geometry-tower-defense/Assets/GameMain/Scripts/UI/Combat/RawData
SepComet c576224991 CombatNodeComponent 战斗节点功能补全
- 失败逻辑补全:添加基地血量,当血量归0时强制结束关卡
- `CombatInfoForm` 刷新逻辑补全:通过订阅 `CombatCoinChanged/Process/BaseHpChangedEventArgs` 来更新 UI,同时可以避免一点小变动刷新整个 UI
- `CombatSelectForm` 逻辑优化:订阅 `CombatCoinChanged` 来实时更新当前 Coin 是否满足操作条件
2026-03-02 12:06:36 +08:00
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CombatFinishFormRawData.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatFinishFormRawData.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatInfoFormRawData.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
CombatInfoFormRawData.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatSelectClickObjectType.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectClickObjectType.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectDisplayMode.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectDisplayMode.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectFormRawData.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectFormRawData.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectFormUserData.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectFormUserData.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TowerSelectItemRawData.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TowerSelectItemRawData.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00