- 重构 `RepoItem`,统一点击事件
- 重构 `PlayerInventoryComponent`:
    - `PlayerInventoryStateStore`:状态与库存写模型
    - `PlayerInventoryTowerAssemblyService`:炮塔组装域
    - `PlayerInventoryTowerRosterService`:编队/耐久域
    - `InventoryParticipantUtility`/`InventoryCloneUtility`/`InventorySeedUtility`:通用工具类
This commit is contained in:
SepComet 2026-03-04 22:04:51 +08:00
parent a62309e8c1
commit 9db9aeabcd
27 changed files with 1755 additions and 1665 deletions

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fileFormatVersion: 2
guid: 584eceb75fd347b7952c8117c8738fd4
timeCreated: 1772632229

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using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using UnityGameFramework.Runtime;
namespace GeometryTD.CustomComponent
{
public class PlayerInventoryComponent : GameFrameworkComponent
{
private const int MaxParticipantTowerCount = 4;
private PlayerInventoryState _state;
private PlayerInventoryQueryModel _queryModel;
private PlayerInventoryCommandModel _commandModel;
private PlayerInventoryTowerRosterService _towerRosterService;
private PlayerInventoryTowerAssemblyService _towerAssemblyService;
public int Gold
{
get
{
EnsureInitialized();
return _queryModel.Gold;
}
}
public void OnInit()
{
EnsureServices();
_commandModel.Initialize(InventorySeedUtility.CreateSampleInventory(), MaxParticipantTowerCount);
BackpackInventoryData inventory = _queryModel.Inventory;
Log.Info(
"PlayerInventory initialized. Gold={0}, Tower={1}, Muzzle={2}, Bearing={3}, Base={4}.",
inventory.Gold,
inventory.Towers.Count,
inventory.MuzzleComponents.Count,
inventory.BearingComponents.Count,
inventory.BaseComponents.Count);
}
public BackpackInventoryData GetInventorySnapshot()
{
EnsureInitialized();
return _queryModel.GetSnapshot();
}
public void MergeInventory(BackpackInventoryData gainedInventory)
{
EnsureInitialized();
PlayerInventoryMergeSummary summary = _commandModel.MergeInventory(gainedInventory);
if (!summary.HasAnyGain)
{
return;
}
Log.Info(
"PlayerInventory merged reward. Gold+{0}, Tower+{1}, Muzzle+{2}, Bearing+{3}, Base+{4}.",
summary.GainedGold,
summary.GainedTowerCount,
summary.GainedMuzzleCount,
summary.GainedBearingCount,
summary.GainedBaseCount);
}
public bool TryConsumeGold(int costGold)
{
EnsureInitialized();
return _commandModel.TryConsumeGold(costGold);
}
public void AddGold(int gainGold)
{
EnsureInitialized();
_commandModel.AddGold(gainGold);
}
public bool TryAddParticipantTower(long towerInstanceId, int maxCount = 4)
{
EnsureInitialized();
return _towerRosterService.TryAddParticipantTower(towerInstanceId, maxCount);
}
public bool TryRemoveParticipantTower(long towerInstanceId)
{
EnsureInitialized();
return _towerRosterService.TryRemoveParticipantTower(towerInstanceId);
}
public bool TryAssembleTower(
long muzzleInstanceId,
long bearingInstanceId,
long baseInstanceId,
out TowerItemData assembledTower)
{
EnsureInitialized();
return _towerAssemblyService.TryAssembleTower(
muzzleInstanceId,
bearingInstanceId,
baseInstanceId,
out assembledTower);
}
public int ReduceAllTowerEndurance(float enduranceLoss)
{
EnsureInitialized();
return _towerRosterService.ReduceAllTowerEndurance(enduranceLoss);
}
private void EnsureInitialized()
{
if (_queryModel.IsInitialized)
{
return;
}
OnInit();
}
private void EnsureServices()
{
_state ??= new PlayerInventoryState();
_queryModel ??= new PlayerInventoryQueryModel(_state);
_commandModel ??= new PlayerInventoryCommandModel(_state);
_towerRosterService ??= new PlayerInventoryTowerRosterService(_queryModel, MaxParticipantTowerCount);
_towerAssemblyService ??= new PlayerInventoryTowerAssemblyService(_queryModel, _commandModel);
}
}
}

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using System;
using System.Collections.Generic;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.CustomComponent
{
internal struct PlayerInventoryMergeSummary
{
public int GainedGold;
public int GainedMuzzleCount;
public int GainedBearingCount;
public int GainedBaseCount;
public int GainedTowerCount;
public bool HasAnyGain =>
GainedGold > 0 || GainedMuzzleCount > 0 || GainedBearingCount > 0 || GainedBaseCount > 0 ||
GainedTowerCount > 0;
}
internal sealed class PlayerInventoryState
{
public BackpackInventoryData Inventory = new BackpackInventoryData();
public long NextInstanceId = 1;
public bool IsInitialized;
}
internal sealed class PlayerInventoryQueryModel
{
private readonly PlayerInventoryState _state;
public PlayerInventoryQueryModel(PlayerInventoryState state)
{
_state = state;
}
public BackpackInventoryData Inventory => _state.Inventory;
public bool IsInitialized => _state.IsInitialized;
public int Gold => _state.Inventory.Gold;
public BackpackInventoryData GetSnapshot()
{
return InventoryCloneUtility.CloneInventory(_state.Inventory);
}
public bool TryGetTowerById(long towerInstanceId, out TowerItemData tower)
{
return InventoryParticipantUtility.TryGetTowerById(_state.Inventory, towerInstanceId, out tower);
}
public bool TryGetComponentById<TComp>(List<TComp> components, long instanceId, out TComp result)
where TComp : TowerCompItemData
{
result = null;
if (components == null || instanceId <= 0)
{
return false;
}
for (int i = 0; i < components.Count; i++)
{
TComp component = components[i];
if (component != null && component.InstanceId == instanceId)
{
result = component;
return true;
}
}
return false;
}
}
internal sealed class PlayerInventoryCommandModel
{
private readonly PlayerInventoryState _state;
public PlayerInventoryCommandModel(PlayerInventoryState state)
{
_state = state;
}
public void Initialize(BackpackInventoryData sourceInventory, int maxParticipantTowerCount)
{
_state.Inventory = InventoryCloneUtility.CloneInventory(sourceInventory);
InventoryParticipantUtility.NormalizeParticipantState(_state.Inventory, maxParticipantTowerCount);
RebuildNextInstanceId();
_state.IsInitialized = true;
}
public PlayerInventoryMergeSummary MergeInventory(BackpackInventoryData gainedInventory)
{
PlayerInventoryMergeSummary summary = default;
if (gainedInventory == null)
{
return summary;
}
summary.GainedGold = Mathf.Max(0, gainedInventory.Gold);
if (summary.GainedGold > 0)
{
_state.Inventory.Gold += summary.GainedGold;
}
if (gainedInventory.MuzzleComponents != null)
{
for (int i = 0; i < gainedInventory.MuzzleComponents.Count; i++)
{
MuzzleCompItemData source = gainedInventory.MuzzleComponents[i];
if (source == null)
{
continue;
}
MuzzleCompItemData cloned = InventoryCloneUtility.CloneMuzzleComp(source);
cloned.InstanceId = AllocateInstanceId();
_state.Inventory.MuzzleComponents.Add(cloned);
summary.GainedMuzzleCount++;
}
}
if (gainedInventory.BearingComponents != null)
{
for (int i = 0; i < gainedInventory.BearingComponents.Count; i++)
{
BearingCompItemData source = gainedInventory.BearingComponents[i];
if (source == null)
{
continue;
}
BearingCompItemData cloned = InventoryCloneUtility.CloneBearingComp(source);
cloned.InstanceId = AllocateInstanceId();
_state.Inventory.BearingComponents.Add(cloned);
summary.GainedBearingCount++;
}
}
if (gainedInventory.BaseComponents != null)
{
for (int i = 0; i < gainedInventory.BaseComponents.Count; i++)
{
BaseCompItemData source = gainedInventory.BaseComponents[i];
if (source == null)
{
continue;
}
BaseCompItemData cloned = InventoryCloneUtility.CloneBaseComp(source);
cloned.InstanceId = AllocateInstanceId();
_state.Inventory.BaseComponents.Add(cloned);
summary.GainedBaseCount++;
}
}
if (gainedInventory.Towers != null)
{
for (int i = 0; i < gainedInventory.Towers.Count; i++)
{
TowerItemData source = gainedInventory.Towers[i];
if (source == null)
{
continue;
}
TowerItemData cloned = InventoryCloneUtility.CloneTower(source);
cloned.InstanceId = AllocateInstanceId();
_state.Inventory.Towers.Add(cloned);
summary.GainedTowerCount++;
}
}
return summary;
}
public bool TryConsumeGold(int costGold)
{
int resolvedCost = Mathf.Max(0, costGold);
if (resolvedCost <= 0)
{
return true;
}
if (_state.Inventory.Gold < resolvedCost)
{
return false;
}
_state.Inventory.Gold -= resolvedCost;
return true;
}
public void AddGold(int gainGold)
{
int resolvedGain = Mathf.Max(0, gainGold);
if (resolvedGain <= 0)
{
return;
}
_state.Inventory.Gold += resolvedGain;
}
public long AllocateInstanceId()
{
if (_state.NextInstanceId < 1)
{
_state.NextInstanceId = 1;
}
return _state.NextInstanceId++;
}
private void RebuildNextInstanceId()
{
long maxInstanceId = 0;
BackpackInventoryData inventory = _state.Inventory;
if (inventory.Towers != null)
{
for (int i = 0; i < inventory.Towers.Count; i++)
{
TowerItemData item = inventory.Towers[i];
if (item != null)
{
maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
}
}
}
if (inventory.MuzzleComponents != null)
{
for (int i = 0; i < inventory.MuzzleComponents.Count; i++)
{
MuzzleCompItemData item = inventory.MuzzleComponents[i];
if (item != null)
{
maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
}
}
}
if (inventory.BearingComponents != null)
{
for (int i = 0; i < inventory.BearingComponents.Count; i++)
{
BearingCompItemData item = inventory.BearingComponents[i];
if (item != null)
{
maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
}
}
}
if (inventory.BaseComponents != null)
{
for (int i = 0; i < inventory.BaseComponents.Count; i++)
{
BaseCompItemData item = inventory.BaseComponents[i];
if (item != null)
{
maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
}
}
}
_state.NextInstanceId = Math.Max(1, maxInstanceId + 1);
}
}
}

