37 lines
916 B
C#
37 lines
916 B
C#
using GameFramework;
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using GameFramework.Event;
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namespace GeometryTD.CustomEvent
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{
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public class CombatProcessEventArgs : GameEventArgs
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{
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public static int EventId => typeof(CombatProcessEventArgs).GetHashCode();
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public override int Id => EventId;
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public int CurrentPhase { get; private set; }
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public int TotalPhase { get; private set; }
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public CombatProcessEventArgs()
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{
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CurrentPhase = 0;
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TotalPhase = 0;
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}
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public static CombatProcessEventArgs Create(int currentPhase, int totalPhase)
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{
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var args = ReferencePool.Acquire<CombatProcessEventArgs>();
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args.CurrentPhase = currentPhase;
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args.TotalPhase = totalPhase;
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return args;
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}
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public override void Clear()
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{
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CurrentPhase = 0;
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TotalPhase = 0;
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}
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}
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} |