();
|
||||
return ownerForm == Form;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static NodeMapFormContext BuildContext(NodeMapFormRawData rawData)
|
||||
{
|
||||
NodeItemContext[] nodeItemContexts = System.Array.Empty<NodeItemContext>();
|
||||
if (rawData?.Nodes != null && rawData.Nodes.Count > 0)
|
||||
{
|
||||
nodeItemContexts = new NodeItemContext[rawData.Nodes.Count];
|
||||
for (int i = 0; i < rawData.Nodes.Count; i++)
|
||||
{
|
||||
NodeMapNodeRawData node = rawData.Nodes[i];
|
||||
nodeItemContexts[i] = new NodeItemContext
|
||||
{
|
||||
NodeId = node?.NodeId ?? 0,
|
||||
SequenceIndex = node?.SequenceIndex ?? i,
|
||||
NodeType = node?.NodeType ?? RunNodeType.None,
|
||||
IsLocked = node != null && node.Status == RunNodeStatus.Locked,
|
||||
IsCurrent = node != null && node.IsCurrentNode,
|
||||
IsCompleted = node != null && node.Status == RunNodeStatus.Completed,
|
||||
IsFailed = node != null && node.Status == RunNodeStatus.Failed,
|
||||
CanClick = node != null && node.CanEnter
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return new NodeMapFormContext
|
||||
{
|
||||
Title = rawData?.Title ?? "节点地图",
|
||||
ProgressText = rawData?.ProgressText ?? "0 / 0",
|
||||
CurrentNodeText = rawData?.CurrentNodeText ?? "当前节点: 无",
|
||||
IsRunCompleted = rawData != null && rawData.IsRunCompleted,
|
||||
NodeItems = nodeItemContexts
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e24f8a016c2dd9b4b9e7aa34a24185a0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed class NodeMapFormRawData
|
||||
{
|
||||
public string RunId;
|
||||
public string Title;
|
||||
public string ProgressText;
|
||||
public string CurrentNodeText;
|
||||
public bool IsRunCompleted;
|
||||
public List<NodeMapNodeRawData> Nodes;
|
||||
}
|
||||
|
||||
public sealed class NodeMapNodeRawData
|
||||
{
|
||||
public string RunId;
|
||||
public int NodeId;
|
||||
public int SequenceIndex;
|
||||
public RunNodeType NodeType;
|
||||
public RunNodeStatus Status;
|
||||
public bool IsCurrentNode;
|
||||
public bool CanEnter;
|
||||
public string Title;
|
||||
public string StatusText;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 933dea9978c15484aab9df1bd8f32276
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,156 @@
|
||||
using System.Collections.Generic;
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed class NodeMapFormUseCase : IUIUseCase
|
||||
{
|
||||
private RunState _runState;
|
||||
|
||||
public void SetRunState(RunState runState)
|
||||
{
|
||||
_runState = runState;
|
||||
}
|
||||
|
||||
public NodeMapFormRawData CreateInitialModel()
|
||||
{
|
||||
return BuildRawData(_runState);
|
||||
}
|
||||
|
||||
public bool TryRequestEnterNode(int sequenceIndex, out NodeMapNodeRawData selectedNode, out NodeMapFormRawData latestRawData)
|
||||
{
|
||||
latestRawData = BuildRawData(_runState);
|
||||
selectedNode = null;
|
||||
|
||||
if (_runState == null || _runState.IsCompleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
RunNodeState currentNode = _runState.CurrentNode;
|
||||
if (currentNode == null || currentNode.SequenceIndex != sequenceIndex || !_runState.CanEnterCurrentNode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
RunNodeState targetNode = _runState.GetNodeBySequenceIndex(sequenceIndex);
|
||||
if (targetNode == null || targetNode.Status != RunNodeStatus.Available)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
selectedNode = BuildNodeRawData(_runState.RunId, targetNode, currentNode.SequenceIndex);
|
||||
return selectedNode != null && selectedNode.CanEnter;
|
||||
}
|
||||
|
||||
private static NodeMapFormRawData BuildRawData(RunState runState)
|
||||
{
|
||||
if (runState == null)
|
||||
{
|
||||
return new NodeMapFormRawData
|
||||
{
|
||||
Title = "节点地图",
|
||||
ProgressText = "0 / 0",
|
||||
CurrentNodeText = "当前节点: 无",
|
||||
IsRunCompleted = true,
|
||||
Nodes = new List<NodeMapNodeRawData>()
|
||||
};
|
||||
}
|
||||
|
||||
List<NodeMapNodeRawData> nodes = new List<NodeMapNodeRawData>(runState.NodeCount);
|
||||
int currentSequenceIndex = runState.CurrentNode != null ? runState.CurrentNode.SequenceIndex : -1;
|
||||
foreach (RunNodeState node in runState.Nodes)
|
||||
{
|
||||
NodeMapNodeRawData nodeRawData = BuildNodeRawData(runState.RunId, node, currentSequenceIndex);
