geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler
SepComet 1d7c5b80d9 refactor 1: 新增/重命名类定义
- 将资源服务类型从 CombatResourceManager 重命名为 CombatInRunResourceManager,并同步更新现有引用。
    - CombatScheduler.cs:28
    - CombatInRunResourceManager.cs:11
    - CombatFinishFormState.cs:22
- 新增掉落解析骨架:
    - EnemyDropResolveContext.cs:6
    - EnemyDropResolveResult.cs:3
    - EnemyDropResolver.cs:7
- 新增 phase end condition 骨架:
    - IPhaseEndCondition.cs:5
    - PhaseEndConditionContext.cs:5
    - PhaseEndConditionFactory.cs:5
    - 以及 4 个实现类:
        - NonePhaseEndCondition
        - TimeElapsedPhaseEndCondition
        - EnemiesClearedPhaseEndCondition
        - BossDeadPhaseEndCondition
2026-03-07 11:30:44 +08:00
..
PhaseEndConditions refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatEventBridge.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatEventBridge.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatInRunResourceManager.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatInRunResourceManager.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatLoadSession.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatLoadSession.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatScheduler.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatScheduler.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
EnemyDropResolveContext.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveContext.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveResult.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveResult.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolver.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolver.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
PhaseEndConditions.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
PhaseLoopRuntime.cs 拆分 CombatScheduler 状态机到独立文件 2026-03-07 11:21:07 +08:00
PhaseLoopRuntime.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00