geometry-tower-defense/Assets/GameMain/Scripts/UI/Combat/Controller/CombatFinishFormController.cs

190 lines
6.1 KiB
C#

using System.Collections.Generic;
using GameFramework.Event;
using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatFinishFormController : UIFormControllerCommonBase<CombatFinishFormContext, CombatFinishForm>
{
private CombatFinishFormUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.CombatFinishForm;
protected override void RefreshUI(CombatFinishForm form, CombatFinishFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(CombatFinishReturnEventArgs.EventId, OnCombatFinishReturnButtonClicked);
}
public override int? OpenUI(object userData = null)
{
if (userData is CombatFinishFormContext context)
{
return OpenUIInternal(context);
}
if (userData is CombatFinishFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("CombatFinishFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("CombatFinishFormController.OpenUI() useCase is null.");
return null;
}
CombatFinishFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public int? OpenUI(CombatFinishFormRawData rawData)
{
CombatFinishFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is CombatFinishFormUseCase combatFinishFormUseCase))
{
Log.Error("CombatFinishFormController.BindUseCase() useCase is invalid.");
return;
}
_useCase = combatFinishFormUseCase;
}
private static CombatFinishFormContext BuildContext(CombatFinishFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new CombatFinishFormContext
{
EnemyKilledText = rawData.DefeatedEnemyCount.ToString(),
GoldGainedText = rawData.GainedGold.ToString(),
RewardItems = BuildRewardItems(rawData.RewardInventory),
CanReturn = rawData.CanReturn
};
}
private static RepoItemContext[] BuildRewardItems(BackpackInventoryData inventory)
{
if (inventory == null)
{
return System.Array.Empty<RepoItemContext>();
}
List<RepoItemContext> itemContexts = new List<RepoItemContext>();
if (inventory.Towers != null)
{
for (int i = 0; i < inventory.Towers.Count; i++)
{
var tower = inventory.Towers[i];
if (tower == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Tower] {tower.Name} ({tower.Rarity})",
InstanceId = tower.InstanceId,
ComponentSlotType = TowerCompSlotType.None
});
}
}
if (inventory.MuzzleComponents != null)
{
for (int i = 0; i < inventory.MuzzleComponents.Count; i++)
{
var item = inventory.MuzzleComponents[i];
if (item == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Muzzle] {item.Name} ({item.Rarity})",
InstanceId = item.InstanceId,
ComponentSlotType = TowerCompSlotType.Muzzle
});
}
}
if (inventory.BearingComponents != null)
{
for (int i = 0; i < inventory.BearingComponents.Count; i++)
{
var item = inventory.BearingComponents[i];
if (item == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Bearing] {item.Name} ({item.Rarity})",
InstanceId = item.InstanceId,
ComponentSlotType = TowerCompSlotType.Bearing
});
}
}
if (inventory.BaseComponents != null)
{
for (int i = 0; i < inventory.BaseComponents.Count; i++)
{
var item = inventory.BaseComponents[i];
if (item == null)
{
continue;
}
itemContexts.Add(new RepoItemContext
{
Title = $"[Base] {item.Name} ({item.Rarity})",
InstanceId = item.InstanceId,
ComponentSlotType = TowerCompSlotType.Base
});
}
}
return itemContexts.ToArray();
}
private void OnCombatFinishReturnButtonClicked(object sender, GameEventArgs e)
{
if (!(sender is CombatFinishForm) || !(e is CombatFinishReturnEventArgs))
{
return;
}
_useCase?.TryReturnToMenu();
}
}
}