geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler/EnemyDrop/EnemyDropResolveResult.cs

23 lines
516 B
C#

using GeometryTD.Definition;
namespace GeometryTD.CustomComponent
{
internal readonly struct EnemyDropResolveResult
{
public static EnemyDropResolveResult Empty => new(0, 0, null);
public EnemyDropResolveResult(int coin, int gold, TowerCompItemData lootItem)
{
Coin = coin;
Gold = gold;
LootItem = lootItem;
}
public int Coin { get; }
public int Gold { get; }
public TowerCompItemData LootItem { get; }
}
}