geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler
SepComet ab7c7172b8 refactor 6:
- CombatInfoFormUseCase.cs 改成回调驱动:
    - 不再直接读 GameEntry.CombatNode
    - 由 CombatLoadSession.cs 在打开 CombatInfoForm 前注入 modelProvider 和 TryEndCombat 回调
- CombatSelectFormUseCase.cs 的默认 coin provider 改成返回 0,不再偷偷 fallback 到 GameEntry.CombatNode
- CombatFinishFormUseCase.cs 去掉了未准备 summary 时对 GameEntry.CombatNode 的兜底读取
- MapData.cs 进一步补充了战斗初始快照:
    - InventorySnapshot
    - ParticipantTowerSnapshot
- CombatLoadingState.cs 现在会把这些背包/参战塔快照也一起打进 MapData
- MapEntity.cs 配置建塔面板时不再直接读 PlayerInventory,改为用 MapData 里的快照
2026-03-07 15:22:24 +08:00
..
PhaseEndConditions refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatEventBridge.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatEventBridge.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatInRunResourceManager.cs refactor 2: 迁移局内资源真值 2026-03-07 11:41:47 +08:00
CombatInRunResourceManager.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatLoadSession.cs refactor 6: 2026-03-07 15:22:24 +08:00
CombatLoadSession.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatScheduler.cs refactor 5: 2026-03-07 15:12:18 +08:00
CombatScheduler.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatSettlementContext.cs refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementContext.cs.meta refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementFlowService.cs refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementFlowService.cs.meta refactor 5: 2026-03-07 15:05:59 +08:00
EnemyDropResolveContext.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveContext.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveResult.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveResult.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolver.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolver.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
PhaseEndConditions.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
PhaseLoopRuntime.cs refactor 4: 2026-03-07 14:45:42 +08:00
PhaseLoopRuntime.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00