geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler/EnemyDropResolveResult.cs

21 lines
513 B
C#

namespace GeometryTD.CustomComponent
{
internal readonly struct EnemyDropResolveResult
{
public static EnemyDropResolveResult Empty => new(0, 0, false);
public EnemyDropResolveResult(int coin, int gold, bool shouldRollOutGameItem)
{
Coin = coin;
Gold = gold;
ShouldRollOutGameItem = shouldRollOutGameItem;
}
public int Coin { get; }
public int Gold { get; }
public bool ShouldRollOutGameItem { get; }
}
}