geometry-tower-defense/Assets/GameMain/UI/UIItems
SepComet 5ba94828a8 补全 `CombatNode` 逻辑 + 重构 `EnemyManager`
- 添加了关卡内的难度系数与掉落
    - 难度系数:每循环一轮波次敌人血量翻倍
    - 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
    - `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
    - `EnemyManager`:编排子服务,不承载具体业务细节
    - `EnemySpawnDirector`:管理刷怪时序
    - `SpawnerResolver`:管理出生点与路径
    - `EnemyLifecycleTracker`:追踪敌人生命周期
    - `EnemyConfigService`:管理敌人配置与倍率
2026-03-02 17:23:34 +08:00
..
CombineSlotItem.prefab 补充相关 UI 2026-02-26 23:29:32 +08:00
CombineSlotItem.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
CommonButton.prefab - 添加 MainForm 2026-02-28 18:39:20 +08:00
CommonButton.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
HPBarItem.prefab init 2026-02-26 13:21:43 +08:00
HPBarItem.prefab.meta init 2026-02-26 13:21:43 +08:00
OptionItem.prefab 补充相关 UI 2026-02-26 23:29:32 +08:00
OptionItem.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
RepoItem.prefab CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
RepoItem.prefab.meta 补充相关 UI 2026-02-26 23:29:32 +08:00
TowerSelectItem.prefab 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
TowerSelectItem.prefab.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00