geometry-tower-defense/Assets/GameMain/Scripts/Procedure/Base
SepComet b1b68ebde5 S4-07 process 2
当前 `Tag.txt -> DRTag -> TagGenerationRuleRegistry` 已形成组件 Tag 生成规则闭环:
- `InventoryTagRuleService` 不再主要依赖内部 `MinRarity` 硬编码,而是统一消费 `DRTag` 提供的 `MinRarity + Weight`
- `ShopFormUseCase`、`EnemyDropResolver`、`InventorySeedUtility` 也已切回这一统一入口。
- 现阶段的职责边界明确为:`Tag.txt` 负责基础字典与生成规则,`TagConfig.txt` 负责触发阶段、描述与效果参数。
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ProcedureBase.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureBase.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureChangeScene.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureChangeScene.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureCheckResources.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureCheckResources.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureCheckVersion.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureCheckVersion.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureInitResources.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureInitResources.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureLaunch.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureLaunch.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedurePreload.cs S4-07 process 2 2026-03-11 11:20:16 +08:00
ProcedurePreload.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureSplash.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureSplash.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureUpdateResources.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureUpdateResources.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureUpdateVersion.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureUpdateVersion.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureVerifyResources.cs RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00
ProcedureVerifyResources.cs.meta RunNode 接入游戏主流程 2026-03-08 11:27:51 +08:00