geometry-tower-defense/Assets/GameMain/Scripts
SepComet 9db9aeabcd 重构
- 重构 `RepoItem`,统一点击事件
- 重构 `PlayerInventoryComponent`:
    - `PlayerInventoryStateStore`:状态与库存写模型
    - `PlayerInventoryTowerAssemblyService`:炮塔组装域
    - `PlayerInventoryTowerRosterService`:编队/耐久域
    - `InventoryParticipantUtility`/`InventoryCloneUtility`/`InventorySeedUtility`:通用工具类
2026-03-04 22:04:51 +08:00
..
Base 补全 UI 设计 2026-03-04 12:47:20 +08:00
Components 补全防御塔组装与介绍描述功能 2026-03-04 18:17:10 +08:00
CustomComponent 重构 2026-03-04 22:04:51 +08:00
DataTable 补全 UI 设计 2026-03-04 12:47:20 +08:00
Definition 添加参战防御塔功能(UI) 2026-03-04 20:36:05 +08:00
Editor init 2026-02-26 13:21:43 +08:00
Entity 补全防御塔组装与介绍描述功能 2026-03-04 18:17:10 +08:00
Event 重构 2026-03-04 22:04:51 +08:00
Network init 2026-02-26 13:21:43 +08:00
PoolObjectBase 补充相关 UI 2026-02-26 23:29:32 +08:00
Procedure 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
Scene 补全防御塔组装与介绍描述功能 2026-03-04 18:17:10 +08:00
Sound init 2026-02-26 13:21:43 +08:00
UI 重构 2026-03-04 22:04:51 +08:00
Utility 重构 2026-03-04 22:04:51 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Components.meta init 2026-02-26 13:21:43 +08:00
CustomComponent.meta init 2026-02-26 13:21:43 +08:00
DataTable.meta init 2026-02-26 13:21:43 +08:00
Debugger.meta init 2026-02-26 13:21:43 +08:00
Definition.meta init 2026-02-26 13:21:43 +08:00
Editor.meta init 2026-02-26 13:21:43 +08:00
Entity.meta init 2026-02-26 13:21:43 +08:00
Event.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Network.meta init 2026-02-26 13:21:43 +08:00
PoolObjectBase.meta init 2026-02-26 13:21:43 +08:00
Procedure.meta init 2026-02-26 13:21:43 +08:00
Scene.meta init 2026-02-26 13:21:43 +08:00
Sound.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00
Utility.meta init 2026-02-26 13:21:43 +08:00