geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatStates/CombatWaitingForPhaseEndSta...

40 lines
1.4 KiB
C#

namespace GeometryTD.CustomComponent
{
public partial class CombatScheduler
{
private sealed class CombatWaitingForPhaseEndState : CombatStateBase
{
public CombatWaitingForPhaseEndState(CombatScheduler scheduler) : base(scheduler)
{
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_ = realElapseSeconds;
if (Scheduler._phaseLoopRuntime.CurrentPhase == null)
{
Scheduler.EnterFailureFallback("CombatScheduler waiting phase failed. Current phase is null.");
return;
}
Scheduler._phaseLoopRuntime.AdvancePhaseElapsed(elapseSeconds);
if (Scheduler.ShouldEnterSettlementFromActiveState(out string reason, out bool isVictory))
{
Scheduler.ChangeState(new CombatSettlementState(Scheduler, reason, isVictory));
return;
}
if (!Scheduler._phaseLoopRuntime.ShouldEndCurrentPhase(
Scheduler._enemyManager.IsPhaseSpawnCompleted,
Scheduler._enemyManager.AliveEnemyCount))
{
return;
}
Scheduler.CompleteCurrentPhase();
}
}
}
}