116 lines
3.9 KiB
C#
116 lines
3.9 KiB
C#
// using CustomEvent;
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// using Definition.Enum;
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// using GameFramework.Event;
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// using UnityGameFramework.Runtime;
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//
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// namespace UI
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// {
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// public class DisplayItemInfoFormController : UIFormControllerCommonBase<
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// DisplayItemInfoFormContext, DisplayItemInfoForm>
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// {
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// protected override UIFormType UIFormTypeId => UIFormType.DisplayItemInfoForm;
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//
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// private bool _locked = false;
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//
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// protected override void SubscribeCustomEvents()
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// {
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// GameEntry.Event.Subscribe(DisplayItemInfoLockEventArgs.EventId, DisplayItemInfoLock);
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// GameEntry.Event.Subscribe(DisplayItemInfoHideEventArgs.EventId, DisplayItemInfoHide);
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// }
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//
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// protected override void UnsubscribeCustomEvents()
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// {
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// GameEntry.Event.Unsubscribe(DisplayItemInfoLockEventArgs.EventId, DisplayItemInfoLock);
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// GameEntry.Event.Unsubscribe(DisplayItemInfoHideEventArgs.EventId, DisplayItemInfoHide);
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// }
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//
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// protected override void RefreshUI(DisplayItemInfoForm form, DisplayItemInfoFormContext context)
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// {
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// form.RefreshUI(context);
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// }
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//
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// protected override void CloseLoadedFormDirect(DisplayItemInfoForm form)
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// {
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// GameEntry.UI.CloseUIForm(form);
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// }
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//
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// private static DisplayItemInfoFormContext BuildContext(DisplayItemInfoFormRawData rawData)
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// {
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// if (rawData == null)
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// {
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// return null;
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// }
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//
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// return new DisplayItemInfoFormContext
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// {
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// Index = rawData.Index,
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// IconAssetName = rawData.IconAssetName,
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// Title = rawData.Title,
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// Rarity = rawData.Rarity,
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// TypeText = rawData.TypeText,
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// Description = rawData.Description,
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// Price = rawData.Price,
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// IsWeapon = rawData.IsWeapon,
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// TargetPos = rawData.TargetPos
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// };
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// }
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//
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// public int? OpenUI(DisplayItemInfoFormRawData rawData)
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// {
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// _locked = false;
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// DisplayItemInfoFormContext context = BuildContext(rawData);
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// return OpenUIInternal(context);
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// }
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//
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// public override int? OpenUI(object userData = null)
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// {
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// _locked = false;
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// if (userData is DisplayItemInfoFormContext context)
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// {
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// return OpenUIInternal(context);
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// }
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//
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// if (userData is DisplayItemInfoFormRawData rawData)
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// {
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// return OpenUI(rawData);
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// }
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//
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// if (userData != null)
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// {
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// Log.Warning("DisplayItemInfoFormController.OpenUI() userData type is invalid.");
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// return null;
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// }
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//
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// return OpenUIInternal(Context);
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// }
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//
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// public override void BindUseCase(IUIUseCase useCase)
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// {
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// if (!(useCase is DisplayItemInfoFormUseCase))
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// {
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// Log.Error("DisplayItemInfoForm.BindUseCase() useCase is invalid.");
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// }
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// }
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//
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// #region Event Handlers
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//
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// private void DisplayItemInfoLock(object sender, GameEventArgs e)
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// {
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// if (!(e is DisplayItemInfoLockEventArgs)) return;
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//
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// _locked = true;
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// }
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//
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// private void DisplayItemInfoHide(object sender, GameEventArgs e)
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// {
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// if (!(e is DisplayItemInfoHideEventArgs args)) return;
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//
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// if (!args.Force && _locked && sender is not DisplayItemInfoForm) return;
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//
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// GameEntry.UIRouter.CloseUI(UIFormType.DisplayItemInfoForm);
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// _locked = false;
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// }
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//
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// #endregion
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// }
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// } |