geometry-tower-defense/Assets/GameMain/Scripts/UI/General
SepComet 5ba94828a8 补全 `CombatNode` 逻辑 + 重构 `EnemyManager`
- 添加了关卡内的难度系数与掉落
    - 难度系数:每循环一轮波次敌人血量翻倍
    - 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
    - `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
    - `EnemyManager`:编排子服务,不承载具体业务细节
    - `EnemySpawnDirector`:管理刷怪时序
    - `SpawnerResolver`:管理出生点与路径
    - `EnemyLifecycleTracker`:追踪敌人生命周期
    - `EnemyConfigService`:管理敌人配置与倍率
2026-03-02 17:23:34 +08:00
..
Context init 2026-02-26 13:21:43 +08:00
Controller init 2026-02-26 13:21:43 +08:00
RawData init 2026-02-26 13:21:43 +08:00
View 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Context.meta init 2026-02-26 13:21:43 +08:00
Controller.meta init 2026-02-26 13:21:43 +08:00
RawData.meta init 2026-02-26 13:21:43 +08:00
UseCase.meta init 2026-02-26 13:21:43 +08:00
View.meta init 2026-02-26 13:21:43 +08:00