|
||||
if (nodeRawData != null)
|
||||
{
|
||||
nodes.Add(nodeRawData);
|
||||
}
|
||||
}
|
||||
|
||||
string currentNodeText = runState.IsCompleted
|
||||
? "当前节点: 已完成"
|
||||
: $"当前节点: {BuildNodeTitle(runState.CurrentNode)}";
|
||||
|
||||
return new NodeMapFormRawData
|
||||
{
|
||||
RunId = runState.RunId,
|
||||
Title = "节点地图",
|
||||
ProgressText = $"{runState.CompletedNodeCount} / {runState.NodeCount}",
|
||||
CurrentNodeText = currentNodeText,
|
||||
IsRunCompleted = runState.IsCompleted,
|
||||
Nodes = nodes
|
||||
};
|
||||
}
|
||||
|
||||
private static NodeMapNodeRawData BuildNodeRawData(string runId, RunNodeState node, int currentSequenceIndex)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
bool isCurrentNode = node.SequenceIndex == currentSequenceIndex;
|
||||
bool canEnter = isCurrentNode && node.Status == RunNodeStatus.Available;
|
||||
|
||||
return new NodeMapNodeRawData
|
||||
{
|
||||
RunId = runId,
|
||||
NodeId = node.NodeId,
|
||||
SequenceIndex = node.SequenceIndex,
|
||||
NodeType = node.NodeType,
|
||||
Status = node.Status,
|
||||
IsCurrentNode = isCurrentNode,
|
||||
CanEnter = canEnter,
|
||||
Title = BuildNodeTitle(node),
|
||||
StatusText = BuildStatusText(node.Status, canEnter)
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildNodeTitle(RunNodeState node)
|
||||
{
|
||||
return node == null ? "未知节点" : BuildNodeTitle(node.NodeType);
|
||||
}
|
||||
|
||||
private static string BuildNodeTitle(RunNodeType nodeType)
|
||||
{
|
||||
switch (nodeType)
|
||||
{
|
||||
case RunNodeType.Combat:
|
||||
return "战斗";
|
||||
case RunNodeType.Event:
|
||||
return "事件";
|
||||
case RunNodeType.Shop:
|
||||
return "商店";
|
||||
case RunNodeType.BossCombat:
|
||||
return "Boss";
|
||||
default:
|
||||
return "未知节点";
|
||||
}
|
||||
}
|
||||
|
||||
private static string BuildStatusText(RunNodeStatus status, bool canEnter)
|
||||
{
|
||||
if (canEnter)
|
||||
{
|
||||
return "当前";
|
||||
}
|
||||
|
||||
switch (status)
|
||||
{
|
||||
case RunNodeStatus.Locked:
|
||||
return "未解锁";
|
||||
case RunNodeStatus.Available:
|
||||
return "可进入";
|
||||
case RunNodeStatus.Completed:
|
||||
return "已完成";
|
||||
case RunNodeStatus.Failed:
|
||||
return "失败";
|
||||
case RunNodeStatus.Skipped:
|
||||
return "跳过";
|
||||
default:
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e35c4c20ae9d48a4c8e9878e79b7d346
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,121 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class NodeItem : MonoBehaviour
|
||||
{
|
||||
private const string CombatIconAssetName = "Combat";
|
||||
private const string EventIconAssetName = "Event";
|
||||
private const string ShopIconAssetName = "Shop";
|
||||
private const string BossIconAssetName = "BossCombat";
|
||||
|
||||
[SerializeField] private Image _icon;
|
||||
[SerializeField] private Image _bg;
|
||||
[SerializeField] private CommonButton _button;
|
||||
|
||||
[SerializeField] private Color _lockedColor = Color.gray;
|
||||
[SerializeField] private Color _activeColor = Color.cyan;
|
||||
[SerializeField] private Color _passedColor = Color.green;
|
||||
[SerializeField] private Color _failedColor = Color.red;
|
||||
[SerializeField] private Color _defaultIconColor = Color.white;
|
||||
[SerializeField] private Color _lockedIconColor = Color.gray;
|
||||
|
||||
private NodeItemContext _context;
|
||||
private string _requestedIconAssetName;
|
||||
|
||||
public void RefreshUI(NodeItemContext context)
|
||||
{
|
||||
_context = context;
|
||||
|
||||
if (_button != null)
|
||||
{
|
||||
_button.Interactive = context != null && context.CanClick;
|
||||
}
|
||||
|
||||
Color targetColor = _lockedColor;
|
||||
if (context == null)
|
||||
{
|
||||
targetColor = _lockedColor;
|
||||
}
|
||||
else if (context.IsCompleted)
|
||||
{
|
||||
targetColor = _passedColor;
|
||||
}
|
||||
else if (context.IsFailed)
|
||||
{
|
||||
targetColor = _failedColor;
|
||||
}
|
||||
else if (context.IsCurrent)
|
||||
{
|
||||
targetColor = _activeColor;
|
||||
}
|
||||
|
||||
if (_bg != null)
|
||||
{
|
||||
_bg.color = targetColor;
|
||||
}
|
||||
|
||||
if (_icon != null)
|
||||
{
|
||||
RefreshIcon(context != null ? context.NodeType : RunNodeType.None);
|
||||