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using System.Collections.Generic;
using GameFramework.DataTable;
using GeometryTD.CustomUtility;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.CustomComponent
{
internal sealed class PlayerInventoryTowerAssemblyService
{
private const int TowerLevelCount = 5;
private readonly PlayerInventoryQueryModel _queryModel;
private readonly PlayerInventoryCommandModel _commandModel;
private IDataTable<DRMuzzleComp> _drMuzzleComp;
private IDataTable<DRBearingComp> _drBearingComp;
private IDataTable<DRBaseComp> _drBaseComp;
public PlayerInventoryTowerAssemblyService(
PlayerInventoryQueryModel queryModel,
PlayerInventoryCommandModel commandModel)
{
_queryModel = queryModel;
_commandModel = commandModel;
}
public bool TryAssembleTower(
long muzzleInstanceId,
long bearingInstanceId,
long baseInstanceId,
out TowerItemData assembledTower)
{
assembledTower = null;
BackpackInventoryData inventory = _queryModel.Inventory;
if (muzzleInstanceId <= 0 || bearingInstanceId <= 0 || baseInstanceId <= 0)
{
return false;
}
if (!_queryModel.TryGetComponentById(inventory.MuzzleComponents, muzzleInstanceId, out MuzzleCompItemData muzzleComp) ||
!_queryModel.TryGetComponentById(inventory.BearingComponents, bearingInstanceId, out BearingCompItemData bearingComp) ||
!_queryModel.TryGetComponentById(inventory.BaseComponents, baseInstanceId, out BaseCompItemData baseComp))
{
return false;
}
if (muzzleComp.IsAssembledIntoTower || bearingComp.IsAssembledIntoTower || baseComp.IsAssembledIntoTower)
{
return false;
}
if (!TryBuildTowerStats(muzzleComp, bearingComp, baseComp, out TowerStatsData stats))
{
return false;
}
long towerInstanceId = _commandModel.AllocateInstanceId();
TowerItemData tower = new TowerItemData
{
InstanceId = towerInstanceId,
Name = $"组装防御塔-{towerInstanceId}",
Rarity = ResolveAverageRarity(muzzleComp.Rarity, bearingComp.Rarity, baseComp.Rarity),
MuzzleComponentInstanceId = muzzleComp.InstanceId,
BearingComponentInstanceId = bearingComp.InstanceId,
BaseComponentInstanceId = baseComp.InstanceId,
Stats = stats
};
muzzleComp.IsAssembledIntoTower = true;
bearingComp.IsAssembledIntoTower = true;
baseComp.IsAssembledIntoTower = true;
inventory.Towers.Add(tower);
assembledTower = InventoryCloneUtility.CloneTower(tower);
return true;
}
private bool TryBuildTowerStats(
MuzzleCompItemData muzzleComp,
BearingCompItemData bearingComp,
BaseCompItemData baseComp,
out TowerStatsData stats)
{
stats = null;
if (muzzleComp == null || bearingComp == null || baseComp == null)
{
return false;
}
DRMuzzleComp muzzleConfig = EnsureMuzzleTable()?.GetDataRow(muzzleComp.ConfigId);
DRBearingComp bearingConfig = EnsureBearingTable()?.GetDataRow(bearingComp.ConfigId);
DRBaseComp baseConfig = EnsureBaseTable()?.GetDataRow(baseComp.ConfigId);
if (muzzleConfig == null || bearingConfig == null || baseConfig == null)
{
return false;
}
stats = new TowerStatsData
{
AttackDamage = BuildLevelIntArray(muzzleComp.AttackDamage, muzzleComp.Rarity, muzzleConfig.AttackDamagePerLevel),
DamageRandomRate = Mathf.Max(0f, muzzleComp.DamageRandomRate),
RotateSpeed = BuildLevelFloatArray(bearingComp.RotateSpeed, bearingComp.Rarity, bearingConfig.RotateSpeedPerLevel),
AttackRange = BuildLevelFloatArray(bearingComp.AttackRange, bearingComp.Rarity, bearingConfig.AttackRangePerLevel),
AttackSpeed = BuildLevelFloatArray(baseComp.AttackSpeed, baseComp.Rarity, baseConfig.AttackSpeedPerLevel),
AttackMethodType = muzzleComp.AttackMethodType,
AttackPropertyType = baseComp.AttackPropertyType,
Tags = MergeTags(muzzleComp.Tags, bearingComp.Tags, baseComp.Tags)
};
return true;
}
private static int[] BuildLevelIntArray(int[] rarityBaseArray, RarityType rarity, int perLevel)
{
int baseValue = ResolveRarityBaseValue(rarityBaseArray, rarity);
int[] values = new int[TowerLevelCount];
for (int i = 0; i < values.Length; i++)
{
values[i] = baseValue + perLevel * i;
}
return values;
}
private static float[] BuildLevelFloatArray(float[] rarityBaseArray, RarityType rarity, float perLevel)
{
float baseValue = ResolveRarityBaseValue(rarityBaseArray, rarity);
float[] values = new float[TowerLevelCount];
for (int i = 0; i < values.Length; i++)
{
values[i] = baseValue + perLevel * i;
}
return values;
}
private static int ResolveRarityBaseValue(int[] rarityBaseArray, RarityType rarity)
{
if (rarityBaseArray == null || rarityBaseArray.Length <= 0)
{
return 0;
}
int rarityIndex = Mathf.Clamp((int)rarity - 1, 0, rarityBaseArray.Length - 1);
return rarityBaseArray[rarityIndex];
}
private static float ResolveRarityBaseValue(float[] rarityBaseArray, RarityType rarity)
{
if (rarityBaseArray == null || rarityBaseArray.Length <= 0)
{
return 0f;
}
int rarityIndex = Mathf.Clamp((int)rarity - 1, 0, rarityBaseArray.Length - 1);
return rarityBaseArray[rarityIndex];
}
private static TagType[] MergeTags(params TagType[][] sources)
{
HashSet<TagType> uniqueTags = new HashSet<TagType>();
if (sources != null)
{
for (int i = 0; i < sources.Length; i++)
{
TagType[] tags = sources[i];
if (tags == null)
{
continue;
}
for (int j = 0; j < tags.Length; j++)
{
uniqueTags.Add(tags[j]);
}
}
}
TagType[] mergedTags = new TagType[uniqueTags.Count];
uniqueTags.CopyTo(mergedTags);
return mergedTags;
}
private static RarityType ResolveAverageRarity(RarityType muzzleRarity, RarityType bearingRarity, RarityType baseRarity)
{
float avg = ((int)muzzleRarity + (int)bearingRarity + (int)baseRarity) / 3f;
int rounded = Mathf.RoundToInt(avg);
int clamped = Mathf.Clamp(rounded, (int)RarityType.White, (int)RarityType.Red);
return (RarityType)clamped;
}
private IDataTable<DRMuzzleComp> EnsureMuzzleTable()
{
_drMuzzleComp ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
return _drMuzzleComp;
}
private IDataTable<DRBearingComp> EnsureBearingTable()
{
_drBearingComp ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
return _drBearingComp;
}
private IDataTable<DRBaseComp> EnsureBaseTable()
{
_drBaseComp ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
return _drBaseComp;
}
}
}

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MonoImporter: MonoImporter:
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using System.Collections.Generic;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.CustomComponent
{
internal sealed class PlayerInventoryTowerRosterService
{
private readonly PlayerInventoryQueryModel _queryModel;
private readonly int _maxParticipantTowerCount;
public PlayerInventoryTowerRosterService(PlayerInventoryQueryModel queryModel, int maxParticipantTowerCount)
{
_queryModel = queryModel;
_maxParticipantTowerCount = Mathf.Max(1, maxParticipantTowerCount);
}
public bool TryAddParticipantTower(long towerInstanceId, int maxCount)
{
int resolvedMaxCount = Mathf.Max(1, maxCount);
resolvedMaxCount = Mathf.Min(resolvedMaxCount, _maxParticipantTowerCount);
return InventoryParticipantUtility.TryAddParticipantTower(
_queryModel.Inventory,
towerInstanceId,
resolvedMaxCount);
}
public bool TryRemoveParticipantTower(long towerInstanceId)
{
return InventoryParticipantUtility.TryRemoveParticipantTower(
_queryModel.Inventory,
towerInstanceId,
_maxParticipantTowerCount);
}
public int ReduceAllTowerEndurance(float enduranceLoss)
{
float resolvedLoss = Mathf.Max(0f, enduranceLoss);
BackpackInventoryData inventory = _queryModel.Inventory;
if (resolvedLoss <= 0f || inventory.Towers == null || inventory.Towers.Count <= 0)
{
return 0;
}
Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(inventory.MuzzleComponents);
Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(inventory.BearingComponents);
Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(inventory.BaseComponents);
int affectedCount = 0;
for (int i = 0; i < inventory.Towers.Count; i++)
{
TowerItemData tower = inventory.Towers[i];
if (tower == null)
{
continue;
}
bool towerAffected = false;
if (muzzleMap.TryGetValue(tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzleComp))
{
towerAffected |= TryReduceComponentEndurance(muzzleComp, resolvedLoss);
}
if (bearingMap.TryGetValue(tower.BearingComponentInstanceId, out BearingCompItemData bearingComp))
{
towerAffected |= TryReduceComponentEndurance(bearingComp, resolvedLoss);
}
if (baseMap.TryGetValue(tower.BaseComponentInstanceId, out BaseCompItemData baseComp))
{
towerAffected |= TryReduceComponentEndurance(baseComp, resolvedLoss);
}
if (towerAffected)
{
affectedCount++;
}
}
return affectedCount;
}
private static bool TryReduceComponentEndurance(TowerCompItemData component, float enduranceLoss)
{
if (component == null)
{
return false;
}
float originalEndurance = component.Endurance;
float nextEndurance = Mathf.Clamp(originalEndurance - Mathf.Max(0f, enduranceLoss), 0f, 100f);
if (nextEndurance >= originalEndurance)
{
return false;
}
component.Endurance = nextEndurance;
return true;
}
private static Dictionary<long, TComp> BuildComponentMap<TComp>(List<TComp> components)
where TComp : TowerCompItemData
{
Dictionary<long, TComp> map = new Dictionary<long, TComp>();
if (components == null || components.Count <= 0)
{
return map;
}
for (int i = 0; i < components.Count; i++)
{
TComp component = components[i];
if (component == null || component.InstanceId <= 0)
{
continue;
}
map[component.InstanceId] = component;
}
return map;
}
}
}

