geometry-tower-defense/Assets/GameMain/Scripts/DataTable/DRBearingComp.cs

122 lines
3.8 KiB
C#

using System;
using GeometryTD.Definition;
using GeometryTD.CustomUtility;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
{
/// <summary>
/// 轴承组件表
/// </summary>
public class DRBearingComp : DataRowBase
{
private int m_Id = 0;
/// <summary>
/// 获取轴承组件编号
/// </summary>
public override int Id => m_Id;
/// <summary>
/// 获取轴承组件实体编号
/// </summary>
public int EntityId { get; private set; }
/// <summary>
/// 获取轴承组件名
/// </summary>
public string Name { get; private set; }
/// <summary>
/// 获取轴承组件旋转速度数组
/// </summary>
public float[] RotateSpeed { get; private set; }
/// <summary>
/// 获取轴承组件每级提升旋转速度
/// </summary>
public float RotateSpeedPerLevel { get; private set; }
/// <summary>
/// 获取攻击范围
/// </summary>
public float[] AttackRange { get; private set; }
/// <summary>
/// 获取每级提升攻击范围
/// </summary>
public float AttackRangePerLevel { get; private set; }
/// <summary>
/// 获取属性约束
/// </summary>
public string Constraint { get; private set; }
/// <summary>
/// 获取可能出现的 Tag
/// </summary>
public TagType[] PossibleTag { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
for (int i = 0; i < columnStrings.Length; i++)
{
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
}
int index = 0;
index++;
m_Id = int.Parse(columnStrings[index++]);
index++;
EntityId = int.Parse(columnStrings[index++]);
Name = columnStrings[index++];
RotateSpeed = GenerateFloatArray(columnStrings[index++]);
RotateSpeedPerLevel = float.Parse(columnStrings[index++]);
AttackRange = GenerateFloatArray(columnStrings[index++]);
AttackRangePerLevel = float.Parse(columnStrings[index++]);
Constraint = columnStrings[index++];
PossibleTag = GeneratePossibleTag(columnStrings[index++]);
return true;
}
private float[] GenerateFloatArray(string raw)
{
if (!raw.StartsWith('[') || !raw.EndsWith(']'))
{
throw new ArgumentException("Input must be enclosed in square brackets.");
}
if (raw.Length == 2) return new float[] { };
string[] raws = raw.Substring(1, raw.Length - 2).Split(",");
int length = raws.Length;
var array = new float[length];
for (int i = 0; i < length; i++)
{
array[i] = float.Parse(raws[i]);
}
return array;
}
private TagType[] GeneratePossibleTag(string raw)
{
if (!raw.StartsWith('[') || !raw.EndsWith(']'))
{
throw new ArgumentException("Input must be enclosed in square brackets.");
}
if (raw.Length == 2) return new TagType[] { };
string[] tagTypes = raw.Substring(1, raw.Length - 2).Split(",");
int length = tagTypes.Length;
var tags = new TagType[length];
for (int i = 0; i < length; i++)
{
tags[i] = EnumUtility<TagType>.Get(tagTypes[i]);
}
return tags;
}
}
}