geometry-tower-defense/Assets/GameMain/Scripts/UI/Game/Controller/RepoFormController.ContextB...

367 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.UI
{
public partial class RepoFormController
{
private RepoFormContext BuildContext(RepoFormRawData rawData)
{
_itemContextMap.Clear();
_itemDescSeedMap.Clear();
if (rawData?.Inventory == null)
{
_participantTowerIds.Clear();
return null;
}
Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(rawData.Inventory.MuzzleComponents);
Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(rawData.Inventory.BearingComponents);
Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(rawData.Inventory.BaseComponents);
Dictionary<long, TowerItemData> towerMap = BuildTowerMap(rawData.Inventory.Towers);
List<RepoItemContext> items = new List<RepoItemContext>();
if (rawData.Inventory.Towers != null)
{
foreach (TowerItemData tower in rawData.Inventory.Towers)
{
if (tower == null)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = tower.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.None,
IconAreaContext = BuildIconAreaContext(tower)
});
AddItemDescSeed(
tower.InstanceId,
tower.Name,
"Tower",
ItemDescUtility.BuildTowerDesc(tower, muzzleMap, bearingMap, baseMap) ?? string.Empty,
tower.Stats != null ? tower.Stats.Tags : null);
}
}
if (rawData.Inventory.MuzzleComponents != null)
{
foreach (MuzzleCompItemData item in rawData.Inventory.MuzzleComponents)
{
if (item == null || item.IsAssembledIntoTower)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = item.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.Muzzle,
IconAreaContext = BuildIconAreaContext(item)
});
AddItemDescSeed(
item.InstanceId,
item.Name,
BuildComponentTypeText(item.SlotType),
ItemDescUtility.BuildMuzzleDesc(item) ?? string.Empty,
item.Tags);
}
}
if (rawData.Inventory.BearingComponents != null)
{
foreach (BearingCompItemData item in rawData.Inventory.BearingComponents)
{
if (item == null || item.IsAssembledIntoTower)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = item.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.Bearing,
IconAreaContext = BuildIconAreaContext(item)
});
AddItemDescSeed(
item.InstanceId,
item.Name,
BuildComponentTypeText(item.SlotType),
ItemDescUtility.BuildBearingDesc(item) ?? string.Empty,
item.Tags);
}
}
if (rawData.Inventory.BaseComponents != null)
{
foreach (BaseCompItemData item in rawData.Inventory.BaseComponents)
{
if (item == null || item.IsAssembledIntoTower)
{
continue;
}
AddItemContext(items, new RepoItemContext
{
InstanceId = item.InstanceId,
CanDrag = true,
EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
ClickActionType = RepoItemClickActionType.OpenDetail,
ComponentSlotType = TowerCompSlotType.Base,
IconAreaContext = BuildIconAreaContext(item)
});
AddItemDescSeed(
item.InstanceId,
item.Name,
BuildComponentTypeText(item.SlotType),
ItemDescUtility.BuildBaseDesc(item) ?? string.Empty,
item.Tags);
}
}
ParticipantAreaContext participantAreaContext =
BuildParticipantAreaContext(rawData.Inventory, towerMap, muzzleMap, bearingMap, baseMap);
return new RepoFormContext
{
CombineAreaContext = new CombineAreaContext(),
CompAreaContext = new CompAreaContext
{
Items = items.ToArray()
},
ParticipantAreaContext = participantAreaContext
};
}
private void AddItemContext(List<RepoItemContext> items, RepoItemContext itemContext)
{
if (itemContext == null)
{
return;
}
items.Add(itemContext);
_itemContextMap[itemContext.InstanceId] = itemContext;
}
private void AddItemDescSeed(long itemId, string title, string typeText, string description, TagType[] tags)
{
if (itemId <= 0)
{
return;
}
_itemDescSeedMap[itemId] = new ItemDescSeed
{
Title = string.IsNullOrWhiteSpace(title) ? $"Item {itemId}" : title,
TypeText = typeText ?? string.Empty,
Description = description ?? string.Empty,
Tags = CloneTags(tags)