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using System;
using System.Collections.Generic;
using GameFramework.DataTable;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using GeometryTD.UI;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.CustomComponent
{
public class PlayerInventoryComponent : GameFrameworkComponent
{
private const int TowerLevelCount = 5;
private const int MaxParticipantTowerCount = 4;
private BackpackInventoryData _inventory = new BackpackInventoryData();
private long _nextInstanceId = 1;
private bool _initialized;
private IDataTable<DRMuzzleComp> _drMuzzleComp;
private IDataTable<DRBearingComp> _drBearingComp;
private IDataTable<DRBaseComp> _drBaseComp;
public int Gold
{
get
{
EnsureInitialized();
return _inventory.Gold;
}
}
public void OnInit()
{
_inventory = CloneInventory(RepoFormUseCase.SampleInventory());
NormalizeParticipantState();
RebuildNextInstanceId();
_initialized = true;
Log.Info(
"PlayerInventory initialized. Gold={0}, Tower={1}, Muzzle={2}, Bearing={3}, Base={4}.",
_inventory.Gold,
_inventory.Towers.Count,
_inventory.MuzzleComponents.Count,
_inventory.BearingComponents.Count,
_inventory.BaseComponents.Count);
}
public BackpackInventoryData GetInventorySnapshot()
{
EnsureInitialized();
return CloneInventory(_inventory);
}
public void MergeInventory(BackpackInventoryData gainedInventory)
{
EnsureInitialized();
if (gainedInventory == null)
{
return;
}
int gainedGold = Mathf.Max(0, gainedInventory.Gold);
int gainedMuzzleCount = 0;
int gainedBearingCount = 0;
int gainedBaseCount = 0;
int gainedTowerCount = 0;
if (gainedGold > 0)
{
_inventory.Gold += gainedGold;
}
if (gainedInventory.MuzzleComponents != null)
{
for (int i = 0; i < gainedInventory.MuzzleComponents.Count; i++)
{
MuzzleCompItemData source = gainedInventory.MuzzleComponents[i];
if (source == null)
{
continue;
}
MuzzleCompItemData cloned = CloneMuzzleComp(source);
cloned.InstanceId = AllocateInstanceId();
_inventory.MuzzleComponents.Add(cloned);
gainedMuzzleCount++;
}
}
if (gainedInventory.BearingComponents != null)
{
for (int i = 0; i < gainedInventory.BearingComponents.Count; i++)
{
BearingCompItemData source = gainedInventory.BearingComponents[i];
if (source == null)
{
continue;
}
BearingCompItemData cloned = CloneBearingComp(source);
cloned.InstanceId = AllocateInstanceId();
_inventory.BearingComponents.Add(cloned);
gainedBearingCount++;
}
}
if (gainedInventory.BaseComponents != null)
{
for (int i = 0; i < gainedInventory.BaseComponents.Count; i++)
{
BaseCompItemData source = gainedInventory.BaseComponents[i];
if (source == null)
{
continue;
}
BaseCompItemData cloned = CloneBaseComp(source);
cloned.InstanceId = AllocateInstanceId();
_inventory.BaseComponents.Add(cloned);
gainedBaseCount++;
}
}
if (gainedInventory.Towers != null)
{
for (int i = 0; i < gainedInventory.Towers.Count; i++)
{
TowerItemData source = gainedInventory.Towers[i];
if (source == null)
{
continue;
}
TowerItemData cloned = CloneTower(source);
cloned.InstanceId = AllocateInstanceId();
_inventory.Towers.Add(cloned);
gainedTowerCount++;
}
}
if (gainedGold > 0 || gainedMuzzleCount > 0 || gainedBearingCount > 0 || gainedBaseCount > 0 ||
gainedTowerCount > 0)
{
Log.Info(
"PlayerInventory merged reward. Gold+{0}, Tower+{1}, Muzzle+{2}, Bearing+{3}, Base+{4}.",
gainedGold,
gainedTowerCount,
gainedMuzzleCount,
gainedBearingCount,
gainedBaseCount);
}
}
public bool TryConsumeGold(int costGold)
{
EnsureInitialized();
int resolvedCost = Mathf.Max(0, costGold);
if (resolvedCost <= 0)
{
return true;
}
if (_inventory.Gold < resolvedCost)
{
return false;
}
_inventory.Gold -= resolvedCost;
return true;
}
public void AddGold(int gainGold)
{
EnsureInitialized();
int resolvedGain = Mathf.Max(0, gainGold);
if (resolvedGain <= 0)
{
return;
}
_inventory.Gold += resolvedGain;
}
public bool TryAddParticipantTower(long towerInstanceId, int maxCount = 4)
{
EnsureInitialized();
int resolvedMaxCount = Mathf.Max(1, maxCount);
resolvedMaxCount = Mathf.Min(resolvedMaxCount, MaxParticipantTowerCount);
if (!TryGetTowerById(towerInstanceId, out TowerItemData tower))
{
return false;
}
_inventory.ParticipantTowerInstanceIds ??= new List<long>();
if (_inventory.ParticipantTowerInstanceIds.Contains(towerInstanceId))
{
tower.IsParticipatingInCombat = true;
return false;
}
if (_inventory.ParticipantTowerInstanceIds.Count >= resolvedMaxCount)
{
return false;
}
_inventory.ParticipantTowerInstanceIds.Add(towerInstanceId);
tower.IsParticipatingInCombat = true;
return true;
}
public bool TryRemoveParticipantTower(long towerInstanceId)
{
EnsureInitialized();
if (towerInstanceId <= 0 || _inventory.ParticipantTowerInstanceIds == null)
{
return false;
}
bool removed = _inventory.ParticipantTowerInstanceIds.Remove(towerInstanceId);
if (!removed)
{
return false;
}
if (TryGetTowerById(towerInstanceId, out TowerItemData tower))
{
tower.IsParticipatingInCombat = false;
}
return true;
}
public bool TryAssembleTower(
long muzzleInstanceId,
long bearingInstanceId,
long baseInstanceId,
out TowerItemData assembledTower)
{
EnsureInitialized();
assembledTower = null;
if (muzzleInstanceId <= 0 || bearingInstanceId <= 0 || baseInstanceId <= 0)
{
return false;
}
if (!TryGetComponentById(_inventory.MuzzleComponents, muzzleInstanceId,
out MuzzleCompItemData muzzleComp) ||
!TryGetComponentById(_inventory.BearingComponents, bearingInstanceId,
out BearingCompItemData bearingComp) ||
!TryGetComponentById(_inventory.BaseComponents, baseInstanceId, out BaseCompItemData baseComp))
{
return false;
}
if (muzzleComp.IsAssembledIntoTower || bearingComp.IsAssembledIntoTower || baseComp.IsAssembledIntoTower)
{
return false;
}
if (!TryBuildTowerStats(muzzleComp, bearingComp, baseComp, out TowerStatsData stats))
{
return false;
}
long towerInstanceId = AllocateInstanceId();
TowerItemData tower = new TowerItemData
{
InstanceId = towerInstanceId,
Name = $"组装防御塔-{towerInstanceId}",
Rarity = ResolveAverageRarity(muzzleComp.Rarity, bearingComp.Rarity, baseComp.Rarity),
MuzzleComponentInstanceId = muzzleComp.InstanceId,
BearingComponentInstanceId = bearingComp.InstanceId,
BaseComponentInstanceId = baseComp.InstanceId,
Stats = stats
};
muzzleComp.IsAssembledIntoTower = true;
bearingComp.IsAssembledIntoTower = true;
baseComp.IsAssembledIntoTower = true;
_inventory.Towers.Add(tower);
assembledTower = CloneTower(tower);
return true;
}
public int ReduceAllTowerEndurance(float enduranceLoss)
{
EnsureInitialized();
float resolvedLoss = Mathf.Max(0f, enduranceLoss);
if (resolvedLoss <= 0f || _inventory.Towers == null || _inventory.Towers.Count <= 0)
{
return 0;
}
Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(_inventory.MuzzleComponents);
Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(_inventory.BearingComponents);
Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(_inventory.BaseComponents);
int affectedCount = 0;
foreach (var tower in _inventory.Towers)
{
if (tower == null)
{
continue;
}
bool towerAffected = false;
if (muzzleMap.TryGetValue(tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzleComp))
{
towerAffected |= TryReduceComponentEndurance(muzzleComp, resolvedLoss);
}
if (bearingMap.TryGetValue(tower.BearingComponentInstanceId, out BearingCompItemData bearingComp))
{
towerAffected |= TryReduceComponentEndurance(bearingComp, resolvedLoss);
}
if (baseMap.TryGetValue(tower.BaseComponentInstanceId, out BaseCompItemData baseComp))
{
towerAffected |= TryReduceComponentEndurance(baseComp, resolvedLoss);
}
if (towerAffected)
{
affectedCount++;
}
}
return affectedCount;
}
private static bool TryReduceComponentEndurance(TowerCompItemData component, float enduranceLoss)
{
if (component == null)
{
return false;
}
float originalEndurance = component.Endurance;
float nextEndurance = Mathf.Clamp(originalEndurance - Mathf.Max(0f, enduranceLoss), 0f, 100f);
if (nextEndurance >= originalEndurance)
{
return false;
}
component.Endurance = nextEndurance;
return true;
}
private static Dictionary<long, TComp> BuildComponentMap<TComp>(List<TComp> components)
where TComp : TowerCompItemData
{
Dictionary<long, TComp> map = new Dictionary<long, TComp>();
if (components == null || components.Count <= 0)
{
return map;
}
foreach (var component in components)
{
if (component == null || component.InstanceId <= 0)
{
continue;
}
map[component.InstanceId] = component;
}
return map;
}
private static bool TryGetComponentById<TComp>(List<TComp> components, long instanceId, out TComp result)
where TComp : TowerCompItemData
{
result = null;
if (components == null || instanceId <= 0)
{
return false;
}
foreach (TComp component in components)
{
if (component != null && component.InstanceId == instanceId)
{
result = component;
return true;
}
}
return false;
}
private bool TryGetTowerById(long towerInstanceId, out TowerItemData tower)
{
tower = null;
if (towerInstanceId <= 0 || _inventory.Towers == null)
{
return false;
}
for (int i = 0; i < _inventory.Towers.Count; i++)
{
TowerItemData candidate = _inventory.Towers[i];
if (candidate != null && candidate.InstanceId == towerInstanceId)
{
tower = candidate;
return true;
}
}
return false;
}
private bool TryBuildTowerStats(
MuzzleCompItemData muzzleComp,
BearingCompItemData bearingComp,
BaseCompItemData baseComp,
out TowerStatsData stats)
{
stats = null;
if (muzzleComp == null || bearingComp == null || baseComp == null)
{
return false;
}
DRMuzzleComp muzzleConfig = EnsureMuzzleTable()?.GetDataRow(muzzleComp.ConfigId);
DRBearingComp bearingConfig = EnsureBearingTable()?.GetDataRow(bearingComp.ConfigId);
DRBaseComp baseConfig = EnsureBaseTable()?.GetDataRow(baseComp.ConfigId);
if (muzzleConfig == null || bearingConfig == null || baseConfig == null)
{
return false;
}
stats = new TowerStatsData
{
AttackDamage = BuildLevelIntArray(muzzleComp.AttackDamage, muzzleComp.Rarity,
muzzleConfig.AttackDamagePerLevel),
DamageRandomRate = Mathf.Max(0f, muzzleComp.DamageRandomRate),
RotateSpeed = BuildLevelFloatArray(bearingComp.RotateSpeed, bearingComp.Rarity,
bearingConfig.RotateSpeedPerLevel),
AttackRange = BuildLevelFloatArray(bearingComp.AttackRange, bearingComp.Rarity,
bearingConfig.AttackRangePerLevel),
AttackSpeed =
BuildLevelFloatArray(baseComp.AttackSpeed, baseComp.Rarity, baseConfig.AttackSpeedPerLevel),
AttackMethodType = muzzleComp.AttackMethodType,
AttackPropertyType = baseComp.AttackPropertyType,
Tags = MergeTags(muzzleComp.Tags, bearingComp.Tags, baseComp.Tags)
};
return true;
}
private static int[] BuildLevelIntArray(int[] rarityBaseArray, RarityType rarity, int perLevel)
{
int baseValue = ResolveRarityBaseValue(rarityBaseArray, rarity);
int[] values = new int[TowerLevelCount];
for (int i = 0; i < values.Length; i++)
{
values[i] = baseValue + perLevel * i;
}
return values;
}
private static float[] BuildLevelFloatArray(float[] rarityBaseArray, RarityType rarity, float perLevel)
{
float baseValue = ResolveRarityBaseValue(rarityBaseArray, rarity);
float[] values = new float[TowerLevelCount];
for (int i = 0; i < values.Length; i++)
{
values[i] = baseValue + perLevel * i;
}
return values;
}
private static float[] BuildConstantLevelFloatArray(float value)
{
float[] values = new float[TowerLevelCount];
for (int i = 0; i < values.Length; i++)
{
values[i] = value;
}
return values;
}
private static int ResolveRarityBaseValue(int[] rarityBaseArray, RarityType rarity)
{
if (rarityBaseArray == null || rarityBaseArray.Length <= 0)
{
return 0;
}
int rarityIndex = Mathf.Clamp((int)rarity - 1, 0, rarityBaseArray.Length - 1);
return rarityBaseArray[rarityIndex];
}
private static float ResolveRarityBaseValue(float[] rarityBaseArray, RarityType rarity)
{
if (rarityBaseArray == null || rarityBaseArray.Length <= 0)
{
return 0f;
}
int rarityIndex = Mathf.Clamp((int)rarity - 1, 0, rarityBaseArray.Length - 1);
return rarityBaseArray[rarityIndex];
}
private static TagType[] MergeTags(params TagType[][] sources)
{
HashSet<TagType> uniqueTags = new HashSet<TagType>();
if (sources != null)
{
for (int i = 0; i < sources.Length; i++)
{
TagType[] tags = sources[i];
if (tags == null)
{
continue;
}
for (int j = 0; j < tags.Length; j++)
{
uniqueTags.Add(tags[j]);
}
}
}
TagType[] mergedTags = new TagType[uniqueTags.Count];
uniqueTags.CopyTo(mergedTags);
return mergedTags;
}
private static RarityType ResolveAverageRarity(RarityType muzzleRarity, RarityType bearingRarity,
RarityType baseRarity)
{
float avg = ((int)muzzleRarity + (int)bearingRarity + (int)baseRarity) / 3f;
int rounded = Mathf.RoundToInt(avg);
int clamped = Mathf.Clamp(rounded, (int)RarityType.White, (int)RarityType.Red);
return (RarityType)clamped;
}
private IDataTable<DRMuzzleComp> EnsureMuzzleTable()
{
_drMuzzleComp ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
return _drMuzzleComp;
}
private IDataTable<DRBearingComp> EnsureBearingTable()
{
_drBearingComp ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
return _drBearingComp;
}
private IDataTable<DRBaseComp> EnsureBaseTable()
{
_drBaseComp ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
return _drBaseComp;
}
private void EnsureInitialized()
{
if (_initialized)
{
return;
}
OnInit();
}
private long AllocateInstanceId()
{
if (_nextInstanceId < 1)
{
_nextInstanceId = 1;
}
return _nextInstanceId++;
}
private void RebuildNextInstanceId()
{
long maxInstanceId = 0;
if (_inventory.Towers != null)
{
foreach (var item in _inventory.Towers)
{
if (item != null)
{
maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
}
}
}
if (_inventory.MuzzleComponents != null)
{
foreach (var item in _inventory.MuzzleComponents)
{
if (item != null)
{
maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
}
}
}
if (_inventory.BearingComponents != null)
{
foreach (var item in _inventory.BearingComponents)
{
if (item != null)
{
maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
}
}
}
if (_inventory.BaseComponents != null)
{
foreach (var item in _inventory.BaseComponents)
{
if (item != null)
{
maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
}
}
}
_nextInstanceId = Math.Max(1, maxInstanceId + 1);
}
private void NormalizeParticipantState()
{
if (_inventory == null)
{
return;
}
_inventory.ParticipantTowerInstanceIds ??= new List<long>();
Dictionary<long, TowerItemData> towerMap = new Dictionary<long, TowerItemData>();
if (_inventory.Towers != null)
{
for (int i = 0; i < _inventory.Towers.Count; i++)
{
TowerItemData tower = _inventory.Towers[i];
if (tower == null || tower.InstanceId <= 0)
{
continue;
}
tower.IsParticipatingInCombat = false;
towerMap[tower.InstanceId] = tower;
}
}
List<long> normalizedIds = new List<long>(_inventory.ParticipantTowerInstanceIds.Count);
HashSet<long> uniqueIds = new HashSet<long>();
for (int i = 0; i < _inventory.ParticipantTowerInstanceIds.Count; i++)
{
if (normalizedIds.Count >= MaxParticipantTowerCount)
{
break;
}
long id = _inventory.ParticipantTowerInstanceIds[i];
if (id <= 0 || !uniqueIds.Add(id))
{
continue;
}
if (!towerMap.TryGetValue(id, out TowerItemData tower))
{
continue;
}
tower.IsParticipatingInCombat = true;
normalizedIds.Add(id);
}
_inventory.ParticipantTowerInstanceIds = normalizedIds;
}
private static BackpackInventoryData CloneInventory(BackpackInventoryData source)
{
BackpackInventoryData cloned = new BackpackInventoryData();
if (source == null)
{
return cloned;
}
cloned.Gold = Mathf.Max(0, source.Gold);
if (source.MuzzleComponents != null)
{
for (int i = 0; i < source.MuzzleComponents.Count; i++)
{
MuzzleCompItemData item = source.MuzzleComponents[i];
if (item != null)
{
cloned.MuzzleComponents.Add(CloneMuzzleComp(item));
}
}
}
if (source.BearingComponents != null)
{
for (int i = 0; i < source.BearingComponents.Count; i++)
{
BearingCompItemData item = source.BearingComponents[i];
if (item != null)
{
cloned.BearingComponents.Add(CloneBearingComp(item));
}
}
}
if (source.BaseComponents != null)
{
for (int i = 0; i < source.BaseComponents.Count; i++)
{
BaseCompItemData item = source.BaseComponents[i];
if (item != null)
{
cloned.BaseComponents.Add(CloneBaseComp(item));
}
}
}
if (source.Towers != null)
{
for (int i = 0; i < source.Towers.Count; i++)
{
TowerItemData item = source.Towers[i];
if (item != null)
{
cloned.Towers.Add(CloneTower(item));
}
}
}
if (source.ParticipantTowerInstanceIds != null)
{
for (int i = 0; i < source.ParticipantTowerInstanceIds.Count; i++)
{
long id = source.ParticipantTowerInstanceIds[i];
if (id > 0)
{
cloned.ParticipantTowerInstanceIds.Add(id);
}
}
}
return cloned;
}
private static MuzzleCompItemData CloneMuzzleComp(MuzzleCompItemData source)
{
return new MuzzleCompItemData
{
InstanceId = source.InstanceId,
ConfigId = source.ConfigId,
Name = source.Name,
Rarity = source.Rarity,
Endurance = source.Endurance,
IsAssembledIntoTower = source.IsAssembledIntoTower,
Constraint = source.Constraint,
Tags = CloneTags(source.Tags),
AttackDamage = CloneIntArray(source.AttackDamage),
DamageRandomRate = source.DamageRandomRate,
AttackMethodType = source.AttackMethodType
};
}
private static BearingCompItemData CloneBearingComp(BearingCompItemData source)
{
return new BearingCompItemData
{
InstanceId = source.InstanceId,
ConfigId = source.ConfigId,
Name = source.Name,
Rarity = source.Rarity,
Endurance = source.Endurance,
IsAssembledIntoTower = source.IsAssembledIntoTower,
Constraint = source.Constraint,
Tags = CloneTags(source.Tags),
RotateSpeed = CloneFloatArray(source.RotateSpeed),
AttackRange = CloneFloatArray(source.AttackRange)
};
}
private static BaseCompItemData CloneBaseComp(BaseCompItemData source)
{
return new BaseCompItemData
{
InstanceId = source.InstanceId,
ConfigId = source.ConfigId,
Name = source.Name,
Rarity = source.Rarity,
Endurance = source.Endurance,
IsAssembledIntoTower = source.IsAssembledIntoTower,
Constraint = source.Constraint,
Tags = CloneTags(source.Tags),
AttackSpeed = CloneFloatArray(source.AttackSpeed),
AttackPropertyType = source.AttackPropertyType
};
}
private static TowerItemData CloneTower(TowerItemData source)
{
return new TowerItemData
{
InstanceId = source.InstanceId,
Name = source.Name,
Rarity = source.Rarity,
IsParticipatingInCombat = source.IsParticipatingInCombat,
MuzzleComponentInstanceId = source.MuzzleComponentInstanceId,
BearingComponentInstanceId = source.BearingComponentInstanceId,
BaseComponentInstanceId = source.BaseComponentInstanceId,
Stats = CloneTowerStats(source.Stats)
};
}
private static TowerStatsData CloneTowerStats(TowerStatsData source)
{
if (source == null)
{
return new TowerStatsData();
}
return new TowerStatsData
{
AttackDamage = CloneIntArray(source.AttackDamage),
DamageRandomRate = source.DamageRandomRate,
RotateSpeed = CloneFloatArray(source.RotateSpeed),
AttackRange = CloneFloatArray(source.AttackRange),
AttackSpeed = CloneFloatArray(source.AttackSpeed),
AttackMethodType = source.AttackMethodType,
AttackPropertyType = source.AttackPropertyType,
Tags = CloneTags(source.Tags)
};
}
private static int[] CloneIntArray(int[] source)
{
return source != null ? (int[])source.Clone() : Array.Empty<int>();
}
private static float[] CloneFloatArray(float[] source)
{
return source != null ? (float[])source.Clone() : Array.Empty<float>();
}
private static TagType[] CloneTags(TagType[] source)
{
return source != null ? (TagType[])source.Clone() : Array.Empty<TagType>();
}
}
}

