geometry-tower-defense/design/gdd/reviews/progression-review-log.md

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progression.md — Review Log

Review — 2026-04-30 — Verdict: APPROVED (second review — all blocking items addressed in-session)

Scope signal: XL Specialists: lean review Blocking items: 0 (all 6 addressed in-session: runStats/LifetimeStats/UnlockResult schemas added; Fantasy gold-cap contradiction resolved; dependency statuses updated; Green pool always-available explicitly documented; getter ACs added) Recommended revisions: 7 (all addressed in-session) Summary: Second review verified all 6 blocking items from first review were addressed in-session. Schemas added (RunStats with 9 fields, LifetimeStats with 10 fields, UnlockResult and UnlockedEventArgs); Fantasy "nothing earned is ever lost" contradiction resolved with gold cap note; dependency statuses corrected to Approved/Designed; Green pool always-available documented in SR5 and tuning table; 6 getter ACs added. All 7 recommended items also addressed. Cross-GDD MaxPlayerGold ownership noted as owned by shop.md. Prior verdict resolved: Yes — all 6 blocking items addressed.

Review — 2026-04-30 — Verdict: NEEDS REVISION (first review)

Scope signal: XL Specialists: lean review (no delegation — significant structural issues found) Blocking items: 6 | Recommended: 7 Summary: First review found 6 blocking items: (1) runStats schema not defined — RecordRunEnd() primary interface has no field definition; (2) LifetimeStats schema not defined — SR1/SR7 reference fields not formally specified; (3) MaxPlayerGold directly contradicts Fantasy ("nothing earned is ever lost" vs 9999 cap that discards excess) — cross-GDD issue also flagged in cross-review 2026-04-29; (4) Dependency table stale — Node System "In Review" (now Approved), Shop "In Design" (now Designed); (5) Green component pool foundation not explicit — poolUnlocked(Green, ...) always returns true on Normal but this was implicit, not documented; (6) Getter methods (GetUnlockedDifficulties, GetUnlockedThemes, GetLifetimeStats, etc.) have zero AC coverage despite being the system's public interface. Recommended: ProgressionData struct, UnlockResult/UnlockedEventArgs schemas, StarterPack example naming, nodesCompleted range clarification, default loadout selection behavior, MaxPlayerGold ownership reference to shop.md. Prior verdict resolved: N/A (first review)