_icon.color = context != null && !context.IsLocked ? _defaultIconColor : _lockedIconColor;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
if (_context == null || !_context.CanClick)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, NodeMapNodeClickEventArgs.Create(_context.SequenceIndex));
|
||||
}
|
||||
|
||||
private void RefreshIcon(RunNodeType nodeType)
|
||||
{
|
||||
if (_icon == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string assetName = ResolveIconAssetName(nodeType);
|
||||
_requestedIconAssetName = assetName;
|
||||
if (string.IsNullOrWhiteSpace(assetName) || GameEntry.SpriteCache == null)
|
||||
{
|
||||
_icon.sprite = null;
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.SpriteCache.GetSprite(assetName, sprite =>
|
||||
{
|
||||
if (_icon == null || _requestedIconAssetName != assetName)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_icon.sprite = sprite;
|
||||
});
|
||||
}
|
||||
|
||||
private static string ResolveIconAssetName(RunNodeType nodeType)
|
||||
{
|
||||
switch (nodeType)
|
||||
{
|
||||
case RunNodeType.Combat:
|
||||
return CombatIconAssetName;
|
||||
case RunNodeType.Event:
|
||||
return EventIconAssetName;
|
||||
case RunNodeType.Shop:
|
||||
return ShopIconAssetName;
|
||||
case RunNodeType.BossCombat:
|
||||
return BossIconAssetName;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d370c24f0bca1cd49b1163c3765e0f4c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,89 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class NodeMapForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
[SerializeField] private TMP_Text _progressText;
|
||||
[SerializeField] private TMP_Text _currentNodeText;
|
||||
[SerializeField] private NodeItem[] _nodeItems;
|
||||
|
||||
private NodeMapFormContext _context;
|
||||
|
||||
public void RefreshUI(NodeMapFormContext context)
|
||||
{
|
||||
_context = context;
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = context?.Title ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_progressText != null)
|
||||
{
|
||||
_progressText.text = context?.ProgressText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_currentNodeText != null)
|
||||
{
|
||||
_currentNodeText.text = context?.CurrentNodeText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_nodeItems == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _nodeItems.Length; i++)
|
||||
{
|
||||
NodeItemContext itemContext =
|
||||
context?.NodeItems != null && i < context.NodeItems.Length ? context.NodeItems[i] : null;
|
||||
_nodeItems[i]?.RefreshUI(itemContext);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is NodeMapFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("NodeMapForm requires NodeMapFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_progressText != null)
|
||||
{
|
||||
_progressText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_currentNodeText != null)
|
||||
{
|
||||
_currentNodeText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_nodeItems != null)
|
||||
{
|
||||
for (int i = 0; i < _nodeItems.Length; i++)
|
||||
{
|
||||
_nodeItems[i]?.RefreshUI(null);
|
||||
}
|
||||
}
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16f09225744e9ed45ba3ed24c27f9602
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,13 @@
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class MenuFormContext : UIContext
|
||||
{
|
||||
public string TitleText { get; set; }
|
||||
|
||||
public string StartButtonText { get; set; }
|
||||
|
||||
public string SettingsButtonText { get; set; }
|
||||
|
||||
public string ExitButtonText { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b608c268739c144990195981f1c4465
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,6 +1,9 @@
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class TestMenuFormContext : UIContext
|
||||
{
|
||||
public RunNodeType CurrentNodeType { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Procedure;
|
||||
using GameFramework.Event;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class MenuFormController : UIFormControllerCommonBase<MenuFormContext, MenuForm>
|
||||
{
|
||||
private MenuFormUseCase _useCase;
|
||||
|
||||
protected override UIFormType UIFormTypeId => UIFormType.MenuForm;
|
||||
|
||||
protected override void RefreshUI(MenuForm form, MenuFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(MenuStartRequestedEventArgs.EventId, OnStartRequested);