View File

@ -4,9 +4,9 @@ using UnityEngine;
namespace GeometryTD.CustomEvent namespace GeometryTD.CustomEvent
{ {
public class RepoItemDetailRequestedEventArgs : GameEventArgs public sealed class RepoItemClickedEventArgs : GameEventArgs
{ {
public static int EventId => typeof(RepoItemDetailRequestedEventArgs).GetHashCode(); public static int EventId => typeof(RepoItemClickedEventArgs).GetHashCode();
public override int Id => EventId; public override int Id => EventId;
@ -14,9 +14,9 @@ namespace GeometryTD.CustomEvent
public Vector3 TargetPos { get; private set; } public Vector3 TargetPos { get; private set; }
public static RepoItemDetailRequestedEventArgs Create(long itemId, Vector3 targetPos) public static RepoItemClickedEventArgs Create(long itemId, Vector3 targetPos)
{ {
var args = ReferencePool.Acquire<RepoItemDetailRequestedEventArgs>(); RepoItemClickedEventArgs args = ReferencePool.Acquire<RepoItemClickedEventArgs>();
args.ItemId = itemId; args.ItemId = itemId;
args.TargetPos = targetPos; args.TargetPos = targetPos;
return args; return args;

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7a2f4fddc38d47c3bf891cc17e211f89
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,27 +0,0 @@
using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public sealed class RepoParticipantRemoveRequestedEventArgs : GameEventArgs
{
public static int EventId => typeof(RepoParticipantRemoveRequestedEventArgs).GetHashCode();
public override int Id => EventId;
public long TowerItemId { get; private set; }
public static RepoParticipantRemoveRequestedEventArgs Create(long towerItemId)
{
RepoParticipantRemoveRequestedEventArgs args =
ReferencePool.Acquire<RepoParticipantRemoveRequestedEventArgs>();
args.TowerItemId = towerItemId;
return args;
}
public override void Clear()
{
TowerItemId = 0;
}
}
}

View File

@ -31,13 +31,13 @@ namespace GeometryTD.UI
protected override void SubscribeCustomEvents() protected override void SubscribeCustomEvents()
{ {
GameEntry.Event.Subscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked); GameEntry.Event.Subscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
GameEntry.Event.Subscribe(RepoItemDetailRequestedEventArgs.EventId, OnRepoItemDetailRequested); GameEntry.Event.Subscribe(RepoItemClickedEventArgs.EventId, OnRepoItemClicked);
} }
protected override void UnsubscribeCustomEvents() protected override void UnsubscribeCustomEvents()
{ {
GameEntry.Event.Unsubscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked); GameEntry.Event.Unsubscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
GameEntry.Event.Unsubscribe(RepoItemDetailRequestedEventArgs.EventId, OnRepoItemDetailRequested); GameEntry.Event.Unsubscribe(RepoItemClickedEventArgs.EventId, OnRepoItemClicked);
} }
public override int? OpenUI(object userData = null) public override int? OpenUI(object userData = null)
@ -342,14 +342,14 @@ namespace GeometryTD.UI
_useCase?.TryReturnToMenu(); _useCase?.TryReturnToMenu();
} }
private void OnRepoItemDetailRequested(object sender, GameEventArgs e) private void OnRepoItemClicked(object sender, GameEventArgs e)
{ {
if (!IsEventFromCurrentForm(sender)) if (!IsEventFromCurrentForm(sender))
{ {
return; return;
} }
if (!(e is RepoItemDetailRequestedEventArgs args)) if (!(e is RepoItemClickedEventArgs args))
{ {
return; return;
} }

View File

@ -1,4 +1,5 @@
using GeometryTD.CustomComponent; using GeometryTD.CustomComponent;
using GeometryTD.CustomUtility;
using GeometryTD.Definition; using GeometryTD.Definition;
using UnityEngine; using UnityEngine;
@ -56,7 +57,7 @@ namespace GeometryTD.UI
BackpackInventoryData rewardInventory = _rewardInventory; BackpackInventoryData rewardInventory = _rewardInventory;
if (rewardInventory == null) if (rewardInventory == null)
{ {
rewardInventory = RepoFormUseCase.SampleInventory(); rewardInventory = InventorySeedUtility.CreateSampleInventory();
} }
return new CombatFinishFormRawData return new CombatFinishFormRawData

