geometry-tower-defense/Assets/GameMain/Entities
SepComet 344191a91c 修复旋转问题 + 防御塔范围可视化
- BasicBearingComp 和 ShooterBullet 的旋转由之前的 3D 方式调整为只旋转 Z 轴
- DefenseTowerController 通过 LineRenderer 添加了攻击范围可视化
2026-03-02 10:15:13 +08:00
..
LevelMap CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Enemy.prefab init 2026-02-26 13:21:43 +08:00
Enemy.prefab.meta init 2026-02-26 13:21:43 +08:00
LevelMap.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
NormalBullet.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
NormalBullet.prefab.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
Player.prefab init 2026-02-26 13:21:43 +08:00
Player.prefab.meta init 2026-02-26 13:21:43 +08:00
TestBoss.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TestBoss.prefab.meta add TestBoss.prefab 2026-02-28 16:02:02 +08:00
TestEnemy.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TestEnemy.prefab.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
TowerEntity.prefab 修复旋转问题 + 防御塔范围可视化 2026-03-02 10:15:13 +08:00
TowerEntity.prefab.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00