- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management. - Implemented RunContracts for managing run states and node execution contexts. - Created EnemyTagStatusRuntime to handle enemy status effects and their application. - Refactored ShopPriceRuleService to utilize static data service for shop prices. - Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction. - Updated EventFormUseCase to work with new EventOptionExecutionContext. - Removed unused dictionary loading code from ProcedurePreload. - Cleaned up various utility classes and ensured consistent naming conventions. - Updated tests to reflect changes in context and service usage. |
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| .. | ||
| EntityData | ||
| EntityLogic | ||
| EntityData.meta | ||
| EntityExtension.cs | ||
| EntityExtension.cs.meta | ||
| EntityLogic.meta | ||
| GeometryTD.Gameplay.Entity.asmref | ||
| GeometryTD.Gameplay.Entity.asmref.meta | ||