View File

@ -0,0 +1,366 @@
using System;
using System.Collections.Generic;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.UI
{
public partial class RepoFormController
{
private RepoFormContext BuildContext(RepoFormRawData rawData)
{
_itemContextMap.Clear();
_itemDescSeedMap.Clear();
if (rawData?.Inventory == null)
{
_participantTowerIds.Clear();
return null;
}
Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(rawData.Inventory.MuzzleComponents);
Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(rawData.Inventory.BearingComponents);
Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(rawData.Inventory.BaseComponents);
Dictionary<long, TowerItemData> towerMap = BuildTowerMap(rawData.Inventory.Towers);
List<RepoItemContext> items = new List<RepoItemContext>();
if (rawData.Inventory.Towers != null)
{
foreach (TowerItemData tower in rawData.Inventory.Towers)
{
if (tower == null)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = tower.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.None,
IconAreaContext = BuildIconAreaContext(tower)
});
AddItemDescSeed(
tower.InstanceId,
tower.Name,
"Tower",
ItemDescUtility.BuildTowerDesc(tower, muzzleMap, bearingMap, baseMap) ?? string.Empty,
tower.Stats != null ? tower.Stats.Tags : null);
}
}
if (rawData.Inventory.MuzzleComponents != null)
{
foreach (MuzzleCompItemData item in rawData.Inventory.MuzzleComponents)
{
if (item == null || item.IsAssembledIntoTower)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = item.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.Muzzle,
IconAreaContext = BuildIconAreaContext(item)
});
AddItemDescSeed(
item.InstanceId,
item.Name,
BuildComponentTypeText(item.SlotType),
ItemDescUtility.BuildMuzzleDesc(item) ?? string.Empty,
item.Tags);
}
}
if (rawData.Inventory.BearingComponents != null)
{
foreach (BearingCompItemData item in rawData.Inventory.BearingComponents)
{
if (item == null || item.IsAssembledIntoTower)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = item.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.Bearing,
IconAreaContext = BuildIconAreaContext(item)
});
AddItemDescSeed(
item.InstanceId,
item.Name,
BuildComponentTypeText(item.SlotType),
ItemDescUtility.BuildBearingDesc(item) ?? string.Empty,
item.Tags);
}
}
if (rawData.Inventory.BaseComponents != null)
{
foreach (BaseCompItemData item in rawData.Inventory.BaseComponents)
{
if (item == null || item.IsAssembledIntoTower)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = item.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.Base,
IconAreaContext = BuildIconAreaContext(item)
});
AddItemDescSeed(
item.InstanceId,
item.Name,
BuildComponentTypeText(item.SlotType),
ItemDescUtility.BuildBaseDesc(item) ?? string.Empty,
item.Tags);
}
}
ParticipantAreaContext participantAreaContext =
BuildParticipantAreaContext(rawData.Inventory, towerMap, muzzleMap, bearingMap, baseMap);
return new RepoFormContext
{
CombineAreaContext = new CombineAreaContext(),
CompAreaContext = new CompAreaContext
{
Items = items.ToArray()
},
ParticipantAreaContext = participantAreaContext
};
}
private void AddItemContext(List<RepoItemContext> items, RepoItemContext itemContext)
{
if (itemContext == null)
{
return;
}
items.Add(itemContext);
_itemContextMap[itemContext.InstanceId] = itemContext;
}
private void AddItemDescSeed(long itemId, string title, string typeText, string description, TagType[] tags)
{
if (itemId <= 0)
{
return;
}
_itemDescSeedMap[itemId] = new ItemDescSeed
{
Title = string.IsNullOrWhiteSpace(title) ? $"Item {itemId}" : title,
TypeText = typeText ?? string.Empty,
Description = description ?? string.Empty,
Tags = CloneTags(tags)
};
}
private static TagType[] CloneTags(TagType[] tags)
{
return tags != null ? (TagType[])tags.Clone() : Array.Empty<TagType>();
}
private static string BuildComponentTypeText(TowerCompSlotType slotType)
{
return slotType switch
{
TowerCompSlotType.Muzzle => "Muzzle Component",
TowerCompSlotType.Bearing => "Bearing Component",
TowerCompSlotType.Base => "Base Component",
TowerCompSlotType.Accessory => "Accessory",
_ => "Component"
};
}
private static Dictionary<long, TComp> BuildComponentMap<TComp>(IReadOnlyList<TComp> items)
where TComp : TowerCompItemData
{
Dictionary<long, TComp> map = new Dictionary<long, TComp>();
if (items == null)
{
return map;
}
for (int i = 0; i < items.Count; i++)
{
TComp item = items[i];
if (item == null || item.InstanceId <= 0)
{
continue;
}
map[item.InstanceId] = item;
}
return map;
}
private static Dictionary<long, TowerItemData> BuildTowerMap(IReadOnlyList<TowerItemData> towers)
{
Dictionary<long, TowerItemData> map = new Dictionary<long, TowerItemData>();
if (towers == null)
{
return map;
}
for (int i = 0; i < towers.Count; i++)
{
TowerItemData tower = towers[i];
if (tower == null || tower.InstanceId <= 0)
{
continue;
}
map[tower.InstanceId] = tower;
}
return map;
}
private ParticipantAreaContext BuildParticipantAreaContext(
BackpackInventoryData inventory,
IReadOnlyDictionary<long, TowerItemData> towerMap,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
_participantTowerIds.Clear();
List<RepoItemContext> participantItems = new List<RepoItemContext>();
if (inventory?.ParticipantTowerInstanceIds != null && towerMap != null)
{
for (int i = 0; i < inventory.ParticipantTowerInstanceIds.Count; i++)
{
long towerId = inventory.ParticipantTowerInstanceIds[i];
if (towerId <= 0)
{
continue;
}
if (!towerMap.TryGetValue(towerId, out TowerItemData tower) || tower == null)
{
continue;
}
if (!_participantTowerIds.Add(towerId))
{
continue;
}
participantItems.Add(new RepoItemContext
{
InstanceId = tower.InstanceId,
CanDrag = false,
EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
ClickActionType = RepoItemClickActionType.RemoveParticipant,
ComponentSlotType = TowerCompSlotType.None,
IconAreaContext = BuildIconAreaContext(tower)
});
}
}
return new ParticipantAreaContext
{
Items = participantItems.ToArray(),
MaxCount = MaxParticipantCount
};
}
private void ApplyParticipantSelection()
{
if (Form == null || _itemContextMap.Count <= 0)
{
return;
}
foreach (KeyValuePair<long, RepoItemContext> pair in _itemContextMap)
{
RepoItemContext itemContext = pair.Value;
if (itemContext == null || itemContext.ComponentSlotType != TowerCompSlotType.None)
{
continue;
}
Form.SetRepoItemSelected(pair.Key, _participantTowerIds.Contains(pair.Key));
}
}
private void RefreshParticipantAreaOnly()
{
if (_useCase == null || Form == null)
{
return;
}
RepoFormContext latestContext = BuildContext(_useCase.CreateInitialModel());
if (latestContext?.ParticipantAreaContext == null)
{
return;
}
Form.RefreshParticipantArea(latestContext.ParticipantAreaContext);
ApplyParticipantSelection();
}
private static IconAreaContext BuildIconAreaContext(TowerItemData tower)
{
if (tower == null)
{
return new IconAreaContext
{
ComponentSlotType = TowerCompSlotType.None,
Rarity = RarityType.None,
Color = Color.white,
Icon = null
};
}
return new IconAreaContext
{
ComponentSlotType = TowerCompSlotType.None,
Rarity = tower.Rarity,
Color = IconColorGenerator.GenerateForTower(tower),
Icon = null
};
}
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
{
if (item == null)
{
return new IconAreaContext
{
ComponentSlotType = TowerCompSlotType.None,
Rarity = RarityType.None,
Color = Color.white,
Icon = null
};
}
return new IconAreaContext
{
ComponentSlotType = item.SlotType,
Rarity = item.Rarity,
Color = IconColorGenerator.GenerateForComponent(item),
Icon = null
};
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 55cf579e25a94ec6987443b7c6e6ab5f
timeCreated: 1772629679

View File

@ -1,15 +1,13 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using GeometryTD.CustomEvent; using GeometryTD.CustomEvent;
using GeometryTD.Definition; using GeometryTD.Definition;
using GameFramework.Event; using GameFramework.Event;
using GeometryTD.CustomUtility;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace GeometryTD.UI namespace GeometryTD.UI
{ {
public class RepoFormController : UIFormControllerCommonBase<RepoFormContext, RepoForm> public partial class RepoFormController : UIFormControllerCommonBase<RepoFormContext, RepoForm>
{ {
private const int MaxParticipantCount = 4; private const int MaxParticipantCount = 4;
private RepoFormUseCase _useCase; private RepoFormUseCase _useCase;
@ -35,23 +33,21 @@ namespace GeometryTD.UI
protected override void SubscribeCustomEvents() protected override void SubscribeCustomEvents()
{ {
GameEntry.Event.Subscribe(RepoItemDetailRequestedEventArgs.EventId, OnRepoItemDetailRequested); GameEntry.Event.Subscribe(RepoItemClickedEventArgs.EventId, OnRepoItemClicked);
GameEntry.Event.Subscribe(RepoItemDragEndedEventArgs.EventId, OnRepoItemDragEnded); GameEntry.Event.Subscribe(RepoItemDragEndedEventArgs.EventId, OnRepoItemDragEnded);
GameEntry.Event.Subscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked); GameEntry.Event.Subscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked);
GameEntry.Event.Subscribe(RepoCombineRequestedEventArgs.EventId, OnRepoCombineRequested); GameEntry.Event.Subscribe(RepoCombineRequestedEventArgs.EventId, OnRepoCombineRequested);
GameEntry.Event.Subscribe(RepoParticipantAssignRequestedEventArgs.EventId, OnRepoParticipantAssignRequested); GameEntry.Event.Subscribe(RepoParticipantAssignRequestedEventArgs.EventId, OnRepoParticipantAssignRequested);
GameEntry.Event.Subscribe(RepoParticipantRemoveRequestedEventArgs.EventId, OnRepoParticipantRemoveRequested);
GameEntry.Event.Subscribe(RepoFormReturnEventArgs.EventId, OnRepoFormReturn); GameEntry.Event.Subscribe(RepoFormReturnEventArgs.EventId, OnRepoFormReturn);
} }
protected override void UnsubscribeCustomEvents() protected override void UnsubscribeCustomEvents()
{ {
GameEntry.Event.Unsubscribe(RepoItemDetailRequestedEventArgs.EventId, OnRepoItemDetailRequested); GameEntry.Event.Unsubscribe(RepoItemClickedEventArgs.EventId, OnRepoItemClicked);
GameEntry.Event.Unsubscribe(RepoItemDragEndedEventArgs.EventId, OnRepoItemDragEnded); GameEntry.Event.Unsubscribe(RepoItemDragEndedEventArgs.EventId, OnRepoItemDragEnded);
GameEntry.Event.Unsubscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked); GameEntry.Event.Unsubscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked);
GameEntry.Event.Unsubscribe(RepoCombineRequestedEventArgs.EventId, OnRepoCombineRequested); GameEntry.Event.Unsubscribe(RepoCombineRequestedEventArgs.EventId, OnRepoCombineRequested);
GameEntry.Event.Unsubscribe(RepoParticipantAssignRequestedEventArgs.EventId, OnRepoParticipantAssignRequested); GameEntry.Event.Unsubscribe(RepoParticipantAssignRequestedEventArgs.EventId, OnRepoParticipantAssignRequested);
GameEntry.Event.Unsubscribe(RepoParticipantRemoveRequestedEventArgs.EventId, OnRepoParticipantRemoveRequested);
GameEntry.Event.Unsubscribe(RepoFormReturnEventArgs.EventId, OnRepoFormReturn); GameEntry.Event.Unsubscribe(RepoFormReturnEventArgs.EventId, OnRepoFormReturn);
} }
@ -100,375 +96,52 @@ namespace GeometryTD.UI
_useCase = repoFormUseCase; _useCase = repoFormUseCase;
} }
private RepoFormContext BuildContext(RepoFormRawData rawData)
{
_itemContextMap.Clear();
_itemDescSeedMap.Clear();
if (rawData?.Inventory == null)
{
_participantTowerIds.Clear();
return null;
}
Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(rawData.Inventory.MuzzleComponents);
Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(rawData.Inventory.BearingComponents);
Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(rawData.Inventory.BaseComponents);
Dictionary<long, TowerItemData> towerMap = BuildTowerMap(rawData.Inventory.Towers);
List<RepoItemContext> items = new List<RepoItemContext>();
if (rawData.Inventory.Towers != null)
{
foreach (TowerItemData tower in rawData.Inventory.Towers)
{
if (tower == null)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = tower.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.None,
IconAreaContext = BuildIconAreaContext(tower)
});
AddItemDescSeed(
tower.InstanceId,
tower.Name,
"Tower",
ItemDescUtility.BuildTowerDesc(tower, muzzleMap, bearingMap, baseMap) ?? string.Empty,
tower.Stats != null ? tower.Stats.Tags : null);
}
}
if (rawData.Inventory.MuzzleComponents != null)
{
foreach (MuzzleCompItemData item in rawData.Inventory.MuzzleComponents)
{
if (item == null || item.IsAssembledIntoTower)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = item.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.Muzzle,
IconAreaContext = BuildIconAreaContext(item)
});
AddItemDescSeed(
item.InstanceId,
item.Name,
BuildComponentTypeText(item.SlotType),
ItemDescUtility.BuildMuzzleDesc(item) ?? string.Empty,
item.Tags);
}
}
if (rawData.Inventory.BearingComponents != null)
{
foreach (BearingCompItemData item in rawData.Inventory.BearingComponents)
{
if (item == null || item.IsAssembledIntoTower)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = item.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.Bearing,
IconAreaContext = BuildIconAreaContext(item)
});
AddItemDescSeed(
item.InstanceId,
item.Name,
BuildComponentTypeText(item.SlotType),
ItemDescUtility.BuildBearingDesc(item) ?? string.Empty,
item.Tags);
}
}
if (rawData.Inventory.BaseComponents != null)
{
foreach (BaseCompItemData item in rawData.Inventory.BaseComponents)
{
if (item == null || item.IsAssembledIntoTower)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = item.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.Base,
IconAreaContext = BuildIconAreaContext(item)
});
AddItemDescSeed(
item.InstanceId,
item.Name,
BuildComponentTypeText(item.SlotType),
ItemDescUtility.BuildBaseDesc(item) ?? string.Empty,
item.Tags);
}
}
ParticipantAreaContext participantAreaContext =
BuildParticipantAreaContext(rawData.Inventory, towerMap, muzzleMap, bearingMap, baseMap);
return new RepoFormContext
{
CombineAreaContext = new CombineAreaContext(),
CompAreaContext = new CompAreaContext
{
Items = items.ToArray()
},
ParticipantAreaContext = participantAreaContext
};
}
private void AddItemContext(List<RepoItemContext> items, RepoItemContext itemContext)
{
if (itemContext == null)
{
return;
}
items.Add(itemContext);
_itemContextMap[itemContext.InstanceId] = itemContext;
}
private void AddItemDescSeed(long itemId, string title, string typeText, string description, TagType[] tags)
{
if (itemId <= 0)
{
return;
}
_itemDescSeedMap[itemId] = new ItemDescSeed
{
Title = string.IsNullOrWhiteSpace(title) ? $"Item {itemId}" : title,
TypeText = typeText ?? string.Empty,
Description = description ?? string.Empty,
Tags = CloneTags(tags)
};
}
private static TagType[] CloneTags(TagType[] tags)
{
return tags != null ? (TagType[])tags.Clone() : Array.Empty<TagType>();
}
private static string BuildComponentTypeText(TowerCompSlotType slotType)
{
return slotType switch
{
TowerCompSlotType.Muzzle => "Muzzle Component",
TowerCompSlotType.Bearing => "Bearing Component",
TowerCompSlotType.Base => "Base Component",
TowerCompSlotType.Accessory => "Accessory",
_ => "Component"
};
}
private static Dictionary<long, TComp> BuildComponentMap<TComp>(IReadOnlyList<TComp> items)
where TComp : TowerCompItemData
{
Dictionary<long, TComp> map = new Dictionary<long, TComp>();
if (items == null)
{
return map;
}
for (int i = 0; i < items.Count; i++)
{
TComp item = items[i];
if (item == null || item.InstanceId <= 0)
{
continue;
}
map[item.InstanceId] = item;
}
return map;
}
private static Dictionary<long, TowerItemData> BuildTowerMap(IReadOnlyList<TowerItemData> towers)
{
Dictionary<long, TowerItemData> map = new Dictionary<long, TowerItemData>();
if (towers == null)
{
return map;
}
for (int i = 0; i < towers.Count; i++)
{
TowerItemData tower = towers[i];
if (tower == null || tower.InstanceId <= 0)
{
continue;
}
map[tower.InstanceId] = tower;
}
return map;
}
private ParticipantAreaContext BuildParticipantAreaContext(
BackpackInventoryData inventory,
IReadOnlyDictionary<long, TowerItemData> towerMap,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
_participantTowerIds.Clear();
List<RepoItemContext> participantItems = new List<RepoItemContext>();
if (inventory?.ParticipantTowerInstanceIds != null && towerMap != null)
{
for (int i = 0; i < inventory.ParticipantTowerInstanceIds.Count; i++)
{
long towerId = inventory.ParticipantTowerInstanceIds[i];
if (towerId <= 0)
{
continue;
}
if (!towerMap.TryGetValue(towerId, out TowerItemData tower) || tower == null)
{
continue;
}
if (!_participantTowerIds.Add(towerId))
{
continue;
}
participantItems.Add(new RepoItemContext
{
InstanceId = tower.InstanceId,
CanDrag = false,
EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
ClickActionType = RepoItemClickActionType.RemoveParticipant,
ComponentSlotType = TowerCompSlotType.None,
IconAreaContext = BuildIconAreaContext(tower)
});
}
}
return new ParticipantAreaContext
{
Items = participantItems.ToArray(),
MaxCount = MaxParticipantCount
};
}
private void ApplyParticipantSelection()
{
if (Form == null || _itemContextMap.Count <= 0)
{
return;
}
foreach (KeyValuePair<long, RepoItemContext> pair in _itemContextMap)
{
RepoItemContext itemContext = pair.Value;
if (itemContext == null || itemContext.ComponentSlotType != TowerCompSlotType.None)
{
continue;
}
Form.SetRepoItemSelected(pair.Key, _participantTowerIds.Contains(pair.Key));
}
}
private void RefreshParticipantAreaOnly()
{
if (_useCase == null || Form == null)
{
return;
}
RepoFormContext latestContext = BuildContext(_useCase.CreateInitialModel());
if (latestContext?.ParticipantAreaContext == null)
{
return;
}
Form.RefreshParticipantArea(latestContext.ParticipantAreaContext);
ApplyParticipantSelection();
}
private static IconAreaContext BuildIconAreaContext(TowerItemData tower)
{
if (tower == null)
{
return new IconAreaContext
{
ComponentSlotType = TowerCompSlotType.None,
Rarity = RarityType.None,
Color = Color.white,
Icon = null
};
}
return new IconAreaContext
{
ComponentSlotType = TowerCompSlotType.None,
Rarity = tower.Rarity,
Color = IconColorGenerator.GenerateForTower(tower),
Icon = null
};
}
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
{
if (item == null)
{
return new IconAreaContext
{
ComponentSlotType = TowerCompSlotType.None,
Rarity = RarityType.None,
Color = Color.white,
Icon = null
};
}
return new IconAreaContext
{
ComponentSlotType = item.SlotType,
Rarity = item.Rarity,
Color = IconColorGenerator.GenerateForComponent(item),
Icon = null
};
}
#region Event Handlers #region Event Handlers
private void OnRepoItemDetailRequested(object sender, GameEventArgs e) private void OnRepoItemClicked(object sender, GameEventArgs e)
{ {
if (!IsEventFromCurrentForm(sender)) if (!IsEventFromCurrentForm(sender))
{ {
return; return;
} }
if (!(e is RepoItemDetailRequestedEventArgs args)) if (!(e is RepoItemClickedEventArgs args))
{ {
return; return;
} }
RepoItemClickActionType clickActionType = RepoItemClickActionType.OpenDetail;
if (sender is RepoItem clickedItem && clickedItem.Context != null)
{
clickActionType = clickedItem.Context.ClickActionType;
}
else if (_itemContextMap.TryGetValue(args.ItemId, out RepoItemContext itemContextFromMap) &&
itemContextFromMap != null)
{
clickActionType = itemContextFromMap.ClickActionType;
}
if (args.ItemId <= 0)
{
return;
}
if (clickActionType == RepoItemClickActionType.RemoveParticipant)
{
if (_useCase == null || Form == null)
{
return;
}
if (!_useCase.TryRemoveParticipantTower(args.ItemId))
{
return;
}
RefreshParticipantAreaOnly();
return;
}
if (!_itemDescSeedMap.TryGetValue(args.ItemId, out ItemDescSeed seed)) if (!_itemDescSeedMap.TryGetValue(args.ItemId, out ItemDescSeed seed))
{ {
return; return;
@ -599,31 +272,6 @@ namespace GeometryTD.UI
RefreshParticipantAreaOnly(); RefreshParticipantAreaOnly();
} }
private void OnRepoParticipantRemoveRequested(object sender, GameEventArgs e)
{
if (!IsEventFromCurrentForm(sender))
{
return;
}
if (!(e is RepoParticipantRemoveRequestedEventArgs args))
{
return;
}
if (_useCase == null || Form == null || args.TowerItemId <= 0)
{
return;
}
if (!_useCase.TryRemoveParticipantTower(args.TowerItemId))
{
return;
}
RefreshParticipantAreaOnly();
}
private bool IsEventFromCurrentForm(object sender) private bool IsEventFromCurrentForm(object sender)
{ {
if (Form == null) if (Form == null)

