geometry-tower-defense/Assets/GameMain/Scripts/Entity/EntityLogic
SepComet 7106e0adbe feat: Introduce new services and refactor existing code for better structure
- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management.
- Implemented RunContracts for managing run states and node execution contexts.
- Created EnemyTagStatusRuntime to handle enemy status effects and their application.
- Refactored ShopPriceRuleService to utilize static data service for shop prices.
- Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction.
- Updated EventFormUseCase to work with new EventOptionExecutionContext.
- Removed unused dictionary loading code from ProcedurePreload.
- Cleaned up various utility classes and ensured consistent naming conventions.
- Updated tests to reflect changes in context and service usage.
2026-05-13 22:18:47 +08:00
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BulletEntity.cs 修复旋转问题 + 防御塔范围可视化 2026-03-02 10:15:13 +08:00
BulletEntity.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectInputService.cs use new input system 2026-04-30 14:52:19 +08:00
CombatSelectInputService.cs.meta 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
CombatSelectUseCaseConfigurator.cs Update CombatNodeArchitecture.md 2026-03-06 21:02:40 +08:00
CombatSelectUseCaseConfigurator.cs.meta 拆分 CombatScheduler 状态机到独立文件 2026-03-07 11:21:07 +08:00
EnemyEntity.cs S7-03 + S7-04 + S7-05 2026-03-12 11:24:38 +08:00
EnemyEntity.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
EntityBase.cs 修复旋转问题 + 防御塔范围可视化 2026-03-02 10:15:13 +08:00
EntityBase.cs.meta init 2026-02-26 13:21:43 +08:00
MapEntity.cs use new input system 2026-04-30 14:52:19 +08:00
MapEntity.cs.meta 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Player.cs init 2026-02-26 13:21:43 +08:00
Player.cs.meta init 2026-02-26 13:21:43 +08:00
TowerEntity.cs 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
TowerEntity.cs.meta 补全防御塔组装与介绍描述功能 2026-03-04 18:17:10 +08:00