};
}
private static TagType[] CloneTags(TagType[] tags)
{
return tags != null ? (TagType[])tags.Clone() : Array.Empty<TagType>();
}
private static string BuildComponentTypeText(TowerCompSlotType slotType)
{
return slotType switch
{
TowerCompSlotType.Muzzle => "Muzzle Component",
TowerCompSlotType.Bearing => "Bearing Component",
TowerCompSlotType.Base => "Base Component",
TowerCompSlotType.Accessory => "Accessory",
_ => "Component"
};
}
private static Dictionary<long, TComp> BuildComponentMap<TComp>(IReadOnlyList<TComp> items)
where TComp : TowerCompItemData
{
Dictionary<long, TComp> map = new Dictionary<long, TComp>();
if (items == null)
{
return map;
}
for (int i = 0; i < items.Count; i++)
{
TComp item = items[i];
if (item == null || item.InstanceId <= 0)
{
continue;
}
map[item.InstanceId] = item;
}
return map;
}
private static Dictionary<long, TowerItemData> BuildTowerMap(IReadOnlyList<TowerItemData> towers)
{
Dictionary<long, TowerItemData> map = new Dictionary<long, TowerItemData>();
if (towers == null)
{
return map;
}
for (int i = 0; i < towers.Count; i++)
{
TowerItemData tower = towers[i];
if (tower == null || tower.InstanceId <= 0)
{
continue;
}
map[tower.InstanceId] = tower;
}
return map;
}
private ParticipantAreaContext BuildParticipantAreaContext(
BackpackInventoryData inventory,
IReadOnlyDictionary<long, TowerItemData> towerMap,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
_participantTowerIds.Clear();
List<RepoItemContext> participantItems = new List<RepoItemContext>();
if (inventory?.ParticipantTowerInstanceIds != null && towerMap != null)
{
for (int i = 0; i < inventory.ParticipantTowerInstanceIds.Count; i++)
{
long towerId = inventory.ParticipantTowerInstanceIds[i];
if (towerId <= 0)
{
continue;
}
if (!towerMap.TryGetValue(towerId, out TowerItemData tower) || tower == null)
{
continue;
}
if (!_participantTowerIds.Add(towerId))
{
continue;
}
participantItems.Add(new RepoItemContext
{
InstanceId = tower.InstanceId,
CanDrag = false,
EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
ClickActionType = RepoItemClickActionType.RemoveParticipant,
ComponentSlotType = TowerCompSlotType.None,
IconAreaContext = BuildIconAreaContext(tower)
});
}
}
return new ParticipantAreaContext
{
Items = participantItems.ToArray(),
MaxCount = MaxParticipantCount
};
}
private void ApplyParticipantSelection()
{
if (Form == null || _itemContextMap.Count <= 0)
{
return;
}
foreach (KeyValuePair<long, RepoItemContext> pair in _itemContextMap)
{
RepoItemContext itemContext = pair.Value;
if (itemContext == null || itemContext.ComponentSlotType != TowerCompSlotType.None)
{
continue;
}
Form.SetRepoItemSelected(pair.Key, _participantTowerIds.Contains(pair.Key));
}
}
private void RefreshParticipantAreaOnly()
{
if (_useCase == null || Form == null)
{
return;
}
RepoFormContext latestContext = BuildContext(_useCase.CreateInitialModel());
if (latestContext?.ParticipantAreaContext == null)
{
return;
}
Form.RefreshParticipantArea(latestContext.ParticipantAreaContext);
ApplyParticipantSelection();
}
private static IconAreaContext BuildIconAreaContext(TowerItemData tower)
{
if (tower == null)
{
return new IconAreaContext
{
ComponentSlotType = TowerCompSlotType.None,
Rarity = RarityType.None,
Color = Color.white,
Icon = null
};
}
return new IconAreaContext
{
ComponentSlotType = TowerCompSlotType.None,
Rarity = tower.Rarity,
Color = IconColorGenerator.GenerateForTower(tower),
Icon = null
};
}
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
{
if (item == null)
{
return new IconAreaContext
{
ComponentSlotType = TowerCompSlotType.None,
Rarity = RarityType.None,
Color = Color.white,
Icon = null
};
}
return new IconAreaContext
{
ComponentSlotType = item.SlotType,
Rarity = item.Rarity,
Color = IconColorGenerator.GenerateForComponent(item),
Icon = null
};
}
}
}