View File

@ -1,3 +1,4 @@
using GeometryTD.CustomUtility;
using GeometryTD.Definition; using GeometryTD.Definition;
namespace GeometryTD.UI namespace GeometryTD.UI
@ -37,7 +38,10 @@ namespace GeometryTD.UI
if (GameEntry.PlayerInventory == null) if (GameEntry.PlayerInventory == null)
{ {
BackpackInventoryData fallbackInventory = GetOrCreateFallbackInventory(); BackpackInventoryData fallbackInventory = GetOrCreateFallbackInventory();
return TryAddParticipantTowerInternal(fallbackInventory, towerItemId, MaxParticipantCount); return InventoryParticipantUtility.TryAddParticipantTower(
fallbackInventory,
towerItemId,
MaxParticipantCount);
} }
return GameEntry.PlayerInventory.TryAddParticipantTower(towerItemId, 4); return GameEntry.PlayerInventory.TryAddParticipantTower(towerItemId, 4);
@ -48,7 +52,10 @@ namespace GeometryTD.UI
if (GameEntry.PlayerInventory == null) if (GameEntry.PlayerInventory == null)
{ {
BackpackInventoryData fallbackInventory = GetOrCreateFallbackInventory(); BackpackInventoryData fallbackInventory = GetOrCreateFallbackInventory();
return TryRemoveParticipantTowerInternal(fallbackInventory, towerItemId); return InventoryParticipantUtility.TryRemoveParticipantTower(
fallbackInventory,
towerItemId,
MaxParticipantCount);
} }
return GameEntry.PlayerInventory.TryRemoveParticipantTower(towerItemId); return GameEntry.PlayerInventory.TryRemoveParticipantTower(towerItemId);
@ -56,326 +63,15 @@ namespace GeometryTD.UI
private BackpackInventoryData GetOrCreateFallbackInventory() private BackpackInventoryData GetOrCreateFallbackInventory()
{ {
_fallbackInventory ??= SampleInventory(); _fallbackInventory ??= InventorySeedUtility.CreateSampleInventory();
NormalizeParticipantState(_fallbackInventory); InventoryParticipantUtility.NormalizeParticipantState(_fallbackInventory, MaxParticipantCount);
return _fallbackInventory; return _fallbackInventory;
} }
private static bool TryAddParticipantTowerInternal(
BackpackInventoryData inventory,
long towerItemId,
int maxCount)
{
if (inventory == null || towerItemId <= 0)
{
return false;
}
NormalizeParticipantState(inventory);
if (!TryGetTowerById(inventory, towerItemId, out TowerItemData tower))
{
return false;
}
inventory.ParticipantTowerInstanceIds ??= new System.Collections.Generic.List<long>();
if (inventory.ParticipantTowerInstanceIds.Contains(towerItemId))
{
tower.IsParticipatingInCombat = true;
return false;
}
if (inventory.ParticipantTowerInstanceIds.Count >= UnityEngine.Mathf.Max(1, maxCount))
{
return false;
}
inventory.ParticipantTowerInstanceIds.Add(towerItemId);
tower.IsParticipatingInCombat = true;
return true;
}
private static bool TryRemoveParticipantTowerInternal(BackpackInventoryData inventory, long towerItemId)
{
if (inventory == null || towerItemId <= 0)
{
return false;
}
NormalizeParticipantState(inventory);
if (inventory.ParticipantTowerInstanceIds == null)
{
return false;
}
bool removed = inventory.ParticipantTowerInstanceIds.Remove(towerItemId);
if (!removed)
{
return false;
}
if (TryGetTowerById(inventory, towerItemId, out TowerItemData tower))
{
tower.IsParticipatingInCombat = false;
}
return true;
}
private static bool TryGetTowerById(BackpackInventoryData inventory, long towerItemId, out TowerItemData tower)
{
tower = null;
if (inventory?.Towers == null || towerItemId <= 0)
{
return false;
}
for (int i = 0; i < inventory.Towers.Count; i++)
{
TowerItemData candidate = inventory.Towers[i];
if (candidate != null && candidate.InstanceId == towerItemId)
{
tower = candidate;
return true;
}
}
return false;
}
private static void NormalizeParticipantState(BackpackInventoryData inventory)
{
if (inventory == null)
{
return;
}
inventory.ParticipantTowerInstanceIds ??= new System.Collections.Generic.List<long>();
System.Collections.Generic.Dictionary<long, TowerItemData> towerMap =
new System.Collections.Generic.Dictionary<long, TowerItemData>();
if (inventory.Towers != null)
{
for (int i = 0; i < inventory.Towers.Count; i++)
{
TowerItemData tower = inventory.Towers[i];
if (tower == null || tower.InstanceId <= 0)
{
continue;
}
tower.IsParticipatingInCombat = false;
towerMap[tower.InstanceId] = tower;
}
}
System.Collections.Generic.HashSet<long> uniqueIds = new System.Collections.Generic.HashSet<long>();
System.Collections.Generic.List<long> normalizedIds =
new System.Collections.Generic.List<long>(inventory.ParticipantTowerInstanceIds.Count);
for (int i = 0; i < inventory.ParticipantTowerInstanceIds.Count; i++)
{
if (normalizedIds.Count >= MaxParticipantCount)
{
break;
}
long towerId = inventory.ParticipantTowerInstanceIds[i];
if (towerId <= 0 || !uniqueIds.Add(towerId))
{
continue;
}
if (!towerMap.TryGetValue(towerId, out TowerItemData tower))
{
continue;
}
tower.IsParticipatingInCombat = true;
normalizedIds.Add(towerId);
}
inventory.ParticipantTowerInstanceIds = normalizedIds;
}
public static BackpackInventoryData SampleInventory() public static BackpackInventoryData SampleInventory()
{ {
BackpackInventoryData inventory = new BackpackInventoryData return InventorySeedUtility.CreateSampleInventory();
{
Gold = 500
};
MuzzleCompItemData muzzle = new MuzzleCompItemData
{
InstanceId = 10001,
ConfigId = 1,
Name = "元素枪口",
Rarity = RarityType.Green,
Endurance = 90f,
IsAssembledIntoTower = true,
AttackDamage = new[] { 20, 30, 40, 50, 80 },
DamageRandomRate = 0.05f,
AttackMethodType = AttackMethodType.NormalBullet,
Constraint = string.Empty,
Tags = new[] { TagType.Fire }
};
inventory.MuzzleComponents.Add(muzzle);
inventory.MuzzleComponents.Add(new MuzzleCompItemData
{
InstanceId = 10002,
ConfigId = 2,
Name = "控制枪口",
Rarity = RarityType.Blue,
Endurance = 80,
IsAssembledIntoTower = false,
AttackDamage = new[] { 30, 50, 70, 90, 100 },
DamageRandomRate = 0.01f,
AttackMethodType = AttackMethodType.NormalBullet,
Constraint = string.Empty,
Tags = new[] { TagType.Ice, TagType.FreezeMask }
});
inventory.MuzzleComponents.Add(new MuzzleCompItemData
{
InstanceId = 10003,
ConfigId = 3,
Name = "穿透枪口",
Rarity = RarityType.Purple,
Endurance = 97f,
IsAssembledIntoTower = false,
AttackDamage = new[] { 50, 55, 60, 80, 90 },
DamageRandomRate = 0.02f,
AttackMethodType = AttackMethodType.NormalBullet,
Constraint = string.Empty,
Tags = new[] { TagType.Pierce, TagType.Crit }
});
BearingCompItemData bearing = new BearingCompItemData
{
InstanceId = 20001,
ConfigId = 1,
Name = "元素轴承",
Rarity = RarityType.Green,
Endurance = 1f,
IsAssembledIntoTower = true,
RotateSpeed = new[] { 10f, 12f, 13f, 14f, 15f },
AttackRange = new[] { 2f, 2f, 2f, 2f, 2f },
Constraint = string.Empty,
Tags = new[] { TagType.Fire }
};
inventory.BearingComponents.Add(bearing);
inventory.BearingComponents.Add(new BearingCompItemData
{
InstanceId = 20002,
ConfigId = 2,
Name = "控制轴承",
Rarity = RarityType.Blue,
Endurance = 20,
IsAssembledIntoTower = false,
RotateSpeed = new[] { 20f, 25f, 30f, 32f, 35f },
AttackRange = new[] { 6f, 6.5f, 7f, 8f, 8f },
Constraint = string.Empty,
Tags = new[] { TagType.Ice, TagType.Shatter }
});
inventory.BearingComponents.Add(new BearingCompItemData
{
InstanceId = 20003,
ConfigId = 3,
Name = "穿透轴承",
Rarity = RarityType.Purple,
Endurance = 96f,
IsAssembledIntoTower = false,
RotateSpeed = new[] { 60f, 70f, 80f, 90f, 100f },
AttackRange = new[] { 4f, 4.5f, 5f, 5.5f, 6f },
Constraint = string.Empty,
Tags = new[] { TagType.Pierce, TagType.Overpenetrate }
});
BaseCompItemData baseComp = new BaseCompItemData
{
InstanceId = 30001,
ConfigId = 1,
Name = "元素底座",
Rarity = RarityType.Green,
Endurance = 88f,
IsAssembledIntoTower = true,
AttackSpeed = new[] { 2f, 1.5f, 1f, 0.8f, 0.7f },
AttackPropertyType = AttackPropertyType.Fire,
Constraint = string.Empty,
Tags = new[] { TagType.Fire }
};
inventory.BaseComponents.Add(baseComp);
inventory.BaseComponents.Add(new BaseCompItemData
{
InstanceId = 30002,
ConfigId = 2,
Name = "控制底座",
Rarity = RarityType.Blue,
Endurance = 50f,
IsAssembledIntoTower = false,
AttackSpeed = new[] { 4f, 4.2f, 4.4f, 4.6f, 4.8f },
AttackPropertyType = AttackPropertyType.Ice,
Constraint = string.Empty,
Tags = new[] { TagType.Ice, TagType.AbsoluteZero }
});
inventory.BaseComponents.Add(new BaseCompItemData
{
InstanceId = 30003,
ConfigId = 3,
Name = "穿透底座",
Rarity = RarityType.Purple,
Endurance = 30f,
IsAssembledIntoTower = false,
AttackSpeed = new[] { 1f, 1f, 1f, 1f, 1f },
AttackPropertyType = AttackPropertyType.Physics,
Constraint = string.Empty,
Tags = new[] { TagType.Pierce, TagType.Execution }
});
TowerItemData tower = new TowerItemData
{
InstanceId = 90001,
Name = "测试防御塔-A",
Rarity = RarityType.Green,
IsParticipatingInCombat = true,
MuzzleComponentInstanceId = muzzle.InstanceId,
BearingComponentInstanceId = bearing.InstanceId,
BaseComponentInstanceId = baseComp.InstanceId,
Stats = new TowerStatsData
{
AttackDamage = new[] { 200, 220, 240, 260, 300 },
DamageRandomRate = 0f,
RotateSpeed = new[] { 200f, 210f, 220f, 230f, 240f },
AttackRange = new[] { 4.5f, 4.7f, 4.9f, 5.1f, 5.3f },
AttackSpeed = new[] { 1.5f, 1.2f, 1.1f, 1.0f, 0.8f },
AttackMethodType = AttackMethodType.NormalBullet,
AttackPropertyType = AttackPropertyType.Fire,
Tags = new[] { TagType.Fire, TagType.BurnSpread }
}
};
inventory.Towers.Add(tower);
inventory.Towers.Add(new TowerItemData
{
InstanceId = 90002,
Name = "测试防御塔-B",
Rarity = RarityType.Blue,
IsParticipatingInCombat = false,
MuzzleComponentInstanceId = 0,
BearingComponentInstanceId = 0,
BaseComponentInstanceId = 0,
Stats = new TowerStatsData
{
AttackDamage = new[] { 200, 220, 240, 260, 300 },
DamageRandomRate = 0.1f,
RotateSpeed = new[] { 200f, 210f, 220f, 230f, 240f },
AttackRange = new[] { 4.5f, 4.7f, 4.9f, 5.1f, 5.3f },
AttackSpeed = new[] { 1.5f, 1.2f, 1.1f, 1.0f, 0.8f },
AttackMethodType = AttackMethodType.NormalBullet,
AttackPropertyType = AttackPropertyType.Physics,
Tags = new[] { TagType.Pierce }
}
});
inventory.ParticipantTowerInstanceIds.Add(90001);
return inventory;
} }
} }
} }