|
||||
GameEntry.Event.Subscribe(MenuSettingsRequestedEventArgs.EventId, OnSettingsRequested);
|
||||
GameEntry.Event.Subscribe(MenuExitRequestedEventArgs.EventId, OnExitRequested);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(MenuStartRequestedEventArgs.EventId, OnStartRequested);
|
||||
GameEntry.Event.Unsubscribe(MenuSettingsRequestedEventArgs.EventId, OnSettingsRequested);
|
||||
GameEntry.Event.Unsubscribe(MenuExitRequestedEventArgs.EventId, OnExitRequested);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is MenuFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData is MenuFormRawData rawDataFromUserData)
|
||||
{
|
||||
return OpenUI(rawDataFromUserData);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("MenuFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("MenuFormController.OpenUI() useCase is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return OpenUI(_useCase.CreateInitialModel());
|
||||
}
|
||||
|
||||
public int? OpenUI(MenuFormRawData rawData)
|
||||
{
|
||||
return OpenUIInternal(BuildContext(rawData));
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is MenuFormUseCase menuFormUseCase))
|
||||
{
|
||||
Log.Error("MenuFormController.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase = menuFormUseCase;
|
||||
}
|
||||
|
||||
private void OnStartRequested(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsCurrentFormEvent(sender) || !(e is MenuStartRequestedEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameEntry.Procedure.CurrentProcedure is ProcedureMenu procedureMenu)
|
||||
{
|
||||
procedureMenu.GameStart = true;
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("MenuFormController received start request outside ProcedureMenu.");
|
||||
}
|
||||
|
||||
private void OnSettingsRequested(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsCurrentFormEvent(sender) || !(e is MenuSettingsRequestedEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("Menu settings button click is TODO.");
|
||||
}
|
||||
|
||||
private void OnExitRequested(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsCurrentFormEvent(sender) || !(e is MenuExitRequestedEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit);
|
||||
}
|
||||
|
||||
private bool IsCurrentFormEvent(object sender)
|
||||
{
|
||||
return Form != null && ReferenceEquals(sender, Form);
|
||||
}
|
||||
|
||||
private static MenuFormContext BuildContext(MenuFormRawData rawData)
|
||||
{
|
||||
return new MenuFormContext
|
||||
{
|
||||
TitleText = rawData?.TitleText ?? string.Empty,
|
||||
StartButtonText = rawData?.StartButtonText ?? string.Empty,
|
||||
SettingsButtonText = rawData?.SettingsButtonText ?? string.Empty,
|
||||
ExitButtonText = rawData?.ExitButtonText ?? string.Empty
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ec06b97e6bc9d743a6340377ab7cd8b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,6 +1,6 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GameFramework.Event;
|
||||
using GeometryTD.Procedure;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
@@ -16,12 +16,10 @@ namespace GeometryTD.UI
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(TestMenuNodeClickEventArgs.EventId, OnNodeClick);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(TestMenuNodeClickEventArgs.EventId, OnNodeClick);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
@@ -50,36 +48,10 @@ namespace GeometryTD.UI
|
||||
|
||||
private static TestMenuFormContext BuildDefaultContext()
|
||||
{
|
||||
return new TestMenuFormContext();
|
||||
return new TestMenuFormContext
|
||||
{
|
||||
CurrentNodeType = RunNodeType.None
|
||||
};
|
||||
}
|
||||
|
||||
private void OnNodeClick(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is TestMenuForm form))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is TestMenuNodeClickEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (args.NodeType)
|
||||
{
|
||||
case TestMenuNodeType.Combat:
|
||||
GameEntry.CombatNode.StartCombat();
|
||||
return;
|
||||
case TestMenuNodeType.Event:
|
||||
GameEntry.EventNode.StartEvent();
|
||||
return;
|
||||
case TestMenuNodeType.Shop:
|
||||
GameEntry.ShopNode.StartShop();
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class MenuFormRawData
