geometry-tower-defense/Assets/GameMain/Scripts/Entity
SepComet 7106e0adbe feat: Introduce new services and refactor existing code for better structure
- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management.
- Implemented RunContracts for managing run states and node execution contexts.
- Created EnemyTagStatusRuntime to handle enemy status effects and their application.
- Refactored ShopPriceRuleService to utilize static data service for shop prices.
- Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction.
- Updated EventFormUseCase to work with new EventOptionExecutionContext.
- Removed unused dictionary loading code from ProcedurePreload.
- Cleaned up various utility classes and ensured consistent naming conventions.
- Updated tests to reflect changes in context and service usage.
2026-05-13 22:18:47 +08:00
..
EntityData S4-07 process 1 2026-03-11 10:18:14 +08:00
EntityLogic feat: Introduce new services and refactor existing code for better structure 2026-05-13 22:18:47 +08:00
EntityData.meta init 2026-02-26 13:21:43 +08:00
EntityExtension.cs refactor 8: 2026-03-07 21:01:03 +08:00
EntityExtension.cs.meta init 2026-02-26 13:21:43 +08:00
EntityLogic.meta init 2026-02-26 13:21:43 +08:00
GeometryTD.Gameplay.Entity.asmref 拆分程序集,统一修改 Core 区域类的命名空间,暂不修复编译问题 2026-05-13 16:48:09 +08:00
GeometryTD.Gameplay.Entity.asmref.meta 拆分程序集,统一修改 Core 区域类的命名空间,暂不修复编译问题 2026-05-13 16:48:09 +08:00