View File

@ -1,4 +1,3 @@
using System.Collections;
using GeometryTD.CustomEvent; using GeometryTD.CustomEvent;
using GeometryTD.Definition; using GeometryTD.Definition;
using UnityEngine; using UnityEngine;
@ -27,8 +26,6 @@ namespace GeometryTD.UI
private bool _isDragging; private bool _isDragging;
private bool _dropHandled; private bool _dropHandled;
private bool _dropAssigned; private bool _dropAssigned;
private Coroutine _pendingOpenDetailRoutine;
private bool _cancelPendingOpenDetail;
public RepoItemContext Context => _context; public RepoItemContext Context => _context;
@ -43,7 +40,6 @@ namespace GeometryTD.UI
private void OnDisable() private void OnDisable()
{ {
CancelPendingOpenDetail();
ResetDragState(); ResetDragState();
} }
@ -65,7 +61,6 @@ namespace GeometryTD.UI
public void OnReset() public void OnReset()
{ {
CancelPendingOpenDetail();
_context = null; _context = null;
_iconArea.OnReset(); _iconArea.OnReset();
@ -108,13 +103,7 @@ namespace GeometryTD.UI
return; return;
} }
if (_context.ClickActionType == RepoItemClickActionType.RemoveParticipant) GameEntry.Event.Fire(this, RepoItemClickedEventArgs.Create(_context.InstanceId, transform.position));
{
GameEntry.Event.Fire(this, RepoParticipantRemoveRequestedEventArgs.Create(_context.InstanceId));
return;
}
StartPendingOpenDetail();
} }
public void OnBeginDrag(PointerEventData eventData) public void OnBeginDrag(PointerEventData eventData)
@ -133,7 +122,6 @@ namespace GeometryTD.UI
_isDragging = true; _isDragging = true;
_dropHandled = false; _dropHandled = false;
_dropAssigned = false; _dropAssigned = false;
_cancelPendingOpenDetail = true;
CloseItemDescFormIfOpen(); CloseItemDescFormIfOpen();
@ -224,56 +212,6 @@ namespace GeometryTD.UI
return true; return true;
} }
private void StartPendingOpenDetail()
{
CancelPendingOpenDetail();
_cancelPendingOpenDetail = false;
_pendingOpenDetailRoutine = StartCoroutine(WaitPointerReleaseAndOpenDetail());
}
private void CancelPendingOpenDetail()
{
_cancelPendingOpenDetail = true;
if (_pendingOpenDetailRoutine != null)
{
StopCoroutine(_pendingOpenDetailRoutine);
_pendingOpenDetailRoutine = null;
}
}
private IEnumerator WaitPointerReleaseAndOpenDetail()
{
while (IsPrimaryPointerPressed())
{
if (_cancelPendingOpenDetail || _isDragging)
{
_pendingOpenDetailRoutine = null;
yield break;
}
yield return null;
}
_pendingOpenDetailRoutine = null;
if (_cancelPendingOpenDetail || _isDragging || _context == null)
{
yield break;
}
GameEntry.Event.Fire(this,
RepoItemDetailRequestedEventArgs.Create(_context.InstanceId, transform.position));
}
private static bool IsPrimaryPointerPressed()
{
if (Input.GetMouseButton(0))
{
return true;
}
return Input.touchCount > 0;
}
private static void CloseItemDescFormIfOpen() private static void CloseItemDescFormIfOpen()
{ {
var itemDescForm = GameEntry.UI.GetUIForm(UIFormType.ItemDescForm); var itemDescForm = GameEntry.UI.GetUIForm(UIFormType.ItemDescForm);

View File

@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using GeometryTD.CustomUtility;
using GeometryTD.Definition; using GeometryTD.Definition;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
@ -211,7 +212,7 @@ namespace GeometryTD.UI
private static List<RewardSelectItemRawData> BuildDefaultRewardPool() private static List<RewardSelectItemRawData> BuildDefaultRewardPool()
{ {
BackpackInventoryData inventory = RepoFormUseCase.SampleInventory(); BackpackInventoryData inventory = InventorySeedUtility.CreateSampleInventory();
List<RewardSelectItemRawData> rewards = new List<RewardSelectItemRawData>(); List<RewardSelectItemRawData> rewards = new List<RewardSelectItemRawData>();
if (inventory?.MuzzleComponents != null) if (inventory?.MuzzleComponents != null)

View File

@ -0,0 +1,207 @@
using System;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.CustomUtility
{
public static class InventoryCloneUtility
{
public static BackpackInventoryData CloneInventory(BackpackInventoryData source)
{
BackpackInventoryData cloned = new BackpackInventoryData();
if (source == null)
{
return cloned;
}
cloned.Gold = Mathf.Max(0, source.Gold);
if (source.MuzzleComponents != null)
{
for (int i = 0; i < source.MuzzleComponents.Count; i++)
{
MuzzleCompItemData item = source.MuzzleComponents[i];
if (item != null)
{
cloned.MuzzleComponents.Add(CloneMuzzleComp(item));
}
}
}
if (source.BearingComponents != null)
{
for (int i = 0; i < source.BearingComponents.Count; i++)
{
BearingCompItemData item = source.BearingComponents[i];
if (item != null)
{
cloned.BearingComponents.Add(CloneBearingComp(item));
}
}
}
if (source.BaseComponents != null)
{
for (int i = 0; i < source.BaseComponents.Count; i++)
{
BaseCompItemData item = source.BaseComponents[i];
if (item != null)
{
cloned.BaseComponents.Add(CloneBaseComp(item));
}
}
}
if (source.Towers != null)
{
for (int i = 0; i < source.Towers.Count; i++)
{
TowerItemData item = source.Towers[i];
if (item != null)
{
cloned.Towers.Add(CloneTower(item));
}
}
}
if (source.ParticipantTowerInstanceIds != null)
{
for (int i = 0; i < source.ParticipantTowerInstanceIds.Count; i++)
{
long id = source.ParticipantTowerInstanceIds[i];
if (id > 0)
{
cloned.ParticipantTowerInstanceIds.Add(id);
}
}
}
return cloned;
}
public static MuzzleCompItemData CloneMuzzleComp(MuzzleCompItemData source)
{
if (source == null)
{
return null;
}
return new MuzzleCompItemData
{
InstanceId = source.InstanceId,
ConfigId = source.ConfigId,
Name = source.Name,
Rarity = source.Rarity,
Endurance = source.Endurance,
IsAssembledIntoTower = source.IsAssembledIntoTower,
Constraint = source.Constraint,
Tags = CloneTags(source.Tags),
AttackDamage = CloneIntArray(source.AttackDamage),
DamageRandomRate = source.DamageRandomRate,
AttackMethodType = source.AttackMethodType
};
}
public static BearingCompItemData CloneBearingComp(BearingCompItemData source)
{
if (source == null)
{
return null;
}
return new BearingCompItemData
{
InstanceId = source.InstanceId,
ConfigId = source.ConfigId,
Name = source.Name,
Rarity = source.Rarity,
Endurance = source.Endurance,
IsAssembledIntoTower = source.IsAssembledIntoTower,
Constraint = source.Constraint,
Tags = CloneTags(source.Tags),
RotateSpeed = CloneFloatArray(source.RotateSpeed),
AttackRange = CloneFloatArray(source.AttackRange)
};
}
public static BaseCompItemData CloneBaseComp(BaseCompItemData source)
{
if (source == null)
{
return null;
}
return new BaseCompItemData
{
InstanceId = source.InstanceId,
ConfigId = source.ConfigId,
Name = source.Name,
Rarity = source.Rarity,
Endurance = source.Endurance,
IsAssembledIntoTower = source.IsAssembledIntoTower,
Constraint = source.Constraint,
Tags = CloneTags(source.Tags),
AttackSpeed = CloneFloatArray(source.AttackSpeed),
AttackPropertyType = source.AttackPropertyType
};
}
public static TowerItemData CloneTower(TowerItemData source)
{
if (source == null)
{
return null;
}
return new TowerItemData
{
InstanceId = source.InstanceId,
Name = source.Name,
Rarity = source.Rarity,
IsParticipatingInCombat = source.IsParticipatingInCombat,
MuzzleComponentInstanceId = source.MuzzleComponentInstanceId,
BearingComponentInstanceId = source.BearingComponentInstanceId,
BaseComponentInstanceId = source.BaseComponentInstanceId,
Stats = CloneTowerStats(source.Stats)
};
}
public static TowerStatsData CloneTowerStats(TowerStatsData source)
{
if (source == null)
{
return new TowerStatsData();
}
return new TowerStatsData
{
AttackDamage = CloneIntArray(source.AttackDamage),
DamageRandomRate = source.DamageRandomRate,
RotateSpeed = CloneFloatArray(source.RotateSpeed),
AttackRange = CloneFloatArray(source.AttackRange),
AttackSpeed = CloneFloatArray(source.AttackSpeed),
AttackMethodType = source.AttackMethodType,
AttackPropertyType = source.AttackPropertyType,
Tags = CloneTags(source.Tags)
};
}
public static int[] CloneIntArray(int[] source)
{
return source != null ? (int[])source.Clone() : Array.Empty<int>();
}
public static float[] CloneFloatArray(float[] source)
{
return source != null ? (float[])source.Clone() : Array.Empty<float>();
}
public static TagType[] CloneTags(TagType[] source)
{
return source != null ? (TagType[])source.Clone() : Array.Empty<TagType>();
}
}
}