|
||||
{
|
||||
public string TitleText { get; set; }
|
||||
|
||||
public string StartButtonText { get; set; }
|
||||
|
||||
public string SettingsButtonText { get; set; }
|
||||
|
||||
public string ExitButtonText { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5dc8f63e892ff6745aed855ae42cfd88
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class MenuFormUseCase : IUIUseCase
|
||||
{
|
||||
public MenuFormRawData CreateInitialModel()
|
||||
{
|
||||
return new MenuFormRawData
|
||||
{
|
||||
TitleText = "GeometryTD",
|
||||
StartButtonText = "Start",
|
||||
SettingsButtonText = "Settings",
|
||||
ExitButtonText = "Exit"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fc5bfbd1fcf533448f2669b0eda64bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,76 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class MenuForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
[SerializeField] private TMP_Text _startButtonText;
|
||||
[SerializeField] private TMP_Text _settingsButtonText;
|
||||
[SerializeField] private TMP_Text _exitButtonText;
|
||||
|
||||
private MenuFormContext _context;
|
||||
|
||||
public void RefreshUI(MenuFormContext context)
|
||||
{
|
||||
_context = context;
|
||||
if (_context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetText(_titleText, _context.TitleText);
|
||||
SetText(_startButtonText, _context.StartButtonText);
|
||||
SetText(_settingsButtonText, _context.SettingsButtonText);
|
||||
SetText(_exitButtonText, _context.ExitButtonText);
|
||||
}
|
||||
|
||||
public void OnStartButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuStartRequestedEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnSettingsButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuSettingsRequestedEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnExitButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, MenuExitRequestedEventArgs.Create());
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is MenuFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("MenuForm requires MenuFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
private static void SetText(TMP_Text textComponent, string value)
|
||||
{
|
||||
if (textComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
textComponent.text = value ?? string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdf317aa70fe94f44a332b6ee6ef5bbc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,10 +1,16 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Procedure;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class TestMenuForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private GameObject combatButtonObject;
|
||||
[SerializeField] private GameObject eventButtonObject;
|
||||
[SerializeField] private GameObject shopButtonObject;
|
||||
|
||||
private TestMenuFormContext _context;
|
||||
|
||||
public void RefreshUI(TestMenuFormContext context)
|
||||
@@ -12,8 +18,17 @@ namespace GeometryTD.UI
|
||||
_context = context;
|
||||
if (_context == null)
|
||||
{
|
||||
SetButtonVisible(combatButtonObject, false);
|
||||
SetButtonVisible(eventButtonObject, false);
|
||||
SetButtonVisible(shopButtonObject, false);
|
||||
return;
|
||||
}
|
||||
|
||||
SetButtonVisible(
|
||||
combatButtonObject,
|
||||
_context.CurrentNodeType == RunNodeType.Combat || _context.CurrentNodeType == RunNodeType.BossCombat);
|
||||
SetButtonVisible(eventButtonObject, _context.CurrentNodeType == RunNodeType.Event);
|
||||
SetButtonVisible(shopButtonObject, _context.CurrentNodeType == RunNodeType.Shop);
|
||||
}
|
||||
|
||||
public void OnCombatButtonClick()
|
||||
@@ -47,8 +62,19 @@ namespace GeometryTD.UI
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
SetButtonVisible(combatButtonObject, false);
|
||||
SetButtonVisible(eventButtonObject, false);
|
||||
SetButtonVisible(shopButtonObject, false);
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
private static void SetButtonVisible(GameObject buttonObject, bool visible)
|
||||
{
|
||||
if (buttonObject != null)
|
||||
{
|
||||
buttonObject.SetActive(visible);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
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Reference in New Issue
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