geometry-tower-defense/Assets/GameMain
SepComet 9db9aeabcd 重构
- 重构 `RepoItem`,统一点击事件
- 重构 `PlayerInventoryComponent`:
    - `PlayerInventoryStateStore`:状态与库存写模型
    - `PlayerInventoryTowerAssemblyService`:炮塔组装域
    - `PlayerInventoryTowerRosterService`:编队/耐久域
    - `InventoryParticipantUtility`/`InventoryCloneUtility`/`InventorySeedUtility`:通用工具类
2026-03-04 22:04:51 +08:00
..
Configs init 2026-02-26 13:21:43 +08:00
DataTables 补全 UI 设计 2026-03-04 12:47:20 +08:00
Entities 补全 UI 设计 2026-03-04 12:47:20 +08:00
Fonts init 2026-02-26 13:21:43 +08:00
Libraries init 2026-02-26 13:21:43 +08:00
Localization init 2026-02-26 13:21:43 +08:00
Materials init 2026-02-26 13:21:43 +08:00
Music init 2026-02-26 13:21:43 +08:00
Scenes 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Scripts 重构 2026-03-04 22:04:51 +08:00
Sounds init 2026-02-26 13:21:43 +08:00
Textures 补全 UI 设计 2026-03-04 12:47:20 +08:00
UI 添加参战防御塔功能(UI) 2026-03-04 20:36:05 +08:00
Configs.meta init 2026-02-26 13:21:43 +08:00
DataTables.meta init 2026-02-26 13:21:43 +08:00
Entities.meta init 2026-02-26 13:21:43 +08:00
Fonts.meta init 2026-02-26 13:21:43 +08:00
Libraries.meta init 2026-02-26 13:21:43 +08:00
Localization.meta init 2026-02-26 13:21:43 +08:00
Materials.meta init 2026-02-26 13:21:43 +08:00
Meshes.meta init 2026-02-26 13:21:43 +08:00
Music.meta init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs.meta init 2026-02-26 13:21:43 +08:00
Scenes.meta init 2026-02-26 13:21:43 +08:00
Scripts.meta init 2026-02-26 13:21:43 +08:00
Sounds.meta init 2026-02-26 13:21:43 +08:00
Textures.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00