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@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -0,0 +1,140 @@
using System.Collections.Generic;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.CustomUtility
{
public static class InventoryParticipantUtility
{
public static bool TryAddParticipantTower(BackpackInventoryData inventory, long towerInstanceId, int maxCount)
{
if (inventory == null || towerInstanceId <= 0)
{
return false;
}
int resolvedMaxCount = Mathf.Max(1, maxCount);
NormalizeParticipantState(inventory, resolvedMaxCount);
if (!TryGetTowerById(inventory, towerInstanceId, out TowerItemData tower))
{
return false;
}
inventory.ParticipantTowerInstanceIds ??= new List<long>();
if (inventory.ParticipantTowerInstanceIds.Contains(towerInstanceId))
{
tower.IsParticipatingInCombat = true;
return false;
}
if (inventory.ParticipantTowerInstanceIds.Count >= resolvedMaxCount)
{
return false;
}
inventory.ParticipantTowerInstanceIds.Add(towerInstanceId);
tower.IsParticipatingInCombat = true;
return true;
}
public static bool TryRemoveParticipantTower(BackpackInventoryData inventory, long towerInstanceId, int maxCount)
{
if (inventory == null || towerInstanceId <= 0)
{
return false;
}
NormalizeParticipantState(inventory, maxCount);
if (inventory.ParticipantTowerInstanceIds == null)
{
return false;
}
bool removed = inventory.ParticipantTowerInstanceIds.Remove(towerInstanceId);
if (!removed)
{
return false;
}
if (TryGetTowerById(inventory, towerInstanceId, out TowerItemData tower))
{
tower.IsParticipatingInCombat = false;
}
return true;
}
public static void NormalizeParticipantState(BackpackInventoryData inventory, int maxCount)
{
if (inventory == null)
{
return;
}
int resolvedMaxCount = Mathf.Max(1, maxCount);
inventory.ParticipantTowerInstanceIds ??= new List<long>();
Dictionary<long, TowerItemData> towerMap = new Dictionary<long, TowerItemData>();
if (inventory.Towers != null)
{
for (int i = 0; i < inventory.Towers.Count; i++)
{
TowerItemData tower = inventory.Towers[i];
if (tower == null || tower.InstanceId <= 0)
{
continue;
}
tower.IsParticipatingInCombat = false;
towerMap[tower.InstanceId] = tower;
}
}
HashSet<long> uniqueIds = new HashSet<long>();
List<long> normalizedIds = new List<long>(inventory.ParticipantTowerInstanceIds.Count);
for (int i = 0; i < inventory.ParticipantTowerInstanceIds.Count; i++)
{
if (normalizedIds.Count >= resolvedMaxCount)
{
break;
}
long towerId = inventory.ParticipantTowerInstanceIds[i];
if (towerId <= 0 || !uniqueIds.Add(towerId))
{
continue;
}
if (!towerMap.TryGetValue(towerId, out TowerItemData tower))
{
continue;
}
tower.IsParticipatingInCombat = true;
normalizedIds.Add(towerId);
}
inventory.ParticipantTowerInstanceIds = normalizedIds;
}
public static bool TryGetTowerById(BackpackInventoryData inventory, long towerInstanceId, out TowerItemData tower)
{
tower = null;
if (inventory?.Towers == null || towerInstanceId <= 0)
{
return false;
}
for (int i = 0; i < inventory.Towers.Count; i++)
{
TowerItemData candidate = inventory.Towers[i];
if (candidate != null && candidate.InstanceId == towerInstanceId)
{
tower = candidate;
return true;
}
}
return false;
}
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,190 @@
using GeometryTD.Definition;
namespace GeometryTD.CustomUtility
{
public static class InventorySeedUtility
{
public static BackpackInventoryData CreateSampleInventory()
{
BackpackInventoryData inventory = new BackpackInventoryData
{
Gold = 500
};
MuzzleCompItemData muzzle = new MuzzleCompItemData
{
InstanceId = 10001,
ConfigId = 1,
Name = "元素枪口",
Rarity = RarityType.Green,
Endurance = 90f,
IsAssembledIntoTower = true,
AttackDamage = new[] { 20, 30, 40, 50, 80 },
DamageRandomRate = 0.05f,
AttackMethodType = AttackMethodType.NormalBullet,
Constraint = string.Empty,
Tags = new[] { TagType.Fire }
};
inventory.MuzzleComponents.Add(muzzle);
inventory.MuzzleComponents.Add(new MuzzleCompItemData
{
InstanceId = 10002,
ConfigId = 2,
Name = "控制枪口",
Rarity = RarityType.Blue,
Endurance = 80,
IsAssembledIntoTower = false,
AttackDamage = new[] { 30, 50, 70, 90, 100 },
DamageRandomRate = 0.01f,
AttackMethodType = AttackMethodType.NormalBullet,
Constraint = string.Empty,
Tags = new[] { TagType.Ice, TagType.FreezeMask }
});
inventory.MuzzleComponents.Add(new MuzzleCompItemData
{
InstanceId = 10003,
ConfigId = 3,
Name = "穿透枪口",
Rarity = RarityType.Purple,
Endurance = 97f,
IsAssembledIntoTower = false,
AttackDamage = new[] { 50, 55, 60, 80, 90 },
DamageRandomRate = 0.02f,
AttackMethodType = AttackMethodType.NormalBullet,
Constraint = string.Empty,
Tags = new[] { TagType.Pierce, TagType.Crit }
});
BearingCompItemData bearing = new BearingCompItemData
{
InstanceId = 20001,
ConfigId = 1,
Name = "元素轴承",
Rarity = RarityType.Green,
Endurance = 1f,
IsAssembledIntoTower = true,
RotateSpeed = new[] { 10f, 12f, 13f, 14f, 15f },
AttackRange = new[] { 2f, 2f, 2f, 2f, 2f },
Constraint = string.Empty,
Tags = new[] { TagType.Fire }
};
inventory.BearingComponents.Add(bearing);
inventory.BearingComponents.Add(new BearingCompItemData
{
InstanceId = 20002,
ConfigId = 2,
Name = "控制轴承",
Rarity = RarityType.Blue,
Endurance = 20,
IsAssembledIntoTower = false,
RotateSpeed = new[] { 20f, 25f, 30f, 32f, 35f },
AttackRange = new[] { 6f, 6.5f, 7f, 8f, 8f },
Constraint = string.Empty,
Tags = new[] { TagType.Ice, TagType.Shatter }
});
inventory.BearingComponents.Add(new BearingCompItemData
{
InstanceId = 20003,
ConfigId = 3,
Name = "穿透轴承",
Rarity = RarityType.Purple,
Endurance = 96f,
IsAssembledIntoTower = false,
RotateSpeed = new[] { 60f, 70f, 80f, 90f, 100f },
AttackRange = new[] { 4f, 4.5f, 5f, 5.5f, 6f },
Constraint = string.Empty,
Tags = new[] { TagType.Pierce, TagType.Overpenetrate }
});
BaseCompItemData baseComp = new BaseCompItemData
{
InstanceId = 30001,
ConfigId = 1,
Name = "元素底座",
Rarity = RarityType.Green,
Endurance = 88f,
IsAssembledIntoTower = true,
AttackSpeed = new[] { 2f, 1.5f, 1f, 0.8f, 0.7f },
AttackPropertyType = AttackPropertyType.Fire,
Constraint = string.Empty,
Tags = new[] { TagType.Fire }
};
inventory.BaseComponents.Add(baseComp);
inventory.BaseComponents.Add(new BaseCompItemData
{
InstanceId = 30002,
ConfigId = 2,
Name = "控制底座",
Rarity = RarityType.Blue,
Endurance = 50f,
IsAssembledIntoTower = false,
AttackSpeed = new[] { 4f, 4.2f, 4.4f, 4.6f, 4.8f },
AttackPropertyType = AttackPropertyType.Ice,
Constraint = string.Empty,
Tags = new[] { TagType.Ice, TagType.AbsoluteZero }
});
inventory.BaseComponents.Add(new BaseCompItemData
{
InstanceId = 30003,
ConfigId = 3,
Name = "穿透底座",
Rarity = RarityType.Purple,
Endurance = 30f,
IsAssembledIntoTower = false,
AttackSpeed = new[] { 1f, 1f, 1f, 1f, 1f },
AttackPropertyType = AttackPropertyType.Physics,
Constraint = string.Empty,
Tags = new[] { TagType.Pierce, TagType.Execution }
});
TowerItemData tower = new TowerItemData
{
InstanceId = 90001,
Name = "测试防御塔-A",
Rarity = RarityType.Green,
IsParticipatingInCombat = true,
MuzzleComponentInstanceId = muzzle.InstanceId,
BearingComponentInstanceId = bearing.InstanceId,
BaseComponentInstanceId = baseComp.InstanceId,
Stats = new TowerStatsData
{
AttackDamage = new[] { 200, 220, 240, 260, 300 },
DamageRandomRate = 0f,
RotateSpeed = new[] { 200f, 210f, 220f, 230f, 240f },
AttackRange = new[] { 4.5f, 4.7f, 4.9f, 5.1f, 5.3f },
AttackSpeed = new[] { 1.5f, 1.2f, 1.1f, 1.0f, 0.8f },
AttackMethodType = AttackMethodType.NormalBullet,
AttackPropertyType = AttackPropertyType.Fire,
Tags = new[] { TagType.Fire, TagType.BurnSpread }
}
};
inventory.Towers.Add(tower);
inventory.Towers.Add(new TowerItemData
{
InstanceId = 90002,
Name = "测试防御塔-B",
Rarity = RarityType.Blue,
IsParticipatingInCombat = false,
MuzzleComponentInstanceId = 0,
BearingComponentInstanceId = 0,
BaseComponentInstanceId = 0,
Stats = new TowerStatsData
{
AttackDamage = new[] { 200, 220, 240, 260, 300 },
DamageRandomRate = 0.1f,
RotateSpeed = new[] { 200f, 210f, 220f, 230f, 240f },
AttackRange = new[] { 4.5f, 4.7f, 4.9f, 5.1f, 5.3f },
AttackSpeed = new[] { 1.5f, 1.2f, 1.1f, 1.0f, 0.8f },
AttackMethodType = AttackMethodType.NormalBullet,
AttackPropertyType = AttackPropertyType.Physics,
Tags = new[] { TagType.Pierce }
}
});
inventory.ParticipantTowerInstanceIds.Add(90001);
return inventory;
